Anthony S Alvarez
Biographic Data
| ID | 215464 |
|---|---|
| NAME | Anthony S Alvarez |
| GIVEN NAMES | Anthony S |
| FAMILY NAME | Alvarez |
| SIGNATURE | ALVAREZ A S |
| AFFILIATIONS | University of Maryland, College Park |
| ORCID | 0000-0002-6514-1969 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 139 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2000 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 2 |
To Lend or Not to Lend to Friends and Kin
Although family and friends can drain a household’s finances by requesting personal loans, lenders have proven savvy in how they respond to such requests. Beyond identifying the importance of sincerity tests for curtailing the pressure to help others in one’s social circle, the studies of negative social capital do not address why the pressure to lend varies according to the dramaturgical performance strategies of the benefactors. In other words,…
Embeddedness and the Intellectual Projects of Economic Sociology
In this review, we explore how the concept of embeddedness has shaped-and been shaped by-the evolution of the subfield of economic sociology. Although embeddedness is often taken as a conceptual umbrella for a single, if eclectic, approach to the sociological study of the economy, we argue that in fact the concept references two distinct intellectual projects. One project, following from Granovetter's (1985) well-known programmatic statement, att…
Internet and Society
In June 2001, more than 50 graduate students and Internet scholars gathered at the University of Maryland, College Park, and the University of California, Berkeley, to meet and discuss the state of Internet and society research at the first annual WebShop. Distinguished speakers presented their research and interacted with the students over a 3-week period. This article is a summary of those presentations and a brief analysis of the features of t…
Mass Media Use and Social Life Among Internet Users
The mass media use and social life of heavy, light, and nonusers of the Internet and personal computers are compared based on a fall 1998 survey of 3,993 nationally representative respondents age 18 and older. As in previous surveys, no significant or consistent evidence of time displacement of such media or social activities was found. Indeed, Internet users showed signs of more active social lives than non-users. These results reinforce the con…
Embeddedness and the Intellectual Projects of Economic Sociology
In this review, we explore how the concept of embeddedness has shaped-and been shaped by-the evolution of the subfield of economic sociology. Although embeddedness is often taken as a conceptual umbrella for a single, if eclectic, approach to the sociological study of the economy, we argue that in fact the concept references two distinct intellectual projects. One project, following from Granovetter's (1985) well-known programmatic statement, att…
Mass Media Use and Social Life Among Internet Users
The mass media use and social life of heavy, light, and nonusers of the Internet and personal computers are compared based on a fall 1998 survey of 3,993 nationally representative respondents age 18 and older. As in previous surveys, no significant or consistent evidence of time displacement of such media or social activities was found. Indeed, Internet users showed signs of more active social lives than non-users. These results reinforce the con…
Internet and Society
In June 2001, more than 50 graduate students and Internet scholars gathered at the University of Maryland, College Park, and the University of California, Berkeley, to meet and discuss the state of Internet and society research at the first annual WebShop. Distinguished speakers presented their research and interacted with the students over a 3-week period. This article is a summary of those presentations and a brief analysis of the features of t…
Mass Media Use and Social Life Among Internet Users
The mass media use and social life of heavy, light, and nonusers of the Internet and personal computers are compared based on a fall 1998 survey of 3,993 nationally representative respondents age 18 and older. As in previous surveys, no significant or consistent evidence of time displacement of such media or social activities was found. Indeed, Internet users showed signs of more active social lives than non-users. These results reinforce the con…
Internet and Society
In June 2001, more than 50 graduate students and Internet scholars gathered at the University of Maryland, College Park, and the University of California, Berkeley, to meet and discuss the state of Internet and society research at the first annual WebShop. Distinguished speakers presented their research and interacted with the students over a 3-week period. This article is a summary of those presentations and a brief analysis of the features of t…
Embeddedness and the Intellectual Projects of Economic Sociology
In this review, we explore how the concept of embeddedness has shaped-and been shaped by-the evolution of the subfield of economic sociology. Although embeddedness is often taken as a conceptual umbrella for a single, if eclectic, approach to the sociological study of the economy, we argue that in fact the concept references two distinct intellectual projects. One project, following from Granovetter's (1985) well-known programmatic statement, att…
To Lend or Not to Lend to Friends and Kin
Although family and friends can drain a household’s finances by requesting personal loans, lenders have proven savvy in how they respond to such requests. Beyond identifying the importance of sincerity tests for curtailing the pressure to help others in one’s social circle, the studies of negative social capital do not address why the pressure to lend varies according to the dramaturgical performance strategies of the benefactors. In other words,…
Computer Science (3 works) · Political science (2 works) · Psychology (2 works) · Sociology (2 works) · The Internet (2 works) · World Wide Web (2 works) · Advertising (1 work) · Business (1 work) · Computer security (1 work) · Digital Games and Media (1 work)