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Paul Booth

Biographic Data

ID243066
NAMEPaul Booth
GIVEN NAMESPaul
FAMILY NAMEBooth
SIGNATUREBOOTH P
AFFILIATIONSDePaul University
ORCID0000-0003-4414-8720
VERIFIEDYes
TOTAL WORKS62
TOTAL CITATIONS97
AUTHOR COUNT60
EDITOR COUNT2
FIRST PUBLICATION YEAR1970
LATEST PUBLICATION YEAR2026
H-INDEX5
  • Creator/player interplay and fan-created paratexts: A critical survey of creativity and its allowances in fan expansions of analog games

    Open Access•Paul Booth, Maria K Alberto•ARTICLE•Transformative Works and Cultures•2026

    Fan studies as a field has rarely engaged with analog game players as fans, yet these communities clearly engage with game texts and participate in game-driven activities in ways that can be described as fannish. A clear example can be found in the creation of noncommercial, amateur expansions of analog games. We offer a survey of creator/fan interplay related to both board games and tabletop role-playing games (TTRPGs) and draw from this explora…

  • So much for the prattling of sages: D&D gaming paratexts, Fan(nish) distribution of knowledge, and Drow

    Open Access•Maria K Alberto, Paul Booth•ARTICLE•Convergence The International…•2025•References: 32

    This article investigates gaming paratexts related to the popular tabletop roleplaying game Dungeons & Dragons (D&D) as heuristics. Gaming paratexts are accessible communication and media artifacts that influence what new players learn about games as cultural and ludic texts. In this work we examine ‘official' and ‘unofficial' gaming paratexts about drow, D&D’s dark elves. We highlight authorship, circulation, and accessibility as key impact fact…

  • Entering the Multiverse: Perspectives on Alternate Universes and Parallel Worlds

    Paul Booth•BOOK•Entering the Multiverse•2024

  • Ivan Phillips, Once Upon a Time Lord: The Myths and Stories of Doctor Who

    Open Access•Paul Booth•ARTICLE•Journal of British Cinema and…•2024

  • Keeping the Peace in Medieval Suffolk, by Nicholas R. Amor

    Open Access•Paul Booth•ARTICLE•The English Historical Review•2023

    Journal Article Keeping the Peace in Medieval Suffolk, by Nicholas R. Amor Get access Keeping the Peace in Medieval Suffolk, by Nicholas R. Amor (Stanningfield: Suffolk Institute of Archaeology and History, 2021; pp. xx + 148. £12.50). Paul Booth Paul Booth University of Liverpool, UK [email protected] Search for other works by this author on: Oxford Academic Google Scholar The English Historical Review, cead033, https://doi.org/10.1093/eh…

  • Futures for invasive alien species management: Using bottom-up innovations to envision positive systemic change

    Open Access•Julia Van Velden, Reinette Biggs et al.•ARTICLE•Sustainability Science•2023•References: 14

    Invasive alien species (IAS) pose a key threat to biodiversity, the economy and human well-being, and continue to increase in abundance and impact worldwide. Legislation and policy currently dominate the global agenda for IAS, although translation to localised success may be limited. This calls for a wider range of responses to transform IAS management. An under-appreciated strategy to achieve success may come from bottom-up, experimental innovat…

  • Virtues, Vices and the Responsibilities of Business: An Application of Catholic Social Teaching to the Problems of Corruption and Lobbying

    Open Access•André Azevedo Alves, Paul Booth•ARTICLE•Religions•2022•Cited by: 2•References: 14

    This paper examines the development of Catholic social thought and teaching on the responsibilities of business. It begins with a natural law and Thomistic framework and shows how the general principles are applied to practical situations, firstly in the work of the late scholastics and, secondly, through the social encyclical tradition. Changes in emphasis are noted in the post-war period. The paper also explores how the challenges of corruption…

  • ‘No one’s a fan of anything anymore, like, this isn’t 2002’: Surveying 7–17-year-olds on being a fan and contemplating the future of fandom

    Open Access•Paul Booth, Helena Louise Dare-Edwards•ARTICLE•The Journal of Fandom Studies•2021

    In fan studies scholarship, the term ‘young fans’ tends to refer to university-age fans, thereby often overlooking school-age children and the meaning of fandom among future generations of fans. While it can be difficult to study children due to issues around access and consent, it is important that we do – they can tell us a lot about not only where fan cultures are right now but also where they might be heading in the future. In this article, w…

  • Transcultural fan studies in practice: A conversation

    Open Access•Lori Morimoto, Paul Booth et al.•ARTICLE•Transformative Works and Cultures•2021

    At the end of 2018, a group of fan scholars led by Lori Morimoto journeyed to Japan for a fan studies field trip. The purpose was multifaceted: to speak at a symposium on transcultural popular culture; to bring together fans and fandom studies from both sides of the Pacific; and to augment their classrooms with practical experience. Eight participants share their experiences and reflect on what it means to be a transcultural fan scholar at the da…

  • Converging experiences, converging audiences: An analysis of doctor who on Twitch

    Open Access•Naomi Jacobs, Paul Booth•ARTICLE•Convergence The International…•2021

    While primarily considered to be a platform for live streaming of video games, Twitch has recently diversified into streaming archival television content. In 2018 and 2019, episodes of the television show Doctor Who, originally aired between 1963 and 1989, were shown on the service, which also provides a synchronous chat function for viewers to communicate with each other as they watch. This article examines this phenomenon through conducting qua…

  • Board Games as Media

    Paul Booth•BOOK•Board Games as Media•2021

    Leading expert Paul Booth explains the growth in popularity of board games today and unpicks what it means to read a board game, how players know what a game is communicating, what games do to us as players, and how we decide which games bring us pleasure and which are just a waste of cardboard. With little scholarly research in this still-emerging field, Board Games in the Digital Age underscores the importance and relevance of board games in th…

  • Fan studies pedagogies

    Open Access•Paul Booth, Regina Yung Lee•ARTICLE•Transformative Works and Cultures•2021

    Editorial to "Fan Studies Pedagogies," edited by Paul Booth and Regina Yung Lee, special issue, Transformative Works and Cultures, no. 35 (March 15, 2021)

  • Ethics in Economics: Lessons and Themes for Further Development from Oeconomicae et pecuniariae quaestiones

    Paul Booth, Philip Booth et al.•ARTICLE•Journal of Catholic Social Thought•2020

    The 2018 Vatican document Oeconomicae et pecuniariae quaestiones examines the relationship between ethics and economics in the context of contemporary issues in finance. The relationship between ethics, business, finance, and economic life in general is a major theme of the document. This paper explores these themes in greater depth examining the importance of the virtues, education and culture in promoting an economy that serves society. It then…

  • Between fan and player

    Paul Booth•ARTICLE•Popular Communication•2020•Cited by: 1•References: 4

    Branded escape rooms reveal points of tension between fan engagement and authorized content creation. Escape rooms are live-action puzzle games in which groups of participants are locked in a room and surrounded by puzzles and clues. Since at least 2017, a number of escape rooms function as franchise-branded experiences. In this paper, I highlight two such experiences, Doctor Who: Worlds Collide and Sherlock: The Game Is Now. Branded escape rooms…

  • Exploratory Talk and Task-based Learning: A Case Study of a Student’s Learning Journey on an MA (Education) English Language Teaching Course

    Valerie Coultas, Paul Booth•ARTICLE•Changing English•2019

    This article records and evaluates a student’s learning journey in two modules on an MA (Education) English Language Teaching (ELT) programme: an Oracy and ELT Pedagogy module and an Educational Technologies module. The notions of ‘exploratory talk’ and ‘task-based learning’ are explored using a single case study with material drawn from the student’s autobiography and diary, the spoken and written assignments, and the student and lecturers’ refl…

  • Poaching Politics: Fans, Trolls, and Participatory Culture in the 2016 Presidential Election

    Paul Booth, Amber Davisson et al.•BOOK•Poaching Politics•2018

  • Framing alterity: Reclaiming fandom’s marginality

    Open Access•Paul Booth, Paul J Booth•ARTICLE•Transformative Works and Cultures•2018

    At a moment when fandom is becoming more visible to mainstream audiences and fan studies interrogates the media industry's appropriation of fannish behavior, it is important not to neglect the local and independent aspects of fan activity. In a rhetorical reading of two independent geek-themed stores, the Who Shop and Alien Entertainment, I analyze the way they appear to harness, market, and generate feelings of fan alterity, a deliberate self-ot…

  • L1 – L2 semantic and syntactic processing: The influence of language proximity

    Open Access•Paul Booth, Jon Clenton et al.•ARTICLE•System•2018•References: 3

  • A Companion to Media Fandom and Fan Studies

    Open Access•Mélanie Bourdaa, Paul Booth•BOOK•Companion to Media Fandom and Fan…•2018•Cited by: 14

    A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories,…

  • Board gamers as fans

    Paul Booth•CHAPTER•Routledge Companion to Media Fandom•2017

    The notion that board gamers can be fans has been little interrogated in fan studies. The majority of work that draws a connection between games and fans has concentrated on video gamers as a type of fan audience. The chapter explores the lapse in fan studies scholarship by examining board gamers as fans. It interrogates the a priori argument that video gamers are a type of fan—that is, by assuming that video gamers can be fans, scholars actually…

  • Paolo Marrassini, Storia e leggenda dell’Etiopia tardoantica: Le iscrizioni reali aksumite

    Open Access•Paul Booth, Philip Booth•ARTICLE•Aethiopica•2017

    Review

  • Rogue Archives: Digital Cultural Memory and Media Fandom by Abigail De Kosnik

    Paul Booth•ARTICLE•Technology and Culture•2017

    Reviewed by: Rogue Archives: Digital Cultural Memory and Media Fandom by Abigail De Kosnik Paul Booth (bio) Rogue Archives: Digital Cultural Memory and Media Fandom. By Abigail De Kosnik. Cambridge, MA: MIT Press, 2016. Pp. 430. $45. In 2006, as a doctoral student just entering the rapidly expanding world of fan studies, I read for the first time Abigail Derecho's 2006 essay "Archontic Literature: A Definition, a History, and Several Theories of …

  • Seeing Fans: Representations of Fandom in Media and Popular Culture

    Lucy Bennett, Lucy Kathryn Bennett et al.•BOOK•Seeing Fans•2016

    Split into four sections, Seeing Fans analyzes the representations of fans in the mass media through a diverse range of perspectives. This collection opens with a preface by noted actor and fan Orlando Jones (Sleepy Hollow), whose recent work on fandom (appearing with Henry Jenkins at Comic Con and speaking at the Fan Studies Network symposium) bridges the worlds of academia and the media industry. Section one focuses on the representations of fa…

  • Crossing Fandoms: SuperWhoLock and the Contemporary Fan Audience

    Open Access•Paul Booth•BOOK•Crossing Fandoms•2016

    This book examines the fan-created combination of Doctor Who, Sherlock, and Supernatural as a uniquely digital fan experience, and as a metaphor for ongoing scholarship into contemporary fandom. What

  • Playing Fans: Negotiating Fandom and Media in the Digital Age

    Paul Booth•BOOK•Playing Fans•2015

Next
  • Oxygen and strontium isotope evidence for mobility in Roman Winchester

    Open Access•Hella Eckardt, Carolyn Chenery et al.•ARTICLE•Journal of Archaeological Science•2009•Cited by: 35•References: 13

  • A Companion to Media Fandom and Fan Studies

    Open Access•Mélanie Bourdaa, Paul Booth•BOOK•Companion to Media Fandom and Fan…•2018•Cited by: 14

    A Companion to Media Fandom and Fan Studies offers scholars and fans an accessible and engaging resource for understanding the rapidly expanding field of fan studies. International in scope and written by a team that includes many major scholars, this volume features over thirty especially-commissioned essays on a variety of topics, which together provide an unparalleled overview of this fast-growing field. Separated into five sections—Histories,…

  • Partnerships and networks: The governance of urban regeneration in Britain

    Open Access•Paul Booth•ARTICLE•Journal of Housing and the Built…•2005•Cited by: 8•References: 1

  • Memories, Temporalities, Fictions: Temporal Displacement in Contemporary Television

    Open Access•Paul Booth•ARTICLE•Television & New Media•2010•Cited by: 7•References: 5

    Television scholar Jason Mittell coined the term narrative complexity to describe television shows that feature serialized plots within episodic television. In this article the author examines a specific form of narrative complexity, temporal displacement, as a salient feature of contemporary television shows. He argues that shows that rely on temporal displacement illustrate the industry’s reaction to and the audience’s resolution of post-modern…

  • Performance and performativity in fandom

    Open Access•Larry Bennett, Lucy Bennett et al.•ARTICLE•Transformative Works and Cultures•2015•Cited by: 5

    Editorial overview of Transformative Works and Cultures, no. 18, special issue, "Performance and Performativity in Fandom

  • Anglo-Saxon and Earlier Settlement near Drayton Road, Sutton Courtenay, Berkshire

    Helena Hamerow, Chris Hayden et al.•ARTICLE•Archaeological Journal•2007•Cited by: 5•References: 9

    Since E. T. Leeds' excavations of the Anglo-Saxon settlement at Sutton Courtenay in the 1920s and 1930s, aerial photographs revealing large timber buildings, as well as finds of metalwork and coins have suggested that the settlement was more extensive and of higher status than Leeds had imagined. This report reviews this evidence and describes the results of fieldwalking, geophysical survey and small-scale excavation which have provided further d…

  • Roman Wiltshire and after, Papers in Honour of Ken Annable

    Paul Booth, Patrick Ellis•ARTICLE•Britannia•2003•Cited by: 5

  • Crowdfunding: A Spimatic application of digital fandom

    Open Access•Paul Booth•ARTICLE•New Media & Society•2014•Cited by: 4•References: 7

    The digital environment has opened up new spaces for fans to engage with the production process of their favoured texts. However, fan studies have largely neglected the larger temporal structures undergirding this engagement. In this article, I augment studies of digital fandom by utilizing Bruce Sterling’s technosocial concept of the Spime as a means of investigating the relationship forged between the technology of crowdfunding and the affect o…

  • Slash and porn: Media subversion, hyper-articulation, and parody

    Paul Booth•ARTICLE•Continuum•2014•Cited by: 4•References: 7

    In this paper, I examine the rise in popularity of pornographic parody, and compare it to slash fan fiction. Parody, an imitation that implicitly critiques an original work, is an important element of contemporary media texts. Through satire, parody offers a subtle, yet powerful critique of contemporary culture. Beyond mainstream media texts, parody is also a staple genre of the pornographic canon. Although multiple types of pornographic parodies…

  • Restricted Play: Synergy and the Limits of Interactivity in The Lord of the Rings: The Return of the King Video Game

    Open Access•Robert Alan Brookey, Paul Booth•ARTICLE•Games and Culture•2006•Cited by: 3•References: 6

    Although recent critical studies have begun to acknowledge the aesthetic connections that films and video games share, too often these studies neglect to extend an analysis to consumer culture. As video games now make up an important segment of the film industry's market, this critical engagement is needed to extend the scholarship on video games. Specifically, this essay critically engages the concept of interactivity as an important theoretical…

  • Virtues, Vices and the Responsibilities of Business: An Application of Catholic Social Teaching to the Problems of Corruption and Lobbying

    Open Access•André Azevedo Alves, Paul Booth•ARTICLE•Religions•2022•Cited by: 2•References: 14

    This paper examines the development of Catholic social thought and teaching on the responsibilities of business. It begins with a natural law and Thomistic framework and shows how the general principles are applied to practical situations, firstly in the work of the late scholastics and, secondly, through the social encyclical tradition. Changes in emphasis are noted in the post-war period. The paper also explores how the challenges of corruption…

  • The Television Social Network: Exploring TV Characters

    Open Access•Paul Booth•ARTICLE•Communication Studies•2012•Cited by: 2•References: 11

    This article explores changes in television criticism through the lens of the online social network. This new lens reinvigorates television scholarship to reinterpret character relationships as central to the television text. By looking at the complex connections between text, character, and audience the network engenders, we can see how today's television links audience to character through a “social networking mode” within the text, redefining …

  • Between fan and player

    Paul Booth•ARTICLE•Popular Communication•2020•Cited by: 1•References: 4

    Branded escape rooms reveal points of tension between fan engagement and authorized content creation. Escape rooms are live-action puzzle games in which groups of participants are locked in a room and surrounded by puzzles and clues. Since at least 2017, a number of escape rooms function as franchise-branded experiences. In this paper, I highlight two such experiences, Doctor Who: Worlds Collide and Sherlock: The Game Is Now. Branded escape rooms…

  • A produção de listas de fãs: Memória, influência e debate no “evento” do fandom

    Open Access•Paul Booth•ARTICLE•Matrizes•2015•Cited by: 1•References: 6

    Até o momento, há poucos estudos de fandom e de audiência dos fãs que enfoquem a prática da elaboração de listas. Este artigo, que introduz a análise do tema, inicialmente defende que a feitura de listas por fãs permite que eles tenham uma oportunidade de, ao mesmo tempo, recordar, influenciar e discutir. Em segundo lugar, o artigo mostra a elaboração de listas como um instrumento para perceber semelhanças entre as diferentes práticas dos fãs de …

  • Searching for the Sound: My Life with the Grateful Dead

    Open Access•Paul Booth, Philip Booth•ARTICLE•The Journal of Popular Culture•2006•Cited by: 1

  • The Role of Social Security in Economic Development

    Paul Booth, Philip Booth et al.•ARTICLE•Industrial and Labor Relations…•1970

  • Reflections on the Conglomerate Movement; To Both Sol Yurick and Donald Light

    Paul Booth, David S Kemnitzer•ARTICLE•Monthly Review•1971

    Now that some of the tremendous energy of the recent merger movement has been sapped, it should be possible to draw some conclusions about the conglomerate corporations which dominated the movement (as the editors pointed out in their Review of the Month of June 1969). You analyzed the movement in the context of the long-term trend toward concentration of capital, and called attention to the political co-efficients of the conglomerate movement. T…

  • National Insurance in Israel

    Paul Booth, Philip Booth et al.•ARTICLE•Industrial and Labor Relations…•1971

  • Social Security in America

    Eveline M Burns, Paul Booth et al.•ARTICLE•Industrial and Labor Relations…•1975

  • The Financial Administration of the Lordship and County of Chester, 1272-1377

    Jan Titow, J Z Titow et al.•ARTICLE•The Economic History Review•1983

  • Romanian state fears too much believers' independence

    Paul Booth•ARTICLE•Religion in Communist Lands•1984

    "Romanian state fears too much believers' independence." Religion in Communist Lands, 12(2), pp. 204–205

  • Romanian Baptists under new leadership

    Paul Booth•ARTICLE•Religion in Communist Lands•1985

  • Father Calciu's first year of “freedom”

    Paul Booth•ARTICLE•Religion in Communist Lands•1985

  • Most favoured nation

    Paul Booth•ARTICLE•Religion in Communist Lands•1987

  • A Dog Skin from Asthall

    Open Access•Paul Booth, Kate M Clark et al.•ARTICLE•International Journal of…•1996

    A group of associated dog bones recovered from a Romano-British burial, probably late, has been examined in the course of the analysis of the full bone assemblage from this settlement site. The clarity of the deposition, the interpretation of the relationship between the human and animal bone, and the wider background of whole animal skins in archaeological contexts is discussed.

  • A Dog Skin from Asthall

    Open Access•Paul Booth, Kate M Clark et al.•ARTICLE•International Journal of…•1996

    A group of associated dog bones recovered from a Romano-British burial, probably late, has been examined in the course of the analysis of the full bone assemblage from this settlement site. The clarity of the deposition, the interpretation of the relationship between the human and animal bone, and the wider background of whole animal skins in archaeological contexts is discussed

  • Roman Wiltshire and after, Papers in Honour of Ken Annable

    Paul Booth, Patrick Ellis•ARTICLE•Britannia•2003•Cited by: 5

  • Partnerships and networks: The governance of urban regeneration in Britain

    Open Access•Paul Booth•ARTICLE•Journal of Housing and the Built…•2005•Cited by: 8•References: 1

  • Searching for the Sound: My Life with the Grateful Dead

    Open Access•Paul Booth, Philip Booth•ARTICLE•The Journal of Popular Culture•2006•Cited by: 1

  • Myself Among Others: A Life in Music

    Open Access•Paul Booth, Philip Booth•ARTICLE•The Journal of Popular Culture•2006

  • Restricted Play: Synergy and the Limits of Interactivity in The Lord of the Rings: The Return of the King Video Game

    Open Access•Robert Alan Brookey, Paul Booth•ARTICLE•Games and Culture•2006•Cited by: 3•References: 6

    Although recent critical studies have begun to acknowledge the aesthetic connections that films and video games share, too often these studies neglect to extend an analysis to consumer culture. As video games now make up an important segment of the film industry's market, this critical engagement is needed to extend the scholarship on video games. Specifically, this essay critically engages the concept of interactivity as an important theoretical…

  • Anglo-Saxon and Earlier Settlement near Drayton Road, Sutton Courtenay, Berkshire

    Helena Hamerow, Chris Hayden et al.•ARTICLE•Archaeological Journal•2007•Cited by: 5•References: 9

    Since E. T. Leeds' excavations of the Anglo-Saxon settlement at Sutton Courtenay in the 1920s and 1930s, aerial photographs revealing large timber buildings, as well as finds of metalwork and coins have suggested that the settlement was more extensive and of higher status than Leeds had imagined. This report reviews this evidence and describes the results of fieldwalking, geophysical survey and small-scale excavation which have provided further d…

  • Intermediality in Film and Internet: Donnie Darko and Issues of Narrative Substantiality

    Paul Booth•ARTICLE•Journal of Narrative Theory•2008

    Intermediality in Film and Internet: Donnie Darko and Issues of Narrative Substantiality Paul Booth (bio) The structured re-telling of events from our life forms a narrativized account of who we are. But it's not just our own narratives that shape our experiences; it's what we see on screen: as Sandvoss shows, in many ways we identify our sense of self with mediated narratives (96). With websites that facilitate hypertextual and multilinear narra…

  • Narractivity and the narrative database: Media-based wikis as interactive fan fiction

    Paul Booth•ARTICLE•Narrative Inquiry•2009

    Wikis, websites designed for the communal creation of media content, have previously been theorized using the work of Levy (1997) as knowledge communities. In this conception, wikis are seen as storehouses of data that communities can use to organize and explicate their encyclopedic “communal intelligence.” In this paper, I expand on Levy’s argument to examine the narratological possibilities of wikis. Using as examples fan-created wikis for the …

  • Oxygen and strontium isotope evidence for mobility in Roman Winchester

    Open Access•Hella Eckardt, Carolyn Chenery et al.•ARTICLE•Journal of Archaeological Science•2009•Cited by: 35•References: 13

  • Digital Fandom: New Media Studies

    Paul Booth•BOOK•Digital Fandom 2. 0•2010

  • Memories, Temporalities, Fictions: Temporal Displacement in Contemporary Television

    Open Access•Paul Booth•ARTICLE•Television & New Media•2010•Cited by: 7•References: 5

    Television scholar Jason Mittell coined the term narrative complexity to describe television shows that feature serialized plots within episodic television. In this article the author examines a specific form of narrative complexity, temporal displacement, as a salient feature of contemporary television shows. He argues that shows that rely on temporal displacement illustrate the industry’s reaction to and the audience’s resolution of post-modern…

  • The Television Social Network: Exploring TV Characters

    Open Access•Paul Booth•ARTICLE•Communication Studies•2012•Cited by: 2•References: 11

    This article explores changes in television criticism through the lens of the online social network. This new lens reinvigorates television scholarship to reinterpret character relationships as central to the television text. By looking at the complex connections between text, character, and audience the network engenders, we can see how today's television links audience to character through a “social networking mode” within the text, redefining …

  • Fan Phenomena: Doctor Who

    Paul Booth•BOOK•Fan Phenomena•2013

  • Reifying the Fan: Inspector Spacetime as Fan Practice

    Paul Booth•ARTICLE•Popular Communication•2013•References: 6

    This article looks at the rise of Inspector Spacetime Internet fandom as a key component in 21st century fandom. A fictional show-within-a-show on the NBC comedy Community, Inspector Spacetime is ostensibly a parody of Doctor Who. It has also developed its own fan base, mainly through the websites TVTropes.com and Tumblr. I argue that the rise of Inspector Spacetime fandom represents a parody of fandom via the tension between production and consu…

Sociology (31 works) · Art (28 works) · Digital Games and Media (25 works) · Political science (24 works) · History (23 works) · Media studies (21 works) · Computer Science (20 works) · Fandom (17 works) · Law (16 works) · Advertising (12 works)

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