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Helen W Kennedy

Dados Biográficos

ID210820
NOMEHelen W Kennedy
PRENOMESHelen W
SOBRENOMEKennedy
ASSINATURAKENNEDY H W
AFILIAÇÕESUniversity of Nottingham
ORCID0000-0002-8833-1220
VERIFICADOSim
TOTAL DE OBRAS20
TOTAL DE CITAÇÕES57
TOTAL COMO AUTOR20
TOTAL COMO EDITOR0
PRIMEIRO ANO DE PUBLICAÇÃO2004
ANO MAIS RECENTE DE PUBLICAÇÃO2026
ÍNDICE H4
  • Promoting global screen diversity

    Open Access•Levi Dean, Filippo Gilardi et al.•ARTICLE•Creative Industries Journal•2026

    The Chinese film industry’s ability to create internationally appealing content remains limited, despite significant growth. Previous research has attributed this partly to limited talent development, insufficient support for short-film creation and distribution, and the constraints of censorship that continue to shape what stories can be told and how they are represented. Yet, in 2022, three Chinese short-films achieved notable international suc…

  • Filmmaking with volumetric video capture

    Open Access•Emily Trappen, Paul Tennent et al.•ARTICLE•Convergence The International…•2026

    Volumetric video capture (VVC) technologies are finding applications in multiple sectors that desire realistic and immersive mixed reality content. However, VVC is also emerging as a tool for traditional filmmaking: in theory, the capture technology allows directors to view a scene from every angle and choose how to frame the story all in post-production. To investigate this, we conducted two pilot studies. The first was a set of preliminary inte…

  • The future of virtual production

    Open Access•Levi Dean, Filippo Gilardi et al.•ARTICLE•Convergence The International…•2026

    The global screen and performance industries are experiencing a significant shift with the increasing adoption of Virtual Production (VP) technologies. VP is frequently promoted as enabling greater creative control, logistical flexibility, and possible environmental efficiencies. At the same time, however, critics have highlighted a range of substantial challenges associated with its uptake. These include the technical complexity of VP systems, t…

  • Worlding otherwise

    Open Access•Sarah Martindale, Helen W Kennedy et al.•ARTICLE•Convergence The International…•2026

    This article demonstrates the capability of Virtual Production (VP) technologies and techniques as new, and potentially very powerful, research tools. We do so through a case study in which a multi-user Virtual Reality (VR) environment was created so that participants could come and explore the troubling topic of online misogyny, sexism and antifeminism in a co-created, playful and embodied way. For this project, the interdisciplinary team develo…

  • Sustainability challenges for social enterprises in cultural and creative sectors - A case study of Impacd CIC

    Open Access•Fanyu Zhang, Helen Kennedy et al.•ARTICLE•City Culture and Society•2025

    This research explores the sustainability challenges of social enterprises in the cultural and creative sectors, focusing on IMPACD CIC, a grassroots creative organisation in Nottingham, UK. Operating at the intersection of CCIs and social enterprise, such organisations navigate tensions between financial sustainability and social or cultural missions. Existing literature often oversimplifies this conflict, emphasises commercial activity in large…

  • Is television reformable? The ‘reformist tendency’ in inequality research in the cultural and creative industries

    Open Access•J Newsinger, Helen Kennedy et al.•ARTICLE•Media Culture & Society•2024•Referências: 15

    This article engages with research on UK Television (UKTV) and the wider cultural and creative industries by interrogating the role of academic research in industrial and social change. We argue that a ‘reformist tendency’ implicitly structures much creative industries research. This reformist tendency takes a critical approach to the problem of inequality, identifying it and making it visible, and at times developing strategies which attempt to …

  • Locked down and locked out

    Open Access•Natalie Wreyford, J Newsinger et al.•ARTICLE•Feminist Media Studies•2023•Citada por: 2•Referências: 5

    COVID-19 and the associated government lockdowns in the UK had dramatic impacts on the UK's creative industries. This article explores these impacts on mothers working in UK Television (UKTV), on their ability to work, finances, and mental health. It is based on the largest survey ever conducted of this group. It is argued that the COVID-19 crisis revealed and compounded the long-standing incompatibility between gendered, unpaid care work and the…

  • A note from the editors

    Open Access•Stephen Atkinson, Sarah Atkinson et al.•ARTICLE•Convergence The International…•2022

  • Defining the Civilian

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•Left History An Interdisciplinary…•2022

    This article explores how the International Committee of the Red Cross defined non-combatants during the Bosnian War (1992–1995) and how those definitions contributed to a counter-narrative that disrupts familiar conceptualizations of the war as exclusively ethnic. Through an examination of Red Cross press releases, I argue that the Red Cross defined identity primarily based on individual experiences with violence and/or transnational constructio…

  • Twittering Research, Calling Out and Canceling Cultures

    Open Access•Suzanne De Castell, Helen W Kennedy et al.•ARTICLE•AoIR Selected Papers of Internet…•2020

    This is an analysis of how Twitter played a significant, agentive and accountable role in the difficult birth and premature unravelling of a government-funded international feminist research network. We situate this case study and this process of initiation and annihilation within the broader context within which social media platforms are a critical site of intensive affective discursive practices through which individual and institutional reput…

  • Game Jam as Feminist Methodology

    Open Access•Helen W Kennedy•ARTICLE•Games and Culture•2018•Citada por: 12•Referências: 16

    This article examines the evidenced and the potential impact of all-female games jams as an element within a feminist interventionist approach to improving women's equal participation within the ludic economies of the games industry. The article examines two specific projects-a single-site 24-hr event that took place in 2012 and a restaging of the format 4 years later across five different sites in the United Kingdom. These two case studies offer…

  • Can the Web Be Made Accessible for People with Intellectual Disabilities

    Helen Kennedy, Helen W Kennedy et al.•ARTICLE•The Information Society•2011•Referências: 17

    This article presents the findings of a research project that aimed to contribute to the social inclusion of people with intellectual disabilities (ID) in the World Wide Web (the Web). The Inclusive New Media Design (INMD) project brought together thirty-one Web designers and developers with twenty-nine people with intellectual disabilities to explore the best practice for building Web sites accessible to the ID community. Specifically, the proje…

  • Incremental Speed Increases Excitement”

    Open Access•Seth Gidding, Helen W Kennedy•ARTICLE•Television & New Media•2010•Referências: 2

    The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television set in dramatic ways that have captured the popular imagination. Through a series of case studies, the authors pay close attention to the continuities and “incremental” changes in everyday televisual culture. Informed by phenomenological approaches, they present a comparison between Breakout and Wii Sports to suggest that the short history of video…

  • Net work

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•Media Culture & Society•2010•Citada por: 6•Referências: 11

  • Technologies Between Games and Culture

    Open Access•Patrick Crogan, Helen Kennedy et al.•ARTICLE•Games and Culture•2009•Citada por: 7•Referências: 4

    This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relates to research into games and culture. The ``and'' in games and culture cannot begin to be understood comprehensively without a thinking of the profound reliance of both terms on technology. Players a…

  • New Media's Potential for Personalization

    Helen Kennedy, Helen W Kennedy•ARTICLE•Information Communication & Society•2008

    Despite the growing maturity of new, interactive media, rhetoric about its possibilities and potentialities that abounded in its earliest days still endures. The growth of detailed and empirical work, which has sought to populate the digital landscape with grounded research calling into question this rhetoric, has not stopped new media debate from continuing to be shaped, in part, by the language of the potential. This paper is concerned with one…

  • Game Cultures

    Jonathan Dovey, Helen W Kennedy et al.•BOOK•Game Cultures (Issues in Cultural…•2006

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to gene…

  • Understanding interactive practice as research

    Helen Kennedy, Helen W Kennedy•ARTICLE•Science as Culture•2006

  • Beyond anonymity, or future directions for internet identity research

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•New Media & Society•2006•Citada por: 30•Referências: 1

    This article draws on empirical research into internet use by minority ethnic women to consider whether anonymity remains a useful focus for sociocultural studies of internet identities. The central argument of the article is that the time has come for internet identity research to reposition itself conceptually, to move away from a preoccupation with the generalized, enduring claim that internet identities are anonymous, multiple and fragmented-…

  • The Cyborg Experiments

    Helen W Kennedy•ARTICLE•The British Journal of Aesthetics•2004

  • Beyond anonymity, or future directions for internet identity research

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•New Media & Society•2006•Citada por: 30•Referências: 1

    This article draws on empirical research into internet use by minority ethnic women to consider whether anonymity remains a useful focus for sociocultural studies of internet identities. The central argument of the article is that the time has come for internet identity research to reposition itself conceptually, to move away from a preoccupation with the generalized, enduring claim that internet identities are anonymous, multiple and fragmented-…

  • Game Jam as Feminist Methodology

    Open Access•Helen W Kennedy•ARTICLE•Games and Culture•2018•Citada por: 12•Referências: 16

    This article examines the evidenced and the potential impact of all-female games jams as an element within a feminist interventionist approach to improving women's equal participation within the ludic economies of the games industry. The article examines two specific projects-a single-site 24-hr event that took place in 2012 and a restaging of the format 4 years later across five different sites in the United Kingdom. These two case studies offer…

  • Technologies Between Games and Culture

    Open Access•Patrick Crogan, Helen Kennedy et al.•ARTICLE•Games and Culture•2009•Citada por: 7•Referências: 4

    This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relates to research into games and culture. The ``and'' in games and culture cannot begin to be understood comprehensively without a thinking of the profound reliance of both terms on technology. Players a…

  • Net work

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•Media Culture & Society•2010•Citada por: 6•Referências: 11

  • Locked down and locked out

    Open Access•Natalie Wreyford, J Newsinger et al.•ARTICLE•Feminist Media Studies•2023•Citada por: 2•Referências: 5

    COVID-19 and the associated government lockdowns in the UK had dramatic impacts on the UK's creative industries. This article explores these impacts on mothers working in UK Television (UKTV), on their ability to work, finances, and mental health. It is based on the largest survey ever conducted of this group. It is argued that the COVID-19 crisis revealed and compounded the long-standing incompatibility between gendered, unpaid care work and the…

  • The Cyborg Experiments

    Helen W Kennedy•ARTICLE•The British Journal of Aesthetics•2004

  • Game Cultures

    Jonathan Dovey, Helen W Kennedy et al.•BOOK•Game Cultures (Issues in Cultural…•2006

    This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to gene…

  • Understanding interactive practice as research

    Helen Kennedy, Helen W Kennedy•ARTICLE•Science as Culture•2006

  • Beyond anonymity, or future directions for internet identity research

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•New Media & Society•2006•Citada por: 30•Referências: 1

    This article draws on empirical research into internet use by minority ethnic women to consider whether anonymity remains a useful focus for sociocultural studies of internet identities. The central argument of the article is that the time has come for internet identity research to reposition itself conceptually, to move away from a preoccupation with the generalized, enduring claim that internet identities are anonymous, multiple and fragmented-…

  • New Media's Potential for Personalization

    Helen Kennedy, Helen W Kennedy•ARTICLE•Information Communication & Society•2008

    Despite the growing maturity of new, interactive media, rhetoric about its possibilities and potentialities that abounded in its earliest days still endures. The growth of detailed and empirical work, which has sought to populate the digital landscape with grounded research calling into question this rhetoric, has not stopped new media debate from continuing to be shaped, in part, by the language of the potential. This paper is concerned with one…

  • Technologies Between Games and Culture

    Open Access•Patrick Crogan, Helen Kennedy et al.•ARTICLE•Games and Culture•2009•Citada por: 7•Referências: 4

    This article introduces and situates the ensuing collection of four essays on the theme of games and technology. It argues the need for videogame studies to develop a more rigorous and focused perspective on the theorization of technology as it relates to research into games and culture. The ``and'' in games and culture cannot begin to be understood comprehensively without a thinking of the profound reliance of both terms on technology. Players a…

  • Incremental Speed Increases Excitement”

    Open Access•Seth Gidding, Helen W Kennedy•ARTICLE•Television & New Media•2010•Referências: 2

    The authors argue that both Pong in the mid-1970s and the Wii today have transformed the television set in dramatic ways that have captured the popular imagination. Through a series of case studies, the authors pay close attention to the continuities and “incremental” changes in everyday televisual culture. Informed by phenomenological approaches, they present a comparison between Breakout and Wii Sports to suggest that the short history of video…

  • Net work

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•Media Culture & Society•2010•Citada por: 6•Referências: 11

  • Can the Web Be Made Accessible for People with Intellectual Disabilities

    Helen Kennedy, Helen W Kennedy et al.•ARTICLE•The Information Society•2011•Referências: 17

    This article presents the findings of a research project that aimed to contribute to the social inclusion of people with intellectual disabilities (ID) in the World Wide Web (the Web). The Inclusive New Media Design (INMD) project brought together thirty-one Web designers and developers with twenty-nine people with intellectual disabilities to explore the best practice for building Web sites accessible to the ID community. Specifically, the proje…

  • Game Jam as Feminist Methodology

    Open Access•Helen W Kennedy•ARTICLE•Games and Culture•2018•Citada por: 12•Referências: 16

    This article examines the evidenced and the potential impact of all-female games jams as an element within a feminist interventionist approach to improving women's equal participation within the ludic economies of the games industry. The article examines two specific projects-a single-site 24-hr event that took place in 2012 and a restaging of the format 4 years later across five different sites in the United Kingdom. These two case studies offer…

  • Twittering Research, Calling Out and Canceling Cultures

    Open Access•Suzanne De Castell, Helen W Kennedy et al.•ARTICLE•AoIR Selected Papers of Internet…•2020

    This is an analysis of how Twitter played a significant, agentive and accountable role in the difficult birth and premature unravelling of a government-funded international feminist research network. We situate this case study and this process of initiation and annihilation within the broader context within which social media platforms are a critical site of intensive affective discursive practices through which individual and institutional reput…

  • A note from the editors

    Open Access•Stephen Atkinson, Sarah Atkinson et al.•ARTICLE•Convergence The International…•2022

  • Defining the Civilian

    Open Access•Helen Kennedy, Helen W Kennedy•ARTICLE•Left History An Interdisciplinary…•2022

    This article explores how the International Committee of the Red Cross defined non-combatants during the Bosnian War (1992–1995) and how those definitions contributed to a counter-narrative that disrupts familiar conceptualizations of the war as exclusively ethnic. Through an examination of Red Cross press releases, I argue that the Red Cross defined identity primarily based on individual experiences with violence and/or transnational constructio…

  • Locked down and locked out

    Open Access•Natalie Wreyford, J Newsinger et al.•ARTICLE•Feminist Media Studies•2023•Citada por: 2•Referências: 5

    COVID-19 and the associated government lockdowns in the UK had dramatic impacts on the UK's creative industries. This article explores these impacts on mothers working in UK Television (UKTV), on their ability to work, finances, and mental health. It is based on the largest survey ever conducted of this group. It is argued that the COVID-19 crisis revealed and compounded the long-standing incompatibility between gendered, unpaid care work and the…

  • Is television reformable? The ‘reformist tendency’ in inequality research in the cultural and creative industries

    Open Access•J Newsinger, Helen Kennedy et al.•ARTICLE•Media Culture & Society•2024•Referências: 15

    This article engages with research on UK Television (UKTV) and the wider cultural and creative industries by interrogating the role of academic research in industrial and social change. We argue that a ‘reformist tendency’ implicitly structures much creative industries research. This reformist tendency takes a critical approach to the problem of inequality, identifying it and making it visible, and at times developing strategies which attempt to …

  • Sustainability challenges for social enterprises in cultural and creative sectors - A case study of Impacd CIC

    Open Access•Fanyu Zhang, Helen Kennedy et al.•ARTICLE•City Culture and Society•2025

    This research explores the sustainability challenges of social enterprises in the cultural and creative sectors, focusing on IMPACD CIC, a grassroots creative organisation in Nottingham, UK. Operating at the intersection of CCIs and social enterprise, such organisations navigate tensions between financial sustainability and social or cultural missions. Existing literature often oversimplifies this conflict, emphasises commercial activity in large…

  • Promoting global screen diversity

    Open Access•Levi Dean, Filippo Gilardi et al.•ARTICLE•Creative Industries Journal•2026

    The Chinese film industry’s ability to create internationally appealing content remains limited, despite significant growth. Previous research has attributed this partly to limited talent development, insufficient support for short-film creation and distribution, and the constraints of censorship that continue to shape what stories can be told and how they are represented. Yet, in 2022, three Chinese short-films achieved notable international suc…

  • Filmmaking with volumetric video capture

    Open Access•Emily Trappen, Paul Tennent et al.•ARTICLE•Convergence The International…•2026

    Volumetric video capture (VVC) technologies are finding applications in multiple sectors that desire realistic and immersive mixed reality content. However, VVC is also emerging as a tool for traditional filmmaking: in theory, the capture technology allows directors to view a scene from every angle and choose how to frame the story all in post-production. To investigate this, we conducted two pilot studies. The first was a set of preliminary inte…

  • The future of virtual production

    Open Access•Levi Dean, Filippo Gilardi et al.•ARTICLE•Convergence The International…•2026

    The global screen and performance industries are experiencing a significant shift with the increasing adoption of Virtual Production (VP) technologies. VP is frequently promoted as enabling greater creative control, logistical flexibility, and possible environmental efficiencies. At the same time, however, critics have highlighted a range of substantial challenges associated with its uptake. These include the technical complexity of VP systems, t…

  • Worlding otherwise

    Open Access•Sarah Martindale, Helen W Kennedy et al.•ARTICLE•Convergence The International…•2026

    This article demonstrates the capability of Virtual Production (VP) technologies and techniques as new, and potentially very powerful, research tools. We do so through a case study in which a multi-user Virtual Reality (VR) environment was created so that participants could come and explore the troubling topic of online misogyny, sexism and antifeminism in a co-created, playful and embodied way. For this project, the interdisciplinary team develo…

Sociology (14 obras) · Political science (11 obras) · Computer Science (7 obras) · Digital Games and Media (7 obras) · Cultural Industries and Urban Development (5 obras) · Engineering (5 obras) · Gender, Feminism, and Media (5 obras) · Law (5 obras) · Media studies (4 obras) · Psychology (4 obras)

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