Yu‐chu Yeh
Biographic Data
| ID | 2747248 |
|---|---|
| NAME | Yu‐chu Yeh |
| GIVEN NAMES | Yu‐chu |
| FAMILY NAME | Yeh |
| SIGNATURE | YEH Y C |
| AFFILIATIONS | National Chengchi University |
| ORCID | 0000-0002-0470-0368 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 10 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Integrating visible thinking and design thinking strategies to improve creativity and growth mindsets
SCAMPER Intervention Enhances Creative Performance by Activating Goal-Directed Association Brain Networks in Constrained Product-Design Tasks
SCAMPER (Substitution, Combination, Adaptation, Modification, Putting to other uses, Elimination, and Rearrangement) is a well-known technique that provides a structured approach to generating creative ideas. However, the underlying neural mechanisms behind its effectiveness remain unexplored. Accordingly, this study investigated changes in neural activation following the learning of SCAMPER using Functional Magnetic Resonance Imaging (fMRI). Thi…
Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning
To date, few online game-based learning studies have focused on developing children’s growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after game-based learning. Participants consisted of 132 fourth and fifth graders. With a pretest-posttest…
Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas
BackgroundCreativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.AimsThis study aimed to compare the r…
How Gratitude Influences Well-Being
Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities
How Gratitude Influences Well-Being
Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities
Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas
BackgroundCreativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.AimsThis study aimed to compare the r…
Integrating collaborative PBL with blended learning to explore preservice teachers’ development of online learning communities
How Gratitude Influences Well-Being
Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning
To date, few online game-based learning studies have focused on developing children’s growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after game-based learning. Participants consisted of 132 fourth and fifth graders. With a pretest-posttest…
Comparisons of creativity performance and learning effects through digital game-based creativity learning between elementary school children in rural and urban areas
BackgroundCreativity is an important ability for problem-solving in both personal life and academic learning. Few creativity studies have investigated the development of children's creativity in disadvantaged rural areas or compared the rural-urban differences through digital game-based creativity learning. Understanding such differences can help provide resources for promoting learning equality in creativity.AimsThis study aimed to compare the r…
Integrating visible thinking and design thinking strategies to improve creativity and growth mindsets
SCAMPER Intervention Enhances Creative Performance by Activating Goal-Directed Association Brain Networks in Constrained Product-Design Tasks
SCAMPER (Substitution, Combination, Adaptation, Modification, Putting to other uses, Elimination, and Rearrangement) is a well-known technique that provides a structured approach to generating creative ideas. However, the underlying neural mechanisms behind its effectiveness remain unexplored. Accordingly, this study investigated changes in neural activation following the learning of SCAMPER using Functional Magnetic Resonance Imaging (fMRI). Thi…
Psychology (5 works) · Social Psychology (5 works) · Creativity (4 works) · Mathematics education (4 works) · Creativity in Education and Neuroscience (3 works) · Education, Achievement, and Giftedness (3 works) · Computer Science (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Pedagogy (2 works)