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Julian Kücklich

Biographic Data

ID221775
NAMEJulian Kücklich
GIVEN NAMESJulian
FAMILY NAMEKücklich
SIGNATUREKÜCKLICH J
AFFILIATIONSUniversity of the Arts London
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS14
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2009
H-INDEX2
  • Virtual Worlds and Their Discontents

    Open Access•Julian Kücklich, Julian Raul Kücklich•ARTICLE•Games and Culture•2009•Cited by: 8•References: 12

    In the following article, author argues that virtual worlds are characterized by a particular mode of governmentality. Rather than seeing virtual worlds as analogous to societies in the real world, he suggests regarding them as ‘‘social factories’’ in which the social fabric is inextricably shot through with economic production. While the governmentalization of the global economy and the concomitant economization of governments are processes that…

  • A Techno-Semiotic Approach to Cheating in Computer Games

    Open Access•Julian Kücklich•ARTICLE•Games and Culture•2009•Cited by: 1•References: 8

    This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized-by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies-which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and oth…

  • New media – new pleasures

    Open Access•Aphra Kerr, Julian Kücklich et al.•ARTICLE•International Journal of Cultural…•2006•Cited by: 5•References: 6

    The promotional and academic discourse surrounding new media suggests that they offer more fun and more pleasure than existing or traditional media. However, academic work within media and cultural studies has failed to interrogate these claims empirically. This article critically assesses the conceptualization of pleasure as it is deployed in media audience research and attempts to update these conceptualizations by drawing upon game design theo…

  • Virtual Worlds and Their Discontents

    Open Access•Julian Kücklich, Julian Raul Kücklich•ARTICLE•Games and Culture•2009•Cited by: 8•References: 12

    In the following article, author argues that virtual worlds are characterized by a particular mode of governmentality. Rather than seeing virtual worlds as analogous to societies in the real world, he suggests regarding them as ‘‘social factories’’ in which the social fabric is inextricably shot through with economic production. While the governmentalization of the global economy and the concomitant economization of governments are processes that…

  • New media – new pleasures

    Open Access•Aphra Kerr, Julian Kücklich et al.•ARTICLE•International Journal of Cultural…•2006•Cited by: 5•References: 6

    The promotional and academic discourse surrounding new media suggests that they offer more fun and more pleasure than existing or traditional media. However, academic work within media and cultural studies has failed to interrogate these claims empirically. This article critically assesses the conceptualization of pleasure as it is deployed in media audience research and attempts to update these conceptualizations by drawing upon game design theo…

  • A Techno-Semiotic Approach to Cheating in Computer Games

    Open Access•Julian Kücklich•ARTICLE•Games and Culture•2009•Cited by: 1•References: 8

    This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized-by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies-which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and oth…

  • New media – new pleasures

    Open Access•Aphra Kerr, Julian Kücklich et al.•ARTICLE•International Journal of Cultural…•2006•Cited by: 5•References: 6

    The promotional and academic discourse surrounding new media suggests that they offer more fun and more pleasure than existing or traditional media. However, academic work within media and cultural studies has failed to interrogate these claims empirically. This article critically assesses the conceptualization of pleasure as it is deployed in media audience research and attempts to update these conceptualizations by drawing upon game design theo…

  • Virtual Worlds and Their Discontents

    Open Access•Julian Kücklich, Julian Raul Kücklich•ARTICLE•Games and Culture•2009•Cited by: 8•References: 12

    In the following article, author argues that virtual worlds are characterized by a particular mode of governmentality. Rather than seeing virtual worlds as analogous to societies in the real world, he suggests regarding them as ‘‘social factories’’ in which the social fabric is inextricably shot through with economic production. While the governmentalization of the global economy and the concomitant economization of governments are processes that…

  • A Techno-Semiotic Approach to Cheating in Computer Games

    Open Access•Julian Kücklich•ARTICLE•Games and Culture•2009•Cited by: 1•References: 8

    This article is an attempt to understand cheating in digital games as a practice that highlights the machinicity of the process of digital gameplay. The significance of this endeavor lies in the fact that digital gameplay is often naturalized-by the digital games industry, by players, and by scholars in the burgeoning field of digital game studies-which leads to an obfuscation of the inherently cybernetic character of videogames. Cheating and oth…

Computer Science (3 works) · Digital Games and Media (3 works) · Law (2 works) · Law (2 works) · Political science (2 works) · Psychology (2 works) · Sociology (2 works) · Advertising (1 work) · Artificial Intelligence (1 work) · Artificial Intelligence in Games (1 work)

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