Pere Lavega-Burgués
Biographic Data
| ID | 2200580 |
|---|---|
| NAME | Pere Lavega-Burgués |
| GIVEN NAMES | Pere |
| FAMILY NAME | Lavega-Burgués |
| SIGNATURE | LAVEGA-BURGUÉS P |
| AFFILIATIONS | Universitat de Lleida |
| ORCID | 0000-0001-9622-054X |
| VERIFIED | Yes |
| TOTAL WORKS | 25 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 25 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2008 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
The impact of physical education on interpersonal relationships: A systematic review
Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport sciences courses. The experimental group, consisting of 287 students, was further divided into compe…
Game-Based Learning and Gamification in Physical Education: A Systematic Review
The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have affected the variables studied in each investigation over the past ten years; to analyse the educational levels, variables, dynamics, and types of games; and to determine the advantages of implementing…
Incidence of mindfulness practices, sporting trajectory and gender on mood states of future trainers
The aim of this research was to study the effect of mindfulness techniques (MT) on mood states (MS) in men and women who may become sports coaches in the future, taking into account the characteristics of their sport of origin, sports background and gender. The study design was quasi-experimental, involving 300 first-year students of Physical Activity and Sport Sciences at the University of Girona, Spain. An initial training on MSwas carried out,…
Comportamientos decisionales y esfuerzo físico desde una visión Multidimensional. Inclusión de minorías mediante el juego tradicional del Marro
This article justifies the utilization and analysis of Traditional Sports Games (TSG) as an inclusive tool for gender, aiming to unveil the strategic procedures employed by students in the development of their strategic plans, as well as to enhance interpersonal coexistence through the practice of the game 'El Marro'. A 360-degree multidimensional approach, grounded in natural settings, is adopted to investigate two 'El Marro' game sessions featu…
Exploring socioaffective semiotricity: Emotions and Relational Signs in Traditional Sporting Games
The traditional sporting games (TSGs) correspond to a set of signs full of meanings, which come to life through the motor behaviors of the players as they participate in its semiotic semantics. As a result of this exchange, interpersonal conflicts may emerge because of each person's semiotic interpretation of the sociomotor dynamics of the game. This research aimed to analyze the comments of intense negative emotions that arise in conflicts of a …
Relationships, Decisions, and Physical Effort in the Marro Traditional Sporting Game: A Multimodal Approach
The purpose of this study was to examine the players' decisions-making in Marro (a Traditional Sporting Game) through a multimodal approach. Each player's decision-making assumes specific accelerations and decelerations associated with different effort. The research objectives were: (i) to study the decision-making associated with the roles of Hunter and Hare; (ii) to know the physical effort by the roles (Hunters and Hares); (iii) to reveal T-Pa…
The Transformation of Conflicts into Relational Well-Being in Physical Education: Giam Model
To educate the relational well-being in order to learn to live together in society is one of the main needs of modern physical education (PE). Teachers are in need of pedagogical models to instruct peaceful coexistence and transform possible conflicts into PE. The goal of this study was to determine the effect of a pedagogical model (GIAM model) designed for conflict transformation on the relational well-being of students in obligatory secondary …
Effect of Ball Screen and One-on-One on the Level of Opposition and Effectiveness of Shots in the ACB
In light of the importance of shots on the final result in basketball matches, this research aims to reveal the predictive ability of variables associated with different game actions (ball screen, one-on-one near the basket and one-on-one far away from the basket), shot zone (near to or far from the basket) and players' position (outside or inside) of the success of shots and of the type of shot, defended or not defended, in three seasons (2014 t…
La huella deportiva como factor emocional para la formación docente universitaria en Educación física
Los juegos deportivos tradicionales generan interacciones motrices entre los participantes que activan procesos cognitivos, sociales y afectivos de gran interés para conocer las relaciones humanas en la formación docente universitaria. Este trabajo estudia el impacto emocional que suscitan las interacciones motrices y el historial deportivo (huella deportiva) en alumnos universitarios en formación. Para ello se analizan las interacciones motrices…
Development and Validation of Two Questionnaires to Study the Perception of Conflict in Physical Education
Improving the quality of teaching and learning, as well as school coexistence are international priorities for the new educational challenges of the 21st century (UNESCO 37 C/4 resolution). Physical Education (PE) has become a key subject for education on school coexistence by enabling significant motor experiences to promote interpersonal relationships and transform motor conflicts (MC). The objective of this research was to develop and validate…
Health and Well-Being in Protected Natural Areas—Visitors’ Satisfaction in Three Different Protected Natural Area Categories in Catalonia, Spain
Protected natural areas (PNAs) can be a source of health and well-being, but little research has been carried out regarding outcomes in terms of satisfaction (the difference between motivations and benefits). Inspired by previous research that examines the motivations and benefits perceived by visitors to various PNAs in Canada, and based on importance-performance analysis (IPA) and service quality gap (GAP) analysis theory, the aim of this study…
Reflection-on-action learning through traditional games. The case of la pelota sentada (sitting ball) / Aprendizaje basado en la reflexión sobre la acción a través de los juegos tradicionales. El caso…
Traditional paradoxical games enable democratic social encounters as well as reflective skills to be fostered among students. The rules of these games, of which the game pelota sentada (sitting ball) is an example, afford players autonomy to decide either to cooperate with other participants (to release or keep others free) or to oppose them (to capture free players). The aim of this study was to investigate the reflection-on-action about decisio…
Space, time and materials on the games of the book Días geniales o lúdicros of Rodrigo Caro (1626): An ethnomotor perspective
Este estudio desvela los rasgos representativos de los juegos y su relacin con el contexto sociocultural que refleja la obra Das geniales o ldicros de Rodrigo Caro, del siglo XVII espaol. Se analizan 59 juegos desde una perspectiva etnomotriz, tomando tres objetos de estudio: material, espacio, y tiempo, desde de la perspectiva de la lgica interna (texto) y tambin desde la ptica de la lgica externa (contexto). Se observan diferencias en los juego…
Capoeira and Emotions. The expression of emotions in male gender in Capoeira Workout 1x1
[EN] This study is based on the International Investigation Project “Games and Emotions” created by Lavega
Emotional Physical Education in adolescents. Identifying predictors of emotional experience
Sports games are first-rate teaching resources in relation to the education of emotional skills used to improve the socio-emotional welfare of students. This research tested the predictive capacity of six motive action domain variables (family of games), competition (presence or absence), gender (masculine or feminine), type of emotion (thirteen emotions classified under positive, negative and ambiguous) and sporting history (with or without reco…
Towards a motor conflicts transformation in Physical Education
rodean, desarrollando interacciones que permiten una convivencia en sociedad. Fruto de estas interacciones emergen situaciones de desequilibrio que provocan la aparicin de conflictos tanto en el entorno social como en la escuela. Alarmados por dicha presencia, las directrices europeas apuestan por la necesidad de instrumentos y procedimientos que acten en la mejora de la convivencia escolar. El presente artculo colabora con dicha idea al ofrecer …
Teaching motor and emotional competencies in university students (Enseñar competencias motrices y emocionales en estudiantes universitarios)
The aim of this study was to examine the relationship between motor and emotional competencies in physical education students produced by different sporting games classified into four domains of motor action (psychomotor, co-operation, opposition, and co-operation/ opposition)
Intradisciplinariedad e Interdisciplinariedad en la adquisición de competencias: Estudio de una experiencia de aprendizaje cooperativo
Los objetivos planteados en este estudio fueron: analizar el nivel de adquisicin de las competencias, estudiar el desarrollo del trabajo en equipo y el proceso de interaccin profesor -alumno desde ambas perspectivas, as como desvelar el grado de satisfaccin expresado por discentes y docentes en una experiencia pedaggica intradisciplinar e interdisciplinar. Esta experiencia se realiz con 130 estudiantes del grado en ciencias de la actividad fsica …
Enseñar competencias en el Espacio Europeo de Educación Superior
La sociedad actual se encuentra incardinada en una situacin de continuo cambio, esto requiere procesos de adaptacin que respondan a tiempo a las necesidades marcadas. En este sentido, el Espacio Europeo de Educacin Superior (en adelante EEES) trata de afrontar los fenmenos globalizadores que provocan de una manera u otra necesidades sociales que requieren ser cubiertas. Esta idea de reaccionar a travs de cambios estructurales en los niveles super…
El profesorado ante los conflictos en la educación física. El caso de los juegos de oposición en Primaria
To Learn to coexist is one of the priority issues in education today. Conflicts in physical education show the existence of imbalances in peer interaction. This study investigated the motor conflicts in an opposition's games learning unit in students from primary school. It was identified the index of conflictivity in those relationships, the behaviors that led to these conflicts and also reactions. The results provided accurate information from …
Juegos motores y emociones
En esta investigación se estudió la toma de conciencia de emociones positivas, negativas y ambiguas con alumnado universitario de ciencias de la educación y de ciencias de la actividad física y del deporte (universidades de Lleida y de Barcelona), a través de juegos de cuatro dominios de acción motriz (psicomotores, cooperativos, de oposición y de cooperación-oposición), tanto en situaciones reales como ficticias y a través de juegos con presenci…
Os Jogos Tradicionais no Mundo: Associações e Possibilidades
Este artigo objetiva apresentar os principais âmbitos de organização dos jogos tradicionais no mundo, no sentido de possibilitar o conhecimento da realidade dos espaços de ações, sistematizações e estudos que hoje permitem vivenciar e preservar os jogos tradicionais como manifestações culturais imateriais
Recognizing young children in need of mental health assessment: Development and preliminary validity of the early childhood screening assessment
The Early Childhood Screening Assessment (ECSA) is a primary care screening measure developed to identify very young children (11⁄2–5 years old) who need further emotional or behavioral assessment. The ECSA was developed specifically to meet the logistical constraints of primary care settings. This study assessed the preliminary psychometric properties of the ECSA by comparing it with extant validated measures of young children's emotional and be…
Educacion Fisica y Mercado Laboral. Competencias profesionales. (Physical education and labol market professional competence)
La sociedad del siglo XXI esta inmersa en contextos, retos demandas singulares respecto a los que tuvo que afrontar en otras epocas historicas. En la Europa actual cualquier planteamiento que pretenda abordar la relacion entre la educacion fisica y el mercado laboral debera identificar el marco en el que vaya a ejercerse esta interaccion
Exploring socioaffective semiotricity: Emotions and Relational Signs in Traditional Sporting Games
The traditional sporting games (TSGs) correspond to a set of signs full of meanings, which come to life through the motor behaviors of the players as they participate in its semiotic semantics. As a result of this exchange, interpersonal conflicts may emerge because of each person's semiotic interpretation of the sociomotor dynamics of the game. This research aimed to analyze the comments of intense negative emotions that arise in conflicts of a …
Recognizing young children in need of mental health assessment: Development and preliminary validity of the early childhood screening assessment
The Early Childhood Screening Assessment (ECSA) is a primary care screening measure developed to identify very young children (11⁄2–5 years old) who need further emotional or behavioral assessment. The ECSA was developed specifically to meet the logistical constraints of primary care settings. This study assessed the preliminary psychometric properties of the ECSA by comparing it with extant validated measures of young children's emotional and be…
Educacion Fisica y Mercado Laboral. Competencias profesionales. (Physical education and labol market professional competence)
La sociedad del siglo XXI esta inmersa en contextos, retos demandas singulares respecto a los que tuvo que afrontar en otras epocas historicas. En la Europa actual cualquier planteamiento que pretenda abordar la relacion entre la educacion fisica y el mercado laboral debera identificar el marco en el que vaya a ejercerse esta interaccion
Recognizing young children in need of mental health assessment: Development and preliminary validity of the early childhood screening assessment
The Early Childhood Screening Assessment (ECSA) is a primary care screening measure developed to identify very young children (11⁄2–5 years old) who need further emotional or behavioral assessment. The ECSA was developed specifically to meet the logistical constraints of primary care settings. This study assessed the preliminary psychometric properties of the ECSA by comparing it with extant validated measures of young children's emotional and be…
Os Jogos Tradicionais no Mundo: Associações e Possibilidades
Este artigo objetiva apresentar os principais âmbitos de organização dos jogos tradicionais no mundo, no sentido de possibilitar o conhecimento da realidade dos espaços de ações, sistematizações e estudos que hoje permitem vivenciar e preservar os jogos tradicionais como manifestações culturais imateriais
Teaching motor and emotional competencies in university students (Enseñar competencias motrices y emocionales en estudiantes universitarios)
The aim of this study was to examine the relationship between motor and emotional competencies in physical education students produced by different sporting games classified into four domains of motor action (psychomotor, co-operation, opposition, and co-operation/ opposition)
Intradisciplinariedad e Interdisciplinariedad en la adquisición de competencias: Estudio de una experiencia de aprendizaje cooperativo
Los objetivos planteados en este estudio fueron: analizar el nivel de adquisicin de las competencias, estudiar el desarrollo del trabajo en equipo y el proceso de interaccin profesor -alumno desde ambas perspectivas, as como desvelar el grado de satisfaccin expresado por discentes y docentes en una experiencia pedaggica intradisciplinar e interdisciplinar. Esta experiencia se realiz con 130 estudiantes del grado en ciencias de la actividad fsica …
Enseñar competencias en el Espacio Europeo de Educación Superior
La sociedad actual se encuentra incardinada en una situacin de continuo cambio, esto requiere procesos de adaptacin que respondan a tiempo a las necesidades marcadas. En este sentido, el Espacio Europeo de Educacin Superior (en adelante EEES) trata de afrontar los fenmenos globalizadores que provocan de una manera u otra necesidades sociales que requieren ser cubiertas. Esta idea de reaccionar a travs de cambios estructurales en los niveles super…
El profesorado ante los conflictos en la educación física. El caso de los juegos de oposición en Primaria
To Learn to coexist is one of the priority issues in education today. Conflicts in physical education show the existence of imbalances in peer interaction. This study investigated the motor conflicts in an opposition's games learning unit in students from primary school. It was identified the index of conflictivity in those relationships, the behaviors that led to these conflicts and also reactions. The results provided accurate information from …
Juegos motores y emociones
En esta investigación se estudió la toma de conciencia de emociones positivas, negativas y ambiguas con alumnado universitario de ciencias de la educación y de ciencias de la actividad física y del deporte (universidades de Lleida y de Barcelona), a través de juegos de cuatro dominios de acción motriz (psicomotores, cooperativos, de oposición y de cooperación-oposición), tanto en situaciones reales como ficticias y a través de juegos con presenci…
Towards a motor conflicts transformation in Physical Education
rodean, desarrollando interacciones que permiten una convivencia en sociedad. Fruto de estas interacciones emergen situaciones de desequilibrio que provocan la aparicin de conflictos tanto en el entorno social como en la escuela. Alarmados por dicha presencia, las directrices europeas apuestan por la necesidad de instrumentos y procedimientos que acten en la mejora de la convivencia escolar. El presente artculo colabora con dicha idea al ofrecer …
Emotional Physical Education in adolescents. Identifying predictors of emotional experience
Sports games are first-rate teaching resources in relation to the education of emotional skills used to improve the socio-emotional welfare of students. This research tested the predictive capacity of six motive action domain variables (family of games), competition (presence or absence), gender (masculine or feminine), type of emotion (thirteen emotions classified under positive, negative and ambiguous) and sporting history (with or without reco…
Capoeira and Emotions. The expression of emotions in male gender in Capoeira Workout 1x1
[EN] This study is based on the International Investigation Project “Games and Emotions” created by Lavega
Space, time and materials on the games of the book Días geniales o lúdicros of Rodrigo Caro (1626): An ethnomotor perspective
Este estudio desvela los rasgos representativos de los juegos y su relacin con el contexto sociocultural que refleja la obra Das geniales o ldicros de Rodrigo Caro, del siglo XVII espaol. Se analizan 59 juegos desde una perspectiva etnomotriz, tomando tres objetos de estudio: material, espacio, y tiempo, desde de la perspectiva de la lgica interna (texto) y tambin desde la ptica de la lgica externa (contexto). Se observan diferencias en los juego…
Reflection-on-action learning through traditional games. The case of la pelota sentada (sitting ball) / Aprendizaje basado en la reflexión sobre la acción a través de los juegos tradicionales. El caso…
Traditional paradoxical games enable democratic social encounters as well as reflective skills to be fostered among students. The rules of these games, of which the game pelota sentada (sitting ball) is an example, afford players autonomy to decide either to cooperate with other participants (to release or keep others free) or to oppose them (to capture free players). The aim of this study was to investigate the reflection-on-action about decisio…
La huella deportiva como factor emocional para la formación docente universitaria en Educación física
Los juegos deportivos tradicionales generan interacciones motrices entre los participantes que activan procesos cognitivos, sociales y afectivos de gran interés para conocer las relaciones humanas en la formación docente universitaria. Este trabajo estudia el impacto emocional que suscitan las interacciones motrices y el historial deportivo (huella deportiva) en alumnos universitarios en formación. Para ello se analizan las interacciones motrices…
Development and Validation of Two Questionnaires to Study the Perception of Conflict in Physical Education
Improving the quality of teaching and learning, as well as school coexistence are international priorities for the new educational challenges of the 21st century (UNESCO 37 C/4 resolution). Physical Education (PE) has become a key subject for education on school coexistence by enabling significant motor experiences to promote interpersonal relationships and transform motor conflicts (MC). The objective of this research was to develop and validate…
Health and Well-Being in Protected Natural Areas—Visitors’ Satisfaction in Three Different Protected Natural Area Categories in Catalonia, Spain
Protected natural areas (PNAs) can be a source of health and well-being, but little research has been carried out regarding outcomes in terms of satisfaction (the difference between motivations and benefits). Inspired by previous research that examines the motivations and benefits perceived by visitors to various PNAs in Canada, and based on importance-performance analysis (IPA) and service quality gap (GAP) analysis theory, the aim of this study…
Relationships, Decisions, and Physical Effort in the Marro Traditional Sporting Game: A Multimodal Approach
The purpose of this study was to examine the players' decisions-making in Marro (a Traditional Sporting Game) through a multimodal approach. Each player's decision-making assumes specific accelerations and decelerations associated with different effort. The research objectives were: (i) to study the decision-making associated with the roles of Hunter and Hare; (ii) to know the physical effort by the roles (Hunters and Hares); (iii) to reveal T-Pa…
The Transformation of Conflicts into Relational Well-Being in Physical Education: Giam Model
To educate the relational well-being in order to learn to live together in society is one of the main needs of modern physical education (PE). Teachers are in need of pedagogical models to instruct peaceful coexistence and transform possible conflicts into PE. The goal of this study was to determine the effect of a pedagogical model (GIAM model) designed for conflict transformation on the relational well-being of students in obligatory secondary …
Effect of Ball Screen and One-on-One on the Level of Opposition and Effectiveness of Shots in the ACB
In light of the importance of shots on the final result in basketball matches, this research aims to reveal the predictive ability of variables associated with different game actions (ball screen, one-on-one near the basket and one-on-one far away from the basket), shot zone (near to or far from the basket) and players' position (outside or inside) of the success of shots and of the type of shot, defended or not defended, in three seasons (2014 t…
Exploring socioaffective semiotricity: Emotions and Relational Signs in Traditional Sporting Games
The traditional sporting games (TSGs) correspond to a set of signs full of meanings, which come to life through the motor behaviors of the players as they participate in its semiotic semantics. As a result of this exchange, interpersonal conflicts may emerge because of each person's semiotic interpretation of the sociomotor dynamics of the game. This research aimed to analyze the comments of intense negative emotions that arise in conflicts of a …
Game-Based Learning and Gamification in Physical Education: A Systematic Review
The use of educational games or some aspects of games in the educational context is known as game-based learning (GBL) or educational gamification. The objectives of this study are to assess the existing evidence about how GBL and gamification have affected the variables studied in each investigation over the past ten years; to analyse the educational levels, variables, dynamics, and types of games; and to determine the advantages of implementing…
Incidence of mindfulness practices, sporting trajectory and gender on mood states of future trainers
The aim of this research was to study the effect of mindfulness techniques (MT) on mood states (MS) in men and women who may become sports coaches in the future, taking into account the characteristics of their sport of origin, sports background and gender. The study design was quasi-experimental, involving 300 first-year students of Physical Activity and Sport Sciences at the University of Girona, Spain. An initial training on MSwas carried out,…
Comportamientos decisionales y esfuerzo físico desde una visión Multidimensional. Inclusión de minorías mediante el juego tradicional del Marro
This article justifies the utilization and analysis of Traditional Sports Games (TSG) as an inclusive tool for gender, aiming to unveil the strategic procedures employed by students in the development of their strategic plans, as well as to enhance interpersonal coexistence through the practice of the game 'El Marro'. A 360-degree multidimensional approach, grounded in natural settings, is adopted to investigate two 'El Marro' game sessions featu…
Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
This study assessed the effects of an educational intervention grounded in gamified game-based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic motivation, as well as academic performance, utilizing the ARCS motivational design model. This study involved 384 undergraduates across three physical activity and sport sciences courses. The experimental group, consisting of 287 students, was further divided into compe…
The impact of physical education on interpersonal relationships: A systematic review
Psychology (17 works) · Physical Education and Pedagogy (14 works) · Computer Science (9 works) · Humanities (9 works) · Sports and Physical Education Studies (9 works) · Physical education and sports games research (8 works) · Motivation and Self-Concept in Sports (7 works) · Social Psychology (7 works) · Art (6 works) · Mathematics (5 works)