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Jessica Paola Lopez Pérez

Biographic Data

ID2333453
NAMEJessica Paola Lopez Pérez
GIVEN NAMESJessica Paola Lopez
FAMILY NAMEPérez
SIGNATUREPEREZ J P L
AFFILIATIONSSchool of Education, University of California, Irvine, California, USA
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Evidence-based designs for physically active and playful math learning

    Daniela Alvarez-Vargas, Jessica Paola Lopez Pérez et al.•ARTICLE•Theory Into Practice•2023•Cited by: 2•References: 41

    In this article, we demonstrate how playful learning serves to provide optimal learning opportunities through teacher-guided play. First, we describe the theoretical design principles that can be leveraged to support mathematical learning for students that have been underserved. Then, we provide concrete examples of evidence-based games that can be directly applied by teachers within their classrooms and beyond the classrooms into the schoolyard.…

  • Evidence-based designs for physically active and playful math learning

    Daniela Alvarez-Vargas, Jessica Paola Lopez Pérez et al.•ARTICLE•Theory Into Practice•2023•Cited by: 2•References: 41

    In this article, we demonstrate how playful learning serves to provide optimal learning opportunities through teacher-guided play. First, we describe the theoretical design principles that can be leveraged to support mathematical learning for students that have been underserved. Then, we provide concrete examples of evidence-based games that can be directly applied by teachers within their classrooms and beyond the classrooms into the schoolyard.…

  • Evidence-based designs for physically active and playful math learning

    Daniela Alvarez-Vargas, Jessica Paola Lopez Pérez et al.•ARTICLE•Theory Into Practice•2023•Cited by: 2•References: 41

    In this article, we demonstrate how playful learning serves to provide optimal learning opportunities through teacher-guided play. First, we describe the theoretical design principles that can be leveraged to support mathematical learning for students that have been underserved. Then, we provide concrete examples of evidence-based games that can be directly applied by teachers within their classrooms and beyond the classrooms into the schoolyard.…

Active learning (machine learning (1 works) · Artificial Intelligence (1 works) · Artificial Intelligence (1 works) · Basketball (1 works) · Computer Science (1 works) · Context (archaeology (1 works) · Educational Games and Gamification (1 works) · Engineering (1 works) · Instructional design (1 works) · Math education (1 works)

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