Sonia Alemagno
Biographic Data
| ID | 211694 |
|---|---|
| NAME | Sonia Alemagno |
| GIVEN NAMES | Sonia |
| FAMILY NAME | Alemagno |
| SIGNATURE | ALEMAGNO S |
| AFFILIATIONS | Cleveland State University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1998 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Problematic Gaming at a Crossroad
It is becoming more common to use Internet Gaming Disorder (IGD) to measure problematic gaming in online environments. However, there is limited data examining the role of empathy and toxicity in IGD. In addition, little attention has been given to the role of the social element of online gaming communities and its influence on these factors. This article aims to address this gap by presenting the results of a cross-sectional study involving 567 …
Screening of Women in Jail for Health Risks and Needs
In order to address the relative lack of services for women who come into contact with the criminal justice system, there is a need to develop quick and easily administered screening tools. This pilot study was conducted with 110 women in two urban county jails in Ohio. The purpose of the project was to develop and pilot a quick multidimensional screening instrument for women in jail to identify risk and rehabilitative needs. The project resulted…
Postscript
No prominent works on this page.
Postscript
Screening of Women in Jail for Health Risks and Needs
In order to address the relative lack of services for women who come into contact with the criminal justice system, there is a need to develop quick and easily administered screening tools. This pilot study was conducted with 110 women in two urban county jails in Ohio. The purpose of the project was to develop and pilot a quick multidimensional screening instrument for women in jail to identify risk and rehabilitative needs. The project resulted…
Problematic Gaming at a Crossroad
It is becoming more common to use Internet Gaming Disorder (IGD) to measure problematic gaming in online environments. However, there is limited data examining the role of empathy and toxicity in IGD. In addition, little attention has been given to the role of the social element of online gaming communities and its influence on these factors. This article aims to address this gap by presenting the results of a cross-sectional study involving 567 …
Psychology (3 works) · Criminology (2 works) · Homelessness and Social Issues (2 works) · Substance Abuse Treatment and Outcomes (2 works) · Adolescent Sexual and Reproductive Health (1 work) · Child Abuse and Trauma (1 work) · Computer Science (1 work) · Criminal justice (1 work) · Digital Games and Media (1 work) · Empathy (1 work)