Ann Borda
Biographic Data
| ID | 2744480 |
|---|---|
| NAME | Ann Borda |
| GIVEN NAMES | Ann |
| FAMILY NAME | Borda |
| SIGNATURE | BORDA A |
| AFFILIATIONS | The University of Melbourne |
| ORCID | 0000-0003-3884-2978 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 1986 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Perspectives on Amplifying Participation in Museums Through Global Digital Citizenship
In this paper, we consider the concept of global digital citizenship, particularly as it applies to museums and cultural heritage sectors. In this perspective survey study, we explore current examples of how museums can adjust to the tenets of global digital citizenship that are necessary to navigate and participate in increasingly interconnected digital worlds and to collectively address global challenges. This paper provides a qualitative surve…
Maternal and child health climate change adaptation
Driven by the existential threats of climate change to planetary health, the United Nations Framework Convention on Climate Change (UNFCCC) established a mandate for National Adaptation Plans (NAPs) to facilitate adaptation planning in low- and middle-income countries. However, the extent to which NAPs consider health risks, particularly those affecting maternal and child health in the adaptation planning process, remains unexplored. Employing th…
Grand challenges and living labs
OPINION article Front. Public Health, 24 July 2023Sec. Digital Public Health Volume 11 - 2023 | https://doi.org/10.3389/fpubh.2023.1242138
Early virtual science museums
This paper discusses three case studies of early science museum-related websites in the 1990s and early 2000s, when web technology was still relatively new and evolving. The Virtual Museum of Computing (VMoC) was a completely virtual museum, originally produced in 1995 as part of the Virtual Library museums pages (VLmp), an international online museum directory within the WWW Virtual Library, adopted by the International Council of Museums (ICOM)…
Combining the Digital, Social and Physical Layer to Create Age-Friendly Cities and Communities
This qualitative investigation makes suggestions about creating age-friendly cities for older adults focusing on three domains of the World Health Organization (WHO) age-friendly city framework namely "Communication and Information", "Outdoor Spaces and Buildings" and "Social Participation". The authors present two case studies, the first one focusing on older adults using activity wearables for health self-management in the neighborhood, and the…
Knowledge co-creation in participatory policy and practice
Engaging citizens with digital technology to co-create data, information and knowledge has widely become an important strategy for informing the policy response to COVID-19 and the 'infodemic' of misinformation in cyberspace. This move towards digital citizen participation aligns well with the United Nations' agenda to encourage the use of digital tools to enable data-driven, direct democracy. From data capture to information generation, and know…
James Robertson in Malta
Knowledge co-creation in participatory policy and practice
Engaging citizens with digital technology to co-create data, information and knowledge has widely become an important strategy for informing the policy response to COVID-19 and the 'infodemic' of misinformation in cyberspace. This move towards digital citizen participation aligns well with the United Nations' agenda to encourage the use of digital tools to enable data-driven, direct democracy. From data capture to information generation, and know…
James Robertson in Malta
Combining the Digital, Social and Physical Layer to Create Age-Friendly Cities and Communities
This qualitative investigation makes suggestions about creating age-friendly cities for older adults focusing on three domains of the World Health Organization (WHO) age-friendly city framework namely "Communication and Information", "Outdoor Spaces and Buildings" and "Social Participation". The authors present two case studies, the first one focusing on older adults using activity wearables for health self-management in the neighborhood, and the…
Knowledge co-creation in participatory policy and practice
Engaging citizens with digital technology to co-create data, information and knowledge has widely become an important strategy for informing the policy response to COVID-19 and the 'infodemic' of misinformation in cyberspace. This move towards digital citizen participation aligns well with the United Nations' agenda to encourage the use of digital tools to enable data-driven, direct democracy. From data capture to information generation, and know…
Grand challenges and living labs
OPINION article Front. Public Health, 24 July 2023Sec. Digital Public Health Volume 11 - 2023 | https://doi.org/10.3389/fpubh.2023.1242138
Early virtual science museums
This paper discusses three case studies of early science museum-related websites in the 1990s and early 2000s, when web technology was still relatively new and evolving. The Virtual Museum of Computing (VMoC) was a completely virtual museum, originally produced in 1995 as part of the Virtual Library museums pages (VLmp), an international online museum directory within the WWW Virtual Library, adopted by the International Council of Museums (ICOM)…
Maternal and child health climate change adaptation
Driven by the existential threats of climate change to planetary health, the United Nations Framework Convention on Climate Change (UNFCCC) established a mandate for National Adaptation Plans (NAPs) to facilitate adaptation planning in low- and middle-income countries. However, the extent to which NAPs consider health risks, particularly those affecting maternal and child health in the adaptation planning process, remains unexplored. Employing th…
Perspectives on Amplifying Participation in Museums Through Global Digital Citizenship
In this paper, we consider the concept of global digital citizenship, particularly as it applies to museums and cultural heritage sectors. In this perspective survey study, we explore current examples of how museums can adjust to the tenets of global digital citizenship that are necessary to navigate and participate in increasingly interconnected digital worlds and to collectively address global challenges. This paper provides a qualitative surve…
Computer Science (4 works) · Political science (4 works) · Art (2 works) · Business (2 works) · Knowledge management (2 works) · Medicine (2 works) · Museums and Cultural Heritage (2 works) · Psychology (2 works) · Public relations (2 works) · Technology Use by Older Adults (2 works)