Salvador Bueno
Biographic Data
| ID | 234435 |
|---|---|
| NAME | Salvador Bueno |
| GIVEN NAMES | Salvador |
| FAMILY NAME | Bueno |
| SIGNATURE | BUENO S |
| AFFILIATIONS | Universidad Pablo de Olavide |
| ORCID | 0000-0001-8482-4354 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 1976 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education
In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to comple…
Is urban resilience a phenomenon on the rise? A systematic literature review for the years 2019 and 2020 using textometry
There is growing interest in understanding and addressing studies about the capacity of cities to resist, absorb, adapt, and recover from a wide variety of different threats, such as terrorism, hazards, climate change, economic crisis, and pandemics, among others. This phenomenon, called urban resilience, emerged in the early 70s. Since then, investigations have contributed to increasing its conceptual framework. Nevertheless, there are still som…
Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games
This study is focused on the massively multiplayer online games' acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an attempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online gam…
Aproximaciones a Gabriela Mistral
Cronicas
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Cronicas
Aproximaciones a Gabriela Mistral
Is urban resilience a phenomenon on the rise? A systematic literature review for the years 2019 and 2020 using textometry
There is growing interest in understanding and addressing studies about the capacity of cities to resist, absorb, adapt, and recover from a wide variety of different threats, such as terrorism, hazards, climate change, economic crisis, and pandemics, among others. This phenomenon, called urban resilience, emerged in the early 70s. Since then, investigations have contributed to increasing its conceptual framework. Nevertheless, there are still som…
Proposing a TAM-SDT-Based Model to Examine the User Acceptance of Massively Multiplayer Online Games
This study is focused on the massively multiplayer online games' acceptance. In general, while specialized literature reveals that the online gaming industry has grown strongly in recent years, little evidence is identified on its user acceptance. In this manner, the present study is an attempt to fill this gap. Concretely, two aims are defined: (1) proposing an acceptance model to predict the continuance usage of massively multiplayer online gam…
Taxonomy of Studies on the Use of Video Games in Entrepreneurship Education
In the last decades, serious games, as a category of video games, have become a valuable tool in learning, demonstrating that it is possible to learn while playing. This work aims to identify a taxonomy of research in this domain, exploring serious games’ interactive and immersive aspects with educational and practical situations, which make them a powerful tool for entrepreneurship learning. For this purpose, the PRISMA method was used to comple…
Art (2 works) · Computer Science (2 works) · Autonomy (1 work) · Business (1 work) · Civil engineering (1 work) · Community resilience (1 work) · Comparative Literary Analysis and Criticism (1 work) · Competence (human resources (1 work) · Construct (python library (1 work) · Continuance (1 work)