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Herre Van Oostendorp

Biographic Data

ID2367671
NAMEHerre Van Oostendorp
GIVEN NAMESHerre
FAMILY NAMEVan Oostendorp
SIGNATUREVAN OOSTENDORP H
AFFILIATIONSUtrecht University
VERIFIEDNo
TOTAL WORKS9
TOTAL CITATIONS30
AUTHOR COUNT9
EDITOR COUNT0
FIRST PUBLICATION YEAR1980
LATEST PUBLICATION YEAR2020
H-INDEX3
  • Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure

    Open Access•Chris Ferguson, Egon L van den Broek et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment…

  • On the role of interaction mode and story structure in virtual reality serious games

    Open Access•Chris Ferguson, Egon L van den Broek et al.•ARTICLE•Computers & Education•2020

  • A meta-analysis of the cognitive and motivational effects of serious games.

    Pieter Wouters, Christof van Nimwegen et al.•ARTICLE•Journal of Educational Psychology•2013

  • A meta-analytic review of the role of instructional support in game-based learning

    Open Access•Pieter Wouters, Herre Van Oostendorp•ARTICLE•Computers & Education•2013

  • Enhancing Online Community Activity: Development and validation of the CA framework

    Open Access•F J M van Varik, Herre Van Oostendorp•ARTICLE•Journal of Computer-Mediated…•2013•Cited by: 3•References: 1

    Factors contributing to development of active communities are identified and combined into the Community Activity framework, which is useful in setting up new, or revitalizing inactive, communities. Found factors include: notifying members of new messages by e-mail, having a news section, and ability to add pictures to member profiles. During application of the framework to an inactive community, changes have been made to privacy options, polls, …

  • Modeling Semantic and Structural Knowledge in Web Navigation

    Ion Juvina, Herre Van Oostendorp•ARTICLE•Discourse Processes•2008•References: 18

    Research on cognitive modeling of information search and Web navigation emphasizes the importance of “information scent” (the relevance of semantic cues such as link labels and headings to a reader's goal; Pirolli & Card, 1999 Pirolli, P. and Card, S. K. 1999. Information foraging.. Psychological Review, 106: 643–675. [Crossref], [Web of Science ®] , [Google Scholar]). This article shows that not only semantic but also structural knowledge is inv…

  • Locating Information in an Online Newspaper

    Open Access•Herre Van Oostendorp, Herre Oostendorp et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 5

    In this study several aspects of the usability of an online newspaper are examined. More specifically, the effects of reading-manipulation techniques such as scrolling and using hyperlinks on finding information at different locations are studied. Subjects participated in two sessions with a one-week interval. In each session subjects received a number of searching tasks consisting of finding information at different locations in the newspaper. S…

  • Do readers construct spatial representations in naturalistic story comprehension

    Rolf A Zwaan, Herre Van Oostendorp•ARTICLE•Discourse Processes•1993•Cited by: 17•References: 16

    This study investigated whether spatial situation models are constructed in naturalistic story comprehension. The experiment featured a relatively complex, naturalistic text. When college students were given a normal reading instruction, they processed spatial information relatively fast and were relatively poor in verifying spatial inferences, compared to subjects given a spatial reading instruction. Additional analyses showed that the possessio…

  • The use of scripts in text comprehension

    Open Access•Martijn Den Uyl, Herre Van Oostendorp•ARTICLE•Poetics•1980•Cited by: 5•References: 4

  • Do readers construct spatial representations in naturalistic story comprehension

    Rolf A Zwaan, Herre Van Oostendorp•ARTICLE•Discourse Processes•1993•Cited by: 17•References: 16

    This study investigated whether spatial situation models are constructed in naturalistic story comprehension. The experiment featured a relatively complex, naturalistic text. When college students were given a normal reading instruction, they processed spatial information relatively fast and were relatively poor in verifying spatial inferences, compared to subjects given a spatial reading instruction. Additional analyses showed that the possessio…

  • Locating Information in an Online Newspaper

    Open Access•Herre Van Oostendorp, Herre Oostendorp et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 5

    In this study several aspects of the usability of an online newspaper are examined. More specifically, the effects of reading-manipulation techniques such as scrolling and using hyperlinks on finding information at different locations are studied. Subjects participated in two sessions with a one-week interval. In each session subjects received a number of searching tasks consisting of finding information at different locations in the newspaper. S…

  • The use of scripts in text comprehension

    Open Access•Martijn Den Uyl, Herre Van Oostendorp•ARTICLE•Poetics•1980•Cited by: 5•References: 4

  • Enhancing Online Community Activity: Development and validation of the CA framework

    Open Access•F J M van Varik, Herre Van Oostendorp•ARTICLE•Journal of Computer-Mediated…•2013•Cited by: 3•References: 1

    Factors contributing to development of active communities are identified and combined into the Community Activity framework, which is useful in setting up new, or revitalizing inactive, communities. Found factors include: notifying members of new messages by e-mail, having a news section, and ability to add pictures to member profiles. During application of the framework to an inactive community, changes have been made to privacy options, polls, …

  • The use of scripts in text comprehension

    Open Access•Martijn Den Uyl, Herre Van Oostendorp•ARTICLE•Poetics•1980•Cited by: 5•References: 4

  • Do readers construct spatial representations in naturalistic story comprehension

    Rolf A Zwaan, Herre Van Oostendorp•ARTICLE•Discourse Processes•1993•Cited by: 17•References: 16

    This study investigated whether spatial situation models are constructed in naturalistic story comprehension. The experiment featured a relatively complex, naturalistic text. When college students were given a normal reading instruction, they processed spatial information relatively fast and were relatively poor in verifying spatial inferences, compared to subjects given a spatial reading instruction. Additional analyses showed that the possessio…

  • Locating Information in an Online Newspaper

    Open Access•Herre Van Oostendorp, Herre Oostendorp et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 5

    In this study several aspects of the usability of an online newspaper are examined. More specifically, the effects of reading-manipulation techniques such as scrolling and using hyperlinks on finding information at different locations are studied. Subjects participated in two sessions with a one-week interval. In each session subjects received a number of searching tasks consisting of finding information at different locations in the newspaper. S…

  • Modeling Semantic and Structural Knowledge in Web Navigation

    Ion Juvina, Herre Van Oostendorp•ARTICLE•Discourse Processes•2008•References: 18

    Research on cognitive modeling of information search and Web navigation emphasizes the importance of “information scent” (the relevance of semantic cues such as link labels and headings to a reader's goal; Pirolli & Card, 1999 Pirolli, P. and Card, S. K. 1999. Information foraging.. Psychological Review, 106: 643–675. [Crossref], [Web of Science ®] , [Google Scholar]). This article shows that not only semantic but also structural knowledge is inv…

  • A meta-analysis of the cognitive and motivational effects of serious games.

    Pieter Wouters, Christof van Nimwegen et al.•ARTICLE•Journal of Educational Psychology•2013

  • A meta-analytic review of the role of instructional support in game-based learning

    Open Access•Pieter Wouters, Herre Van Oostendorp•ARTICLE•Computers & Education•2013

  • Enhancing Online Community Activity: Development and validation of the CA framework

    Open Access•F J M van Varik, Herre Van Oostendorp•ARTICLE•Journal of Computer-Mediated…•2013•Cited by: 3•References: 1

    Factors contributing to development of active communities are identified and combined into the Community Activity framework, which is useful in setting up new, or revitalizing inactive, communities. Found factors include: notifying members of new messages by e-mail, having a news section, and ability to add pictures to member profiles. During application of the framework to an inactive community, changes have been made to privacy options, polls, …

  • Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure

    Open Access•Chris Ferguson, Egon L van den Broek et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Instead of traditional free movement, node-based movement can be used in virtual reality (VR) games. In node-based movement systems, players navigate by jumping to set locations. Node-based movement is similar to hypertext navigation. We show that the hypertext lostness measure can be used as a game analytic to evaluate navigational efficiency. In a randomized controlled trial with 25 adolescent participants, an immersive desktop game environment…

  • On the role of interaction mode and story structure in virtual reality serious games

    Open Access•Chris Ferguson, Egon L van den Broek et al.•ARTICLE•Computers & Education•2020

Computer Science (8 works) · Psychology (5 works) · Multimedia (4 works) · World Wide Web (4 works) · Educational Games and Gamification (3 works) · Human–computer interaction (3 works) · Artificial Intelligence (2 works) · Cognition (2 works) · Cognitive psychology (2 works) · Comprehension (2 works)

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