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Lorna Piatti-Farnell

Biographic Data

ID2418533
NAMELorna Piatti-Farnell
GIVEN NAMESLorna
FAMILY NAMEPiatti-Farnell
SIGNATUREPIATTI-FARNELL L
AFFILIATIONSAuckland University of Technology
ORCID0000-0001-9879-5726
VERIFIEDYes
TOTAL WORKS15
TOTAL CITATIONS0
WORKS AS AUTHOR12
WORKS AS EDITOR3
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Exploring the Multiverse in Media and Culture

    Open Access•Angelique Nairn, Lorna Piatti-Farnell•ARTICLE•M/C Journal•2026

    In recent years, the multiverse has become one of the most prominent narrative frameworks in contemporary film, media, and popular culture (Booth). Once largely confined to speculative physics and niche science fiction, the idea that multiple parallel realities coexist has moved decisively into the mainstream, shaping blockbuster cinema, television storytelling, gaming worlds, and digital fan cultures. From superhero franchises to experimental in…

  • Mutation in Media and Popular Culture

    Open Access•Ashleigh Prosser, Kirstin Mills et al.•ARTICLE•M/C Journal•2025

    The concept of mutation has transcended its scientific origins to become a powerful metaphor in media and popular culture for transformation, adaptation, and fear of the unknown. From the genetic mutations of Marvel’s X-Men superheroes to the biological horror of the infected in The Last of Us, representations of mutation in popular culture often serve as a means to challenge our understanding of the boundaries of the human condition and what it …

  • Constructions of Luxury in Digital Visual Culture

    Open Access•Lorna Piatti-Farnell•ARTICLE•M/C Journal•2024

    Introduction Luxury is a contextual notion that evades a single definition and is generally connected to the socio-historical and socio-cultural discourses in which it develops (Ko et al.). As such, what is considered as luxury can be a very subjective experience, and emerges as a “consumer- and culture-dependent construct” (Turunen, 105). The twentieth century witnessed an incredible revolution, as far as the idea of luxury was concerned. While …

  • The Artificial

    Open Access•Angelique Nairn, Lorna Piatti-Farnell•ARTICLE•M/C Journal•2024

    Orvell noted that despite the evolution of society, imitation and authenticity function as “compass points” that guide meaning-making and retain potency as humans continue to negotiate the real and the unreal in society (ix). Describing the natural and the artificial, Birnbacher contended that, simply put, it is the difference “between what has ‘become’ and what has been ‘made’” (2): the view is that if something exists independent of human inter…

  • The Magic of Media and Culture

    Open Access•Lorna Piatti-Farnell, Angelique Nairn•ARTICLE•M/C Journal•2023

    The Magic of Media and Culture In his book The History of Magic (2020), Chris Gosden contends that magic is a product of human connection with the universe, offering answers to questions of meaning and reality, and surviving for centuries because of its capacity for constant renewal. Furthermore, magic has been, and continues to be, tied to the activities and beliefs of a myriad of cultural groups, guiding their understandings of, for example, tr…

  • The Power of Chaos

    Open Access•Angelique Nairn, Lorna Piatti-Farnell•ARTICLE•M/C Journal•2023

    In 2019, Netflix released the first season of its highly anticipated show The Witcher. Based on the books of Polish author Andrzej Sapkowski, the fantasy show tells the intersecting stories of the Witcher Geralt of Rivia (Henry Cavill), the princess of Cintra Ciri (Freya Allan), and sorceress Yennefer of Vengerberg (Anya Chalotra), who is commonly referred to as a ‘mage’. Although not as popular among critics as its original book incarnations and…

  • Notes and Correspondence

    Robert M Philmus, Lisa Swanstrom et al.•ARTICLE•Science Fiction Studies•2022

  • New Book Series

    Lorna Piatti-Farnell•ARTICLE•Science Fiction Studies•2022

  • Monster

    Open Access•Lorna Piatti-Farnell, Gwyneth Peaty•ARTICLE•M/C Journal•2021

    Monsters are everywhere in our popular media narratives. They lurk in the shadows of video games and computer animations, ready to pounce. They haunt the frames of horror films and fantasy televisions shows. They burst out of panels in many comics and graphic novels, bringing with them grotesque forms and nightmarish transformations. They feature recurrently in scary stories for children, echoing the fears of old myths, legends, and fairy tales, …

  • Dream Cultures

    Open Access•Lorna Piatti-Farnell, Emerald L King•ARTICLE•M/C Journal•2020

    Dreams have fascinated human cultures and societies for thousands of years. What dreams are, what they look like, and what they mean have been the centre of discussions in a variety of contexts, across disciplines, and languages. The very notion of 'dream' entails, on the one hand, something unattainable, whimsical, and even fantastic. Dreams reside, perhaps by definition, in the realm of the imaginary. This does not mean, however, that they do n…

  • Fan Phenomena

    Lorna Piatti-Farnell•EDITOR•BOOK•Fan Phenomena•2016

  • New Directions in 21st-Century Gothic

    Lorna Piatti-Farnell, Donna Lee Brien•EDITOR•BOOK•New Directions in 21st-Century…•2015

    Introduction: The Gothic Compass Lorna Piatti-Farnell and Donna Lee Brien 1. Gothic Affect: An Alternative Approach to Critical Models of the Contemporary Gothic Xavier Aldana Reyes 2. The Gothic Landscape of Tale of Tales Games: Unresolved Quests for Meaning Maria Cohut 3.Adapting Gothic Literature for Animation Hannes Rall and Daniel Jernigan 4. Rock Hard: Gargoyles in Contemporary Gothic Romance Gwyneth Peaty 5. Monster Mash-Ups: Features of t…

  • The Gothic and the Everyday

    Open Access•Lorna Piatti-Farnell, Maria Beville•EDITOR•BOOK•Gothic and the Everyday•2014

    The Gothic and the Everyday aims to regenerate interest in the Gothic within the experiential contexts of history, folklore, and tradition. By using the term 'living', this book recalls a collection o

  • The Vampire in Contemporary Popular Literature

    Lorna Piatti-Farnell•BOOK•Vampire in Contemporary Popular…•2013

    Prominent examples from contemporary vampire literature expose a desire to re-evaluate and re-work the long-standing, folkloristic interpretation of the vampire as the immortal undead. This book explores the "new vampire" as a literary trope, offering a comprehensive critical analysis of vampires in contemporary popular literature and demonstrating how they engage with essential cultural preoccupations, anxieties, and desires. Drawing from cultur…

  • Blood, Biceps, and Beautiful Eyes

    Open Access•Lorna Piatti-Farnell, Lorna Piatti‐Farnell•ARTICLE•The Journal of Popular Culture•2013

No prominent works on this page.

  • The Vampire in Contemporary Popular Literature

    Lorna Piatti-Farnell•BOOK•Vampire in Contemporary Popular…•2013

    Prominent examples from contemporary vampire literature expose a desire to re-evaluate and re-work the long-standing, folkloristic interpretation of the vampire as the immortal undead. This book explores the "new vampire" as a literary trope, offering a comprehensive critical analysis of vampires in contemporary popular literature and demonstrating how they engage with essential cultural preoccupations, anxieties, and desires. Drawing from cultur…

  • Blood, Biceps, and Beautiful Eyes

    Open Access•Lorna Piatti-Farnell, Lorna Piatti‐Farnell•ARTICLE•The Journal of Popular Culture•2013

  • The Gothic and the Everyday

    Open Access•Lorna Piatti-Farnell, Maria Beville•EDITOR•BOOK•Gothic and the Everyday•2014

    The Gothic and the Everyday aims to regenerate interest in the Gothic within the experiential contexts of history, folklore, and tradition. By using the term 'living', this book recalls a collection o

  • New Directions in 21st-Century Gothic

    Lorna Piatti-Farnell, Donna Lee Brien•EDITOR•BOOK•New Directions in 21st-Century…•2015

    Introduction: The Gothic Compass Lorna Piatti-Farnell and Donna Lee Brien 1. Gothic Affect: An Alternative Approach to Critical Models of the Contemporary Gothic Xavier Aldana Reyes 2. The Gothic Landscape of Tale of Tales Games: Unresolved Quests for Meaning Maria Cohut 3.Adapting Gothic Literature for Animation Hannes Rall and Daniel Jernigan 4. Rock Hard: Gargoyles in Contemporary Gothic Romance Gwyneth Peaty 5. Monster Mash-Ups: Features of t…

  • Fan Phenomena

    Lorna Piatti-Farnell•EDITOR•BOOK•Fan Phenomena•2016

  • Dream Cultures

    Open Access•Lorna Piatti-Farnell, Emerald L King•ARTICLE•M/C Journal•2020

    Dreams have fascinated human cultures and societies for thousands of years. What dreams are, what they look like, and what they mean have been the centre of discussions in a variety of contexts, across disciplines, and languages. The very notion of 'dream' entails, on the one hand, something unattainable, whimsical, and even fantastic. Dreams reside, perhaps by definition, in the realm of the imaginary. This does not mean, however, that they do n…

  • Monster

    Open Access•Lorna Piatti-Farnell, Gwyneth Peaty•ARTICLE•M/C Journal•2021

    Monsters are everywhere in our popular media narratives. They lurk in the shadows of video games and computer animations, ready to pounce. They haunt the frames of horror films and fantasy televisions shows. They burst out of panels in many comics and graphic novels, bringing with them grotesque forms and nightmarish transformations. They feature recurrently in scary stories for children, echoing the fears of old myths, legends, and fairy tales, …

  • Notes and Correspondence

    Robert M Philmus, Lisa Swanstrom et al.•ARTICLE•Science Fiction Studies•2022

  • New Book Series

    Lorna Piatti-Farnell•ARTICLE•Science Fiction Studies•2022

  • The Magic of Media and Culture

    Open Access•Lorna Piatti-Farnell, Angelique Nairn•ARTICLE•M/C Journal•2023

    The Magic of Media and Culture In his book The History of Magic (2020), Chris Gosden contends that magic is a product of human connection with the universe, offering answers to questions of meaning and reality, and surviving for centuries because of its capacity for constant renewal. Furthermore, magic has been, and continues to be, tied to the activities and beliefs of a myriad of cultural groups, guiding their understandings of, for example, tr…

  • The Power of Chaos

    Open Access•Angelique Nairn, Lorna Piatti-Farnell•ARTICLE•M/C Journal•2023

    In 2019, Netflix released the first season of its highly anticipated show The Witcher. Based on the books of Polish author Andrzej Sapkowski, the fantasy show tells the intersecting stories of the Witcher Geralt of Rivia (Henry Cavill), the princess of Cintra Ciri (Freya Allan), and sorceress Yennefer of Vengerberg (Anya Chalotra), who is commonly referred to as a ‘mage’. Although not as popular among critics as its original book incarnations and…

  • Constructions of Luxury in Digital Visual Culture

    Open Access•Lorna Piatti-Farnell•ARTICLE•M/C Journal•2024

    Introduction Luxury is a contextual notion that evades a single definition and is generally connected to the socio-historical and socio-cultural discourses in which it develops (Ko et al.). As such, what is considered as luxury can be a very subjective experience, and emerges as a “consumer- and culture-dependent construct” (Turunen, 105). The twentieth century witnessed an incredible revolution, as far as the idea of luxury was concerned. While …

  • The Artificial

    Open Access•Angelique Nairn, Lorna Piatti-Farnell•ARTICLE•M/C Journal•2024

    Orvell noted that despite the evolution of society, imitation and authenticity function as “compass points” that guide meaning-making and retain potency as humans continue to negotiate the real and the unreal in society (ix). Describing the natural and the artificial, Birnbacher contended that, simply put, it is the difference “between what has ‘become’ and what has been ‘made’” (2): the view is that if something exists independent of human inter…

  • Mutation in Media and Popular Culture

    Open Access•Ashleigh Prosser, Kirstin Mills et al.•ARTICLE•M/C Journal•2025

    The concept of mutation has transcended its scientific origins to become a powerful metaphor in media and popular culture for transformation, adaptation, and fear of the unknown. From the genetic mutations of Marvel’s X-Men superheroes to the biological horror of the infected in The Last of Us, representations of mutation in popular culture often serve as a means to challenge our understanding of the boundaries of the human condition and what it …

  • Exploring the Multiverse in Media and Culture

    Open Access•Angelique Nairn, Lorna Piatti-Farnell•ARTICLE•M/C Journal•2026

    In recent years, the multiverse has become one of the most prominent narrative frameworks in contemporary film, media, and popular culture (Booth). Once largely confined to speculative physics and niche science fiction, the idea that multiple parallel realities coexist has moved decisively into the mainstream, shaping blockbuster cinema, television storytelling, gaming worlds, and digital fan cultures. From superhero franchises to experimental in…

Art (9 works) · Sociology (8 works) · History (7 works) · Aesthetics (6 works) · Digital Games and Media (6 works) · Gothic Literature and Media Analysis (6 works) · Literature (6 works) · Popular culture (6 works) · Folklore, Mythology, and Literature Studies (5 works) · Computer Science (4 works)

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