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Yu‐chu Yeh

Biographic Data

ID2747248
NAMEYu‐chu Yeh
GIVEN NAMESYu‐chu
FAMILY NAMEYeh
SIGNATUREYEH Y C
AFFILIATIONSNational Chengchi University
ORCID0000-0002-0470-0368
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS10
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Integrating visible thinking and design thinking strategies to improve creativity and growth mindsets

    Open Access•Yu‐chu Yeh, Jui-Ling Chiang et al.•ARTICLE•Educational Technology Research…•2025

  • SCAMPER Intervention Enhances Creative Performance by Activating Goal-Directed Association Brain Networks in Constrained Product-Design Tasks

    Wei-Chin Hsu, Yu‐chu Yeh et al.•ARTICLE•Creativity Research Journal•2025

    SCAMPER (Substitution, Combination, Adaptation, Modification, Putting to other uses, Elimination, and Rearrangement) is a well-known technique that provides a structured approach to generating creative ideas. However, the underlying neural mechanisms behind its effectiveness remain unexplored. Accordingly, this study investigated changes in neural activation following the learning of SCAMPER using Functional Magnetic Resonance Imaging (fMRI). Thi…

  • Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning

    Yu‐shan Ting, Yu-Shan Ting et al.•ARTICLE•Interactive Learning Environments•2023

    To date, few online game-based learning studies have focused on developing children’s growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after game-based learning. Participants consisted of 132 fourth and fifth graders. With a pretest-posttest…

  • Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas

    Open Access•Yu‐chu Yeh, Yu‐shan Ting•ARTICLE•British Journal of Educational…•2023•Cited by: 1•References: 56

    BackgroundCreativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.AimsThis study aimed to compare the r…

  • How Gratitude Influences Well-Being

    Open Access•Chih-Che Lin, Yu‐chu Yeh et al.•ARTICLE•Social Indicators Research•2014•Cited by: 5•References: 80

  • Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities

    Open Access•Yu‐chu Yeh, Yu-Chu Yeh•ARTICLE•Teaching and Teacher Education•2010•Cited by: 4

  • How Gratitude Influences Well-Being

    Open Access•Chih-Che Lin, Yu‐chu Yeh et al.•ARTICLE•Social Indicators Research•2014•Cited by: 5•References: 80

  • Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities

    Open Access•Yu‐chu Yeh, Yu-Chu Yeh•ARTICLE•Teaching and Teacher Education•2010•Cited by: 4

  • Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas

    Open Access•Yu‐chu Yeh, Yu‐shan Ting•ARTICLE•British Journal of Educational…•2023•Cited by: 1•References: 56

    BackgroundCreativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.AimsThis study aimed to compare the r…

  • Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities

    Open Access•Yu‐chu Yeh, Yu-Chu Yeh•ARTICLE•Teaching and Teacher Education•2010•Cited by: 4

  • How Gratitude Influences Well-Being

    Open Access•Chih-Che Lin, Yu‐chu Yeh et al.•ARTICLE•Social Indicators Research•2014•Cited by: 5•References: 80

  • Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning

    Yu‐shan Ting, Yu-Shan Ting et al.•ARTICLE•Interactive Learning Environments•2023

    To date, few online game-based learning studies have focused on developing children’s growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after game-based learning. Participants consisted of 132 fourth and fifth graders. With a pretest-posttest…

  • Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas

    Open Access•Yu‐chu Yeh, Yu‐shan Ting•ARTICLE•British Journal of Educational…•2023•Cited by: 1•References: 56

    BackgroundCreativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.AimsThis study aimed to compare the r…

  • Integrating visible thinking and design thinking strategies to improve creativity and growth mindsets

    Open Access•Yu‐chu Yeh, Jui-Ling Chiang et al.•ARTICLE•Educational Technology Research…•2025

  • SCAMPER Intervention Enhances Creative Performance by Activating Goal-Directed Association Brain Networks in Constrained Product-Design Tasks

    Wei-Chin Hsu, Yu‐chu Yeh et al.•ARTICLE•Creativity Research Journal•2025

    SCAMPER (Substitution, Combination, Adaptation, Modification, Putting to other uses, Elimination, and Rearrangement) is a well-known technique that provides a structured approach to generating creative ideas. However, the underlying neural mechanisms behind its effectiveness remain unexplored. Accordingly, this study investigated changes in neural activation following the learning of SCAMPER using Functional Magnetic Resonance Imaging (fMRI). Thi…

Psychology (5 works) · Social Psychology (5 works) · Creativity (4 works) · Mathematics education (4 works) · Creativity in Education and Neuroscience (3 works) · Education, Achievement, and Giftedness (3 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Pedagogy (2 works)

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