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Raine Koskimaa

Biographic Data

ID2493765
NAMERaine Koskimaa
GIVEN NAMESRaine
FAMILY NAMEKoskimaa
SIGNATUREKOSKIMAA R
AFFILIATIONSUniversity of Jyväskylä
ORCID0000-0002-1492-4074
VERIFIEDYes
TOTAL WORKS7
TOTAL CITATIONS1
AUTHOR COUNT7
EDITOR COUNT0
FIRST PUBLICATION YEAR1970
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Reply to Billieux and Fournier (2022)

    Open Access•Veli-Matti Karhulahti, Matúš Adamkovič et al.•ARTICLE•Addiction Research & Theory•2022

    Editorial

  • Ontological diversity in gaming disorder measurement

    Open Access•Veli-Matti Karhulahti, Jukka Vahlo et al.•ARTICLE•Addiction Research & Theory•2022

    Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical Manual of Mental Disorders [DSM]-IV), ‘internet gaming disorder’ (in the third section of the DSM-5) and most recently ‘gaming disorder’ (in the International Classification of Diseases [ICD]-11). Our goal was to investigate ho…

  • The Scent of a Book – The Book and the Environments of Reading

    Open Access•Raine Koskimaa•ARTICLE•Ethnologia Fennica•2020

    nonPeerReviewed

  • Hypertext, Hypermedia

    Open Access•Raine Koskimaa•CHAPTER•The International Encyclopedia of…•2016

    Vannevar Bush first formulated the idea of a system where individual text passages could be linked to each other to form networked documents. The idea was further developed and adapted to the digital computer environment. Theodore Nelson defined “hypertext” as a collection of text chunks connected with links, and which offered the reader a choice in which order to follow the links. Hypermedia is an extension of hypertext, where the linked content…

  • Cybertext Challenge

    Open Access•Raine Koskimaa•ARTICLE•Arts and Humanities in Higher…•2007•Cited by: 1•References: 1

    This article discusses the changing role of literature in the contemporary media landscape. Literary scholarship may well maintain its importance in the digitalizing world, but this requires it to engage in an open dialogue with cultural and media studies. It is important that more attention is paid to contemporary literature as well as to new media offering significant pedagogical possibilities, which should be better acknowledged. The article's…

  • Writing by Starlight

    Raine Koskimaa, Damien Broderick•ARTICLE•Poetics Today•1998

  • Opponentindlæg

    Open Access•Sari Karttunen, Raine Koskimaa•ARTICLE•Nordisk Museologi•1970

    Mia Muurimäki’s Ph.D. thesis Nykytaiteen politiikka museokontekstissa [Contemporary Art and Politics in the Museum Context] deals with the politics of encountering contemporary art in the museum context. As a case study, she has chosen The Kiasma Museum of Contemporary Art in Helsinki, which was founded in 1998. The empirical data has been collected in connection with three exhibitions: Landscape (2007), Wind from the East (2007), and ARS11 (2011…

  • Cybertext Challenge

    Open Access•Raine Koskimaa•ARTICLE•Arts and Humanities in Higher…•2007•Cited by: 1•References: 1

    This article discusses the changing role of literature in the contemporary media landscape. Literary scholarship may well maintain its importance in the digitalizing world, but this requires it to engage in an open dialogue with cultural and media studies. It is important that more attention is paid to contemporary literature as well as to new media offering significant pedagogical possibilities, which should be better acknowledged. The article's…

  • Opponentindlæg

    Open Access•Sari Karttunen, Raine Koskimaa•ARTICLE•Nordisk Museologi•1970

    Mia Muurimäki’s Ph.D. thesis Nykytaiteen politiikka museokontekstissa [Contemporary Art and Politics in the Museum Context] deals with the politics of encountering contemporary art in the museum context. As a case study, she has chosen The Kiasma Museum of Contemporary Art in Helsinki, which was founded in 1998. The empirical data has been collected in connection with three exhibitions: Landscape (2007), Wind from the East (2007), and ARS11 (2011…

  • Writing by Starlight

    Raine Koskimaa, Damien Broderick•ARTICLE•Poetics Today•1998

  • Cybertext Challenge

    Open Access•Raine Koskimaa•ARTICLE•Arts and Humanities in Higher…•2007•Cited by: 1•References: 1

    This article discusses the changing role of literature in the contemporary media landscape. Literary scholarship may well maintain its importance in the digitalizing world, but this requires it to engage in an open dialogue with cultural and media studies. It is important that more attention is paid to contemporary literature as well as to new media offering significant pedagogical possibilities, which should be better acknowledged. The article's…

  • Hypertext, Hypermedia

    Open Access•Raine Koskimaa•CHAPTER•The International Encyclopedia of…•2016

    Vannevar Bush first formulated the idea of a system where individual text passages could be linked to each other to form networked documents. The idea was further developed and adapted to the digital computer environment. Theodore Nelson defined “hypertext” as a collection of text chunks connected with links, and which offered the reader a choice in which order to follow the links. Hypermedia is an extension of hypertext, where the linked content…

  • The Scent of a Book – The Book and the Environments of Reading

    Open Access•Raine Koskimaa•ARTICLE•Ethnologia Fennica•2020

    nonPeerReviewed

  • Reply to Billieux and Fournier (2022)

    Open Access•Veli-Matti Karhulahti, Matúš Adamkovič et al.•ARTICLE•Addiction Research & Theory•2022

    Editorial

  • Ontological diversity in gaming disorder measurement

    Open Access•Veli-Matti Karhulahti, Jukka Vahlo et al.•ARTICLE•Addiction Research & Theory•2022

    Gaming-related health problems have been researched since the 1980s with numerous different ontologies as reference systems, from self-assessed ‘game addiction’ to ‘pathological gambling’ (in the Diagnostic and Statistical Manual of Mental Disorders [DSM]-IV), ‘internet gaming disorder’ (in the third section of the DSM-5) and most recently ‘gaming disorder’ (in the International Classification of Diseases [ICD]-11). Our goal was to investigate ho…

Sociology (4 works) · Computer Science (3 works) · Psychology (3 works) · Art (2 works) · Context (archaeology (2 works) · Digital Games and Media (2 works) · Digital Mental Health Interventions (2 works) · Diversity (politics (2 works) · History (2 works) · History (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae