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Salvador Bueno

Biographic Data

ID234435
NAMESalvador Bueno
GIVEN NAMESSalvador
FAMILY NAMEBueno
SIGNATUREBUENO S
AFFILIATIONSUniversidad Pablo de Olavide
ORCID0000-0001-8482-4354
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR1976
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education

    Open Access•Esteban Crespo-Martinez, Salvador Bueno et al.•ARTICLE•Games and Culture•2024

    In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to comple…

  • Is urban resilience a phenomenon on the rise? A systematic literature review for the years 2019 and 2020 using textometry

    Open Access•Salvador Bueno, Victor A Bañuls et al.•ARTICLE•International Journal of Disaster…•2021

    There is growing interest in understanding and addressing studies about the capacity of cities to resist, absorb, adapt, and recover from a wide variety of different threats, such as terrorism, hazards, climate change, economic crisis, and pandemics, among others. This phenomenon, called urban resilience, emerged in the early 70s. Since then, investigations have contributed to increasing its conceptual framework. Nevertheless, there are still som…

  • Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games

    Open Access•Manuela Linares, M Dolores Gallego et al.•ARTICLE•International Journal of…•2021

    This study is focused on the massively multiplayer online games' acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an attempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online gam…

  • Aproximaciones a Gabriela Mistral

    Open Access•Salvador Bueno•ARTICLE•Anales de la Universidad de Chile•2010

  • Cronicas

    Salvador Bueno, Alejo Carpentier•ARTICLE•Revista de Crítica Literaria…•1976

No prominent works on this page.

  • Cronicas

    Salvador Bueno, Alejo Carpentier•ARTICLE•Revista de Crítica Literaria…•1976

  • Aproximaciones a Gabriela Mistral

    Open Access•Salvador Bueno•ARTICLE•Anales de la Universidad de Chile•2010

  • Is urban resilience a phenomenon on the rise? A systematic literature review for the years 2019 and 2020 using textometry

    Open Access•Salvador Bueno, Victor A Bañuls et al.•ARTICLE•International Journal of Disaster…•2021

    There is growing interest in understanding and addressing studies about the capacity of cities to resist, absorb, adapt, and recover from a wide variety of different threats, such as terrorism, hazards, climate change, economic crisis, and pandemics, among others. This phenomenon, called urban resilience, emerged in the early 70s. Since then, investigations have contributed to increasing its conceptual framework. Nevertheless, there are still som…

  • Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games

    Open Access•Manuela Linares, M Dolores Gallego et al.•ARTICLE•International Journal of…•2021

    This study is focused on the massively multiplayer online games' acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an attempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online gam…

  • Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education

    Open Access•Esteban Crespo-Martinez, Salvador Bueno et al.•ARTICLE•Games and Culture•2024

    In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to comple…

Art (2 works) · Computer Science (2 works) · Autonomy (1 work) · Business (1 work) · Civil engineering (1 work) · Community resilience (1 work) · Comparative Literary Analysis and Criticism (1 work) · Competence (human resources (1 work) · Construct (python library (1 work) · Continuance (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae