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John Hulland

Biographic Data

ID242573
NAMEJohn Hulland
GIVEN NAMESJohn
FAMILY NAMEHulland
SIGNATUREHULLAND J
AFFILIATIONSUniversity of Georgia
ORCID0000-0002-8539-5333
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS33
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2006
LATEST PUBLICATION YEAR2020
H-INDEX4
  • Fulfilling the Basic Psychological Needs of Esports Fans

    Open Access•Tyreal Yizhou Qian, Jerred Junqi Wang et al.•ARTICLE•Communication & Sport•2020•Cited by: 9•References: 15

    This study examines esports fans’ psychological processes and pertinent behaviors through the lens of the self-determination theory (SDT). The extent to which the esports fans’ basic psychological needs—that is, competence, autonomy, and relatedness—are satisfied were assessed by using a composite latent variable model. Findings derived from the data analyses confirmed the relevance of the SDT in explaining pertinent information on need satisfact…

  • Beyond the Game

    Open Access•Tyreal Yizhou Qian, James Jianhui Zhang et al.•ARTICLE•Communication & Sport•2019•Cited by: 4•References: 14

    This study explored and evaluated the dimensions and consequences of esports online spectator demand. In doing so, we identified preliminary dimensions of esports online spectator demand based on semistructured interviews and online open-ended surveys. Findings resulted from the qualitative study were adopted as the foundation to develop the Scale for Esports Spectator Demand (SESD). To validate the SESD and assess the impact of the SESD factors …

  • Marketing survey research best practices

    Open Access•John Hulland, Hans Baumgartner et al.•ARTICLE•Journal of the Academy of…•2018

  • Considering the Future

    Gergana Y Nenkov, J Jeffrey Inman et al.•ARTICLE•Journal of Consumer Research•2008•Cited by: 13•References: 34

    We examine a new construct dealing with individuals' tendency to elaborate on potential outcomes, that is, to generate and evaluate potential positive and negative consequences of their behaviors. We develop the elaboration on potential outcomes (EPO) scale and then investigate its relationships with conceptually related traits and its association with consumer behaviors such as exercise of self-control, procrastination, compulsive buying, credit…

  • A Self-Efficacy Theory Explanation for the Management of Remote Workers in Virtual Organizations

    Open Access•D Sandy Staples, John Hulland et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 7•References: 8

    The current study is a first step in investigating how virtual organizations can manage remote employees effectively. The research used self-efficacy theory to build a model that predicts relationships between antecedents to employees' remote work self-efficacy assessments and their behavioral and attitudinal consequences. The model was tested using responses from 376 remotely-managed employees in 18 diverse organizations. Overall, the results in…

  • Considering the Future

    Gergana Y Nenkov, J Jeffrey Inman et al.•ARTICLE•Journal of Consumer Research•2008•Cited by: 13•References: 34

    We examine a new construct dealing with individuals' tendency to elaborate on potential outcomes, that is, to generate and evaluate potential positive and negative consequences of their behaviors. We develop the elaboration on potential outcomes (EPO) scale and then investigate its relationships with conceptually related traits and its association with consumer behaviors such as exercise of self-control, procrastination, compulsive buying, credit…

  • Fulfilling the Basic Psychological Needs of Esports Fans

    Open Access•Tyreal Yizhou Qian, Jerred Junqi Wang et al.•ARTICLE•Communication & Sport•2020•Cited by: 9•References: 15

    This study examines esports fans’ psychological processes and pertinent behaviors through the lens of the self-determination theory (SDT). The extent to which the esports fans’ basic psychological needs—that is, competence, autonomy, and relatedness—are satisfied were assessed by using a composite latent variable model. Findings derived from the data analyses confirmed the relevance of the SDT in explaining pertinent information on need satisfact…

  • A Self-Efficacy Theory Explanation for the Management of Remote Workers in Virtual Organizations

    Open Access•D Sandy Staples, John Hulland et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 7•References: 8

    The current study is a first step in investigating how virtual organizations can manage remote employees effectively. The research used self-efficacy theory to build a model that predicts relationships between antecedents to employees' remote work self-efficacy assessments and their behavioral and attitudinal consequences. The model was tested using responses from 376 remotely-managed employees in 18 diverse organizations. Overall, the results in…

  • Beyond the Game

    Open Access•Tyreal Yizhou Qian, James Jianhui Zhang et al.•ARTICLE•Communication & Sport•2019•Cited by: 4•References: 14

    This study explored and evaluated the dimensions and consequences of esports online spectator demand. In doing so, we identified preliminary dimensions of esports online spectator demand based on semistructured interviews and online open-ended surveys. Findings resulted from the qualitative study were adopted as the foundation to develop the Scale for Esports Spectator Demand (SESD). To validate the SESD and assess the impact of the SESD factors …

  • A Self-Efficacy Theory Explanation for the Management of Remote Workers in Virtual Organizations

    Open Access•D Sandy Staples, John Hulland et al.•ARTICLE•Journal of Computer-Mediated…•2006•Cited by: 7•References: 8

    The current study is a first step in investigating how virtual organizations can manage remote employees effectively. The research used self-efficacy theory to build a model that predicts relationships between antecedents to employees' remote work self-efficacy assessments and their behavioral and attitudinal consequences. The model was tested using responses from 376 remotely-managed employees in 18 diverse organizations. Overall, the results in…

  • Considering the Future

    Gergana Y Nenkov, J Jeffrey Inman et al.•ARTICLE•Journal of Consumer Research•2008•Cited by: 13•References: 34

    We examine a new construct dealing with individuals' tendency to elaborate on potential outcomes, that is, to generate and evaluate potential positive and negative consequences of their behaviors. We develop the elaboration on potential outcomes (EPO) scale and then investigate its relationships with conceptually related traits and its association with consumer behaviors such as exercise of self-control, procrastination, compulsive buying, credit…

  • Marketing survey research best practices

    Open Access•John Hulland, Hans Baumgartner et al.•ARTICLE•Journal of the Academy of…•2018

  • Beyond the Game

    Open Access•Tyreal Yizhou Qian, James Jianhui Zhang et al.•ARTICLE•Communication & Sport•2019•Cited by: 4•References: 14

    This study explored and evaluated the dimensions and consequences of esports online spectator demand. In doing so, we identified preliminary dimensions of esports online spectator demand based on semistructured interviews and online open-ended surveys. Findings resulted from the qualitative study were adopted as the foundation to develop the Scale for Esports Spectator Demand (SESD). To validate the SESD and assess the impact of the SESD factors …

  • Fulfilling the Basic Psychological Needs of Esports Fans

    Open Access•Tyreal Yizhou Qian, Jerred Junqi Wang et al.•ARTICLE•Communication & Sport•2020•Cited by: 9•References: 15

    This study examines esports fans’ psychological processes and pertinent behaviors through the lens of the self-determination theory (SDT). The extent to which the esports fans’ basic psychological needs—that is, competence, autonomy, and relatedness—are satisfied were assessed by using a composite latent variable model. Findings derived from the data analyses confirmed the relevance of the SDT in explaining pertinent information on need satisfact…

Psychology (5 works) · Business (4 works) · Computer Science (4 works) · Social Psychology (3 works) · Applied Psychology (2 works) · Digital Games and Media (2 works) · Digital Marketing and Social Media (2 works) · Economics (2 works) · Impact of Technology on Adolescents (2 works) · Social Psychology (2 works)

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