Elisabeth R Hayes
Biographic Data
| ID | 233614 |
|---|---|
| NAME | Elisabeth R Hayes |
| GIVEN NAMES | Elisabeth R |
| FAMILY NAME | Hayes |
| SIGNATURE | HAYES E R |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 12 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1988 |
| LATEST PUBLICATION YEAR | 2011 |
| H-INDEX | 2 |
Language and Learning in the Digital Age
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral …
Women and Gaming
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination
Not just a dollhouse
Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging young people, particularly girls and women, in computer‐related learning. Design/methodology/approach The analysis is framed within a conceptual perspective on learning as a process of acquiring situated understandings thr…
Unravelling the story of a milestone text, Tales from the Handbook of Adult and Continuing Education
Participation in Basic Education
Assessment of adult attitudes towards continuing education
(1988). Assessment of adult attitudes towards continuing education. International Journal of Lifelong Education: Vol. 7, No. 3, pp. 197-204
Participation in Basic Education
Assessment of adult attitudes towards continuing education
(1988). Assessment of adult attitudes towards continuing education. International Journal of Lifelong Education: Vol. 7, No. 3, pp. 197-204
Not just a dollhouse
Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging young people, particularly girls and women, in computer‐related learning. Design/methodology/approach The analysis is framed within a conceptual perspective on learning as a process of acquiring situated understandings thr…
Unravelling the story of a milestone text, Tales from the Handbook of Adult and Continuing Education
Participation in Basic Education
Assessment of adult attitudes towards continuing education
(1988). Assessment of adult attitudes towards continuing education. International Journal of Lifelong Education: Vol. 7, No. 3, pp. 197-204
Unravelling the story of a milestone text, Tales from the Handbook of Adult and Continuing Education
Not just a dollhouse
Purpose The purpose of this paper is to describe how a popular computer game, The Sims2, engages players in computing practices that are foundational to information technology (IT) fluency, and to draw implications for engaging young people, particularly girls and women, in computer‐related learning. Design/methodology/approach The analysis is framed within a conceptual perspective on learning as a process of acquiring situated understandings thr…
Women and Gaming
The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination
Language and Learning in the Digital Age
In Language and Learning in the Digital Age, linguist James Paul Gee and educator Elisabeth Hayes deal with the forces unleashed by today’s digital media, forces that are transforming language and learning for good and ill. They argue that the role of oral language is almost always entirely misunderstood in debates about digital media. Like the earlier inventions of writing and print, digital media actually power up or enhance the powers of oral …
Psychology (6 works) · Sociology (5 works) · Pedagogy (4 works) · Adult education (3 works) · Digital Games and Media (3 works) · Political science (3 works) · Computer Science (2 works) · Continuing education (2 works) · Economics (2 works) · Education Systems and Policy (2 works)