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Isaac J Pérez Lopez

Biographic Data

ID2103907
NAMEIsaac J Pérez Lopez
GIVEN NAMESIsaac J Pérez
FAMILY NAMELopez
SIGNATURELOPEZ I J P
AFFILIATIONSUniversidad de Granada
ORCID0000-0002-4156-7762
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS0
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Mejora del pensamiento crítico y la resiliencia en el máster de profesorado

    Open Access•Carmen Navarro-Mateos, José Mora-González et al.•ARTICLE•Apunts. Educacion Fisica y Deportes•2026

  • Qué sabe ChatGPT de gamificación en educación? De la IA a la artesanÍA

    Open Access•Isaac J Pérez Lopez, Carmen Navarro-Mateos•ARTICLE•Alteridad•2025

    This article analyzes gamification in education and how artificial intelligence can contribute to its development. Gamification involves applying game-like elements to other contexts, but one of its biggest challenges is creating coherent and engaging narratives. Many teachers struggle with this aspect, which limits its implementation. Artificial intelligence can serve as a tool to generate initial ideas and structures, but it does not guarantee …

  • Análisis del Impacto Emocional de la Gamificación en el Máster de Formación del Profesorado

    Open Access•Carmen Navarro-Mateos, Isaac J Pérez Lopez et al.•ARTICLE•Cultura Ciencia y Deporte•2025

  • Gamificación

    Open Access•Carmen Navarro Mateos, Isaac J Pérez Lopez•ARTICLE•Revista Electrónica Interuniversita…•2024

    In the training of future teachers, we must focus on the development of necessary skills for future professional work, being essential the use of active strategies and methodologies that provide transferable and contextualized learning. The objective of this article is to describe a proposal built around challenge-based learning and gamification in the master's degree in teaching staff and to analyze its impact on students. The reference idea in …

  • Testing the Mystic School Mobile Application to Promote Active Commuting to School in Spanish Adolescents

    Open Access•Romina Gisele Saucedo‐Araujo, Francisco Javier Huertas‐Delgado et al.•ARTICLE•Children•2022

    The Mystic School app can be a useful tool for the physical education teacher to integrate the content from this curriculum related to the promotion of PA, such as ACS

  • Una app móvil potencia la motivación del alumnado en una experiencia de gamificación universitaria

    Open Access•Carmen Navarro-Mateos, Isaac J Pérez Lopez•ARTICLE•Alteridad•2021

    Los niveles de desinterés y desmotivación de gran parte del alumnado universitario representan uno de los retos más urgentes que debe afrontar el profesorado en la actualidad. En este sentido, cada vez son más los trabajos que evidencian el potencial de la «gamificación» a la hora de incrementar la motivación e implicación de los estudiantes en su proceso formativo. En estrecha relación con ello, las tecnologías de la información y la comunicació…

  • A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students

    Open Access•José Mora-González, Isaac J Pérez Lopez et al.•ARTICLE•International Journal of…•2020

    The aim of the present study was to examine the effects of a gamification-based program on cardiorespiratory fitness (CRF) levels of college students. We divided 112 college students into an intervention group (IG) and a control group (CG). IG college students followed a 15-week gamification-based program, whereas CG followed traditional lectures. CRF was assessed using the 20-meter shuttle-run test. CRF significantly improved after the program i…

  • A school-based physical activity promotion intervention in children

    Open Access•Pablo Tercedor, Emilio Villa-González et al.•ARTICLE•BMC Public Health•2017

    The PREVIENE Project will provide the information about the effectiveness and implementation of different school-based interventions for physical activity promotion in primary school children

No prominent works on this page.

  • A school-based physical activity promotion intervention in children

    Open Access•Pablo Tercedor, Emilio Villa-González et al.•ARTICLE•BMC Public Health•2017

    The PREVIENE Project will provide the information about the effectiveness and implementation of different school-based interventions for physical activity promotion in primary school children

  • A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students

    Open Access•José Mora-González, Isaac J Pérez Lopez et al.•ARTICLE•International Journal of…•2020

    The aim of the present study was to examine the effects of a gamification-based program on cardiorespiratory fitness (CRF) levels of college students. We divided 112 college students into an intervention group (IG) and a control group (CG). IG college students followed a 15-week gamification-based program, whereas CG followed traditional lectures. CRF was assessed using the 20-meter shuttle-run test. CRF significantly improved after the program i…

  • Una app móvil potencia la motivación del alumnado en una experiencia de gamificación universitaria

    Open Access•Carmen Navarro-Mateos, Isaac J Pérez Lopez•ARTICLE•Alteridad•2021

    Los niveles de desinterés y desmotivación de gran parte del alumnado universitario representan uno de los retos más urgentes que debe afrontar el profesorado en la actualidad. En este sentido, cada vez son más los trabajos que evidencian el potencial de la «gamificación» a la hora de incrementar la motivación e implicación de los estudiantes en su proceso formativo. En estrecha relación con ello, las tecnologías de la información y la comunicació…

  • Testing the Mystic School Mobile Application to Promote Active Commuting to School in Spanish Adolescents

    Open Access•Romina Gisele Saucedo‐Araujo, Francisco Javier Huertas‐Delgado et al.•ARTICLE•Children•2022

    The Mystic School app can be a useful tool for the physical education teacher to integrate the content from this curriculum related to the promotion of PA, such as ACS

  • Gamificación

    Open Access•Carmen Navarro Mateos, Isaac J Pérez Lopez•ARTICLE•Revista Electrónica Interuniversita…•2024

    In the training of future teachers, we must focus on the development of necessary skills for future professional work, being essential the use of active strategies and methodologies that provide transferable and contextualized learning. The objective of this article is to describe a proposal built around challenge-based learning and gamification in the master's degree in teaching staff and to analyze its impact on students. The reference idea in …

  • Qué sabe ChatGPT de gamificación en educación? De la IA a la artesanÍA

    Open Access•Isaac J Pérez Lopez, Carmen Navarro-Mateos•ARTICLE•Alteridad•2025

    This article analyzes gamification in education and how artificial intelligence can contribute to its development. Gamification involves applying game-like elements to other contexts, but one of its biggest challenges is creating coherent and engaging narratives. Many teachers struggle with this aspect, which limits its implementation. Artificial intelligence can serve as a tool to generate initial ideas and structures, but it does not guarantee …

  • Análisis del Impacto Emocional de la Gamificación en el Máster de Formación del Profesorado

    Open Access•Carmen Navarro-Mateos, Isaac J Pérez Lopez et al.•ARTICLE•Cultura Ciencia y Deporte•2025

  • Mejora del pensamiento crítico y la resiliencia en el máster de profesorado

    Open Access•Carmen Navarro-Mateos, José Mora-González et al.•ARTICLE•Apunts. Educacion Fisica y Deportes•2026

Educational Innovations and Technology (4 works) · Children's Physical and Motor Development (3 works) · Medical education (3 works) · Medicine (3 works) · Physical Activity and Health (3 works) · Art (2 works) · Educational Games and Gamification (2 works) · Gerontology (2 works) · Humanities (2 works) · Nursing (2 works)

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