Ahmed Elmezeny
Biographic Data
| ID | 2226996 |
|---|---|
| NAME | Ahmed Elmezeny |
| GIVEN NAMES | Ahmed |
| FAMILY NAME | Elmezeny |
| SIGNATURE | ELMEZENY A |
| AFFILIATIONS | University of Augsburg |
| ORCID | 0000-0003-0005-9849 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
For the girls, gays, and theys
Queer identities have predominantly existed at the peripheries of media representation as well as communication research. Linking this research gap with the field of video games as a medium, this study examines video game companies and their strategic communication efforts toward LGBTQ+ stakeholders through critical discourse analysis with influences of queer theory. With this focus, we aim to identify how video game companies discursively constr…
Games without Frontiers
Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises s…
Immersive Storytelling in 360-Degree Videos
Three-hundred-and-sixty-degree videos are an innovative video format, and due to various narrative and technical aspects, they allow audiences to be deeply immersed in their content. Through an explorative, qualitative content analysis (and parts of narrative analysis) aspects of immersion were explored in various 360-degree videos. Our results give an overview of multiple immersive factors in 360-degree storytelling and the interplay of narrativ…
The Discursive Construction of Terrorist Group Identity
The media coverage of terrorist acts has been the subject of numerous scientific studies. However, the terrorist groups’ own communication perspectives have not been thoroughly researched. The following article deals with terrorist groups and their use of websites for identity building. We examine the discursive construction of terrorist group identity through critical discourse analysis (CDA). The CDA of online texts from websites of terrorist g…
The Discursive Construction of Terrorist Group Identity
The media coverage of terrorist acts has been the subject of numerous scientific studies. However, the terrorist groups’ own communication perspectives have not been thoroughly researched. The following article deals with terrorist groups and their use of websites for identity building. We examine the discursive construction of terrorist group identity through critical discourse analysis (CDA). The CDA of online texts from websites of terrorist g…
Games without Frontiers
Currently in game studies there is a gap in frameworks for comparatively researching game cultures. This is a serious shortcoming as it ignores the transcultural and transnational aspects of games, play and their cultures. Based on Hepp’s (2009) transcultural framework, and Du Gay, Hall, Janes, Mackay and Negus’s (1997) circuit of culture, this article proposes a structure to comparatively analyze game cultures. This procedural method comprises s…
Immersive Storytelling in 360-Degree Videos
Three-hundred-and-sixty-degree videos are an innovative video format, and due to various narrative and technical aspects, they allow audiences to be deeply immersed in their content. Through an explorative, qualitative content analysis (and parts of narrative analysis) aspects of immersion were explored in various 360-degree videos. Our results give an overview of multiple immersive factors in 360-degree storytelling and the interplay of narrativ…
The Discursive Construction of Terrorist Group Identity
The media coverage of terrorist acts has been the subject of numerous scientific studies. However, the terrorist groups’ own communication perspectives have not been thoroughly researched. The following article deals with terrorist groups and their use of websites for identity building. We examine the discursive construction of terrorist group identity through critical discourse analysis (CDA). The CDA of online texts from websites of terrorist g…
For the girls, gays, and theys
Queer identities have predominantly existed at the peripheries of media representation as well as communication research. Linking this research gap with the field of video games as a medium, this study examines video game companies and their strategic communication efforts toward LGBTQ+ stakeholders through critical discourse analysis with influences of queer theory. With this focus, we aim to identify how video game companies discursively constr…
Computer Science (3 works) · Media studies (3 works) · Sociology (3 works) · Digital Games and Media (2 works) · Game studies (2 works) · Human–computer interaction (2 works) · Mathematics (2 works) · Multimedia (2 works) · Political science (2 works) · Public relations (2 works)