Daniel Dooghan
Biographic Data
| ID | 236985 |
|---|---|
| NAME | Daniel Dooghan |
| GIVEN NAMES | Daniel |
| FAMILY NAME | Dooghan |
| SIGNATURE | DOOGHAN D |
| AFFILIATIONS | University of Tampa |
| ORCID | 0000-0001-6658-3390 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Zheng Zhenduo and the Problem of Priority in World Literature
This essay investigates how Zheng Zhenduo (郑振铎 1898–1958) developed a theory of world literature in response to threats to China both politically from without and culturally from within. Centered on an analysis of his 1922 article “A View on the Unification of Literature” (Wenxue de tongyiguan 文學的統一觀), the essay argues that although Zheng believed like many of his contemporaries in the transformative effects of reading world literature in transla…
Fantasies of Adequacy: Mythologies of Capital in Dark Souls
Dark Souls, FromSoftware's 2011 action-RPG, has become synonymous with extreme difficulty. The game's success and influence despite its ostensibly niche appeal make it an outlier in an era of increasingly accessible gaming. Yet in eschewing accessibility Dark Souls offers a different, compensatory appeal. Through an analysis of the game's aesthetics from philological, economic, and postcolonial perspectives, this research argues that Dark Souls’ …
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
The widespread popularity of sandbox games, and Minecraft in particular, may be a recent phenomenon, but their appeal may be much older. Rather than representing a wholly new development in gaming, these games may participate in a larger media ecology that flatters a neoliberal worldview. This research calls for greater attention to the coercive economic assumptions encoded in game mechanics. Drawing on scholarship in ludology, postcolonial studi…
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
The widespread popularity of sandbox games, and Minecraft in particular, may be a recent phenomenon, but their appeal may be much older. Rather than representing a wholly new development in gaming, these games may participate in a larger media ecology that flatters a neoliberal worldview. This research calls for greater attention to the coercive economic assumptions encoded in game mechanics. Drawing on scholarship in ludology, postcolonial studi…
Digital Conquerors: Minecraft and the Apologetics of Neoliberalism
The widespread popularity of sandbox games, and Minecraft in particular, may be a recent phenomenon, but their appeal may be much older. Rather than representing a wholly new development in gaming, these games may participate in a larger media ecology that flatters a neoliberal worldview. This research calls for greater attention to the coercive economic assumptions encoded in game mechanics. Drawing on scholarship in ludology, postcolonial studi…
Fantasies of Adequacy: Mythologies of Capital in Dark Souls
Dark Souls, FromSoftware's 2011 action-RPG, has become synonymous with extreme difficulty. The game's success and influence despite its ostensibly niche appeal make it an outlier in an era of increasingly accessible gaming. Yet in eschewing accessibility Dark Souls offers a different, compensatory appeal. Through an analysis of the game's aesthetics from philological, economic, and postcolonial perspectives, this research argues that Dark Souls’ …
Zheng Zhenduo and the Problem of Priority in World Literature
This essay investigates how Zheng Zhenduo (郑振铎 1898–1958) developed a theory of world literature in response to threats to China both politically from without and culturally from within. Centered on an analysis of his 1922 article “A View on the Unification of Literature” (Wenxue de tongyiguan 文學的統一觀), the essay argues that although Zheng believed like many of his contemporaries in the transformative effects of reading world literature in transla…
Aesthetics (2 works) · Art (2 works) · Digital Games and Media (2 works) · Gender, Feminism, and Media (2 works) · Law (2 works) · Law (2 works) · Philosophy (2 works) · Philosophy (2 works) · Political science (2 works) · Scholarship (2 works)