Bruce B Frey
Biographic Data
| ID | 2200449 |
|---|---|
| NAME | Bruce B Frey |
| GIVEN NAMES | Bruce B |
| FAMILY NAME | Frey |
| SIGNATURE | FREY B B |
| AFFILIATIONS | University of Kansas |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 32 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2001 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 2 |
Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was used to compare a fully-immersive VR intervention and an identical non-immersive VR intervention for a …
Universal design for learning
The present study investigates the correlation between teachers’ implementation of Universal or Learning (UDL) in Mathematics and English/language arts (ELA) instruction and students’ performance as measured by the state-wide standardised tests. Teacher participants included ELA and Mathematics teachers in grades 3–8 from a district in the United States in which the UDL framework had been adopted as a system-wide initiative. Student participants …
The Role of Task Value and Technology Satisfaction in Student Performance in Graduate-Level Online Courses
The Sage Encyclopedia of Educational Research, Measurement, and Evaluation
Measuring Collaboration Among Grant Partners
Collaboration is a prerequisite for the sustainability of interagency programs, particularly those programs initially created with the support of time-limited grant-funding sources. From the perspective of evaluators, however, assessing collaboration among grant partners is often difficult. It is also challenging to present collaboration data to stakeholders in a way that is meaningful. In this article, the authors introduce the Levels of Collabo…
Item-writing rules
Spirituality and well-being
Measuring Collaboration Among Grant Partners
Collaboration is a prerequisite for the sustainability of interagency programs, particularly those programs initially created with the support of time-limited grant-funding sources. From the perspective of evaluators, however, assessing collaboration among grant partners is often difficult. It is also challenging to present collaboration data to stakeholders in a way that is meaningful. In this article, the authors introduce the Levels of Collabo…
Spirituality and well-being
Item-writing rules
Spirituality and well-being
Item-writing rules
Measuring Collaboration Among Grant Partners
Collaboration is a prerequisite for the sustainability of interagency programs, particularly those programs initially created with the support of time-limited grant-funding sources. From the perspective of evaluators, however, assessing collaboration among grant partners is often difficult. It is also challenging to present collaboration data to stakeholders in a way that is meaningful. In this article, the authors introduce the Levels of Collabo…
The Sage Encyclopedia of Educational Research, Measurement, and Evaluation
The Role of Task Value and Technology Satisfaction in Student Performance in Graduate-Level Online Courses
Universal design for learning
The present study investigates the correlation between teachers’ implementation of Universal or Learning (UDL) in Mathematics and English/language arts (ELA) instruction and students’ performance as measured by the state-wide standardised tests. Teacher participants included ELA and Mathematics teachers in grades 3–8 from a district in the United States in which the UDL framework had been adopted as a system-wide initiative. Student participants …
Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was used to compare a fully-immersive VR intervention and an identical non-immersive VR intervention for a …
Psychology (5 works) · Computer Science (4 works) · Mathematics education (3 works) · Engineering (2 works) · Human–computer interaction (2 works) · Knowledge management (2 works) · Quality (philosophy (2 works) · Social Psychology (2 works) · Social Psychology (2 works) · Test (biology (2 works)