Panayiotis Zaphiris
Biographic Data
| ID | 229131 |
|---|---|
| NAME | Panayiotis Zaphiris |
| GIVEN NAMES | Panayiotis |
| FAMILY NAME | Zaphiris |
| SIGNATURE | ZAPHIRIS P |
| AFFILIATIONS | Cyprus University of Technology |
| ORCID | 0000-0001-8112-5099 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 17 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2016 |
| H-INDEX | 2 |
Cyprus interaction lab
The Cyprus \nInteraction Lab is \nan interdisciplinary \nresearch lab dealing \nwith topics in humancomputer \ninteraction, educational \ntechnology, and inclusive design. \nThe lab is the first of its kind in Cyprus; \neven though it is relatively new, it \nalready stands out with high-quality \nresearch and facilities. We design with \npeople and the community in mind. \nWe aim to understand the significant \nsupportive and mediating role of \n…
HCI summer school in Tallinn
No abstract available
Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education
Social Roles of Players in Mmorpg Guilds
In this study, we investigated the social roles that emerged from the users' behaviour and interaction (as opposed to pre-defined formal roles) within a virtual community of massively multiplayer online role playing game. Adopting the social network analysis perspective, we identified and analysed three major social roles with distinct interaction styles and network properties. It was found that core members of the community were players who cont…
The role of message-sequences in the sustainability of an online support community for older people
This article presents an investigation of an online support community for older people, analyzing a data-set of messages posted over the period of six years. We studied messages that are related to each other which we call "message-sequences". We investigated the content of message-sequences and linked our findings to the level of activity of the online support community over time. We show how certain sequences of messages within the online commu…
Computer Games and Sociocultural Play
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this …
Online Communities and Social Computing
Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace
Advances in Universal Web Design and Evaluation
Cultural Differences in Collaborative Authoring of Wikipedia
This article explores the relationship between national culture and computer-mediated communication (CMC) in Wikipedia. The articles on the topic game from the French, German, Japanese, and Dutch Wikipedia websites were studied using content analysis methods. Correlations were investigated between patterns of contributions and the four dimensions of cultural influences proposed by Hofstede (Power Distance, Collectivism versus Individualism, Femin…
Cultural Differences in Collaborative Authoring of Wikipedia
This article explores the relationship between national culture and computer-mediated communication (CMC) in Wikipedia. The articles on the topic game from the French, German, Japanese, and Dutch Wikipedia websites were studied using content analysis methods. Correlations were investigated between patterns of contributions and the four dimensions of cultural influences proposed by Hofstede (Power Distance, Collectivism versus Individualism, Femin…
Computer Games and Sociocultural Play
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this …
The role of message-sequences in the sustainability of an online support community for older people
This article presents an investigation of an online support community for older people, analyzing a data-set of messages posted over the period of six years. We studied messages that are related to each other which we call "message-sequences". We investigated the content of message-sequences and linked our findings to the level of activity of the online support community over time. We show how certain sequences of messages within the online commu…
Cultural Differences in Collaborative Authoring of Wikipedia
This article explores the relationship between national culture and computer-mediated communication (CMC) in Wikipedia. The articles on the topic game from the French, German, Japanese, and Dutch Wikipedia websites were studied using content analysis methods. Correlations were investigated between patterns of contributions and the four dimensions of cultural influences proposed by Hofstede (Power Distance, Collectivism versus Individualism, Femin…
Advances in Universal Web Design and Evaluation
Age differences in online social networking – A study of user profiles and the social capital divide among teenagers and older users in MySpace
Online Communities and Social Computing
Social Roles of Players in Mmorpg Guilds
In this study, we investigated the social roles that emerged from the users' behaviour and interaction (as opposed to pre-defined formal roles) within a virtual community of massively multiplayer online role playing game. Adopting the social network analysis perspective, we identified and analysed three major social roles with distinct interaction styles and network properties. It was found that core members of the community were players who cont…
The role of message-sequences in the sustainability of an online support community for older people
This article presents an investigation of an online support community for older people, analyzing a data-set of messages posted over the period of six years. We studied messages that are related to each other which we call "message-sequences". We investigated the content of message-sequences and linked our findings to the level of activity of the online support community over time. We show how certain sequences of messages within the online commu…
Computer Games and Sociocultural Play
Various forms of play emerge around computer games. These types of play, known as out-of-game play or extrinsic play, take place beyond the original game context. Despite their significant contribution to the overall play experience, they are often neglected by the game research community. Conventional game theories such as ludology and narratology do not provide an insightful account of the sociocultural aspects of game play. Therefore, in this …
HCI summer school in Tallinn
No abstract available
Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education
Cyprus interaction lab
The Cyprus \nInteraction Lab is \nan interdisciplinary \nresearch lab dealing \nwith topics in humancomputer \ninteraction, educational \ntechnology, and inclusive design. \nThe lab is the first of its kind in Cyprus; \neven though it is relatively new, it \nalready stands out with high-quality \nresearch and facilities. We design with \npeople and the community in mind. \nWe aim to understand the significant \nsupportive and mediating role of \n…
Computer Science (8 works) · Psychology (6 works) · World Wide Web (6 works) · Social Psychology (4 works) · Digital Games and Media (3 works) · Impact of Technology on Adolescents (3 works) · Internet privacy (3 works) · Multimedia (3 works) · Sociology (3 works) · Wikis in Education and Collaboration (3 works)