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Konstantin Wechsler

Biographic Data

ID2772044
NAMEKonstantin Wechsler
GIVEN NAMESKonstantin
FAMILY NAMEWechsler
SIGNATUREWECHSLER K
AFFILIATIONSGerman Sport University Cologne
ORCID0000-0002-1715-2735
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS2
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • Demographics and Health Behavior of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Peter Bickmann et al.•ARTICLE•International Journal of…•2020

    The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass ind…

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

  • Demographics and Health Behavior of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Peter Bickmann et al.•ARTICLE•International Journal of…•2020

    The number of video game and eSports players is steadily rising. Since little is known about their health behavior to date, the present study examines the demographics and health behavior of video game and eSports players. In this cross-sectional study, data on demographics, health status, physical activity, nutrition, sleep, and video game usage were assessed via a web-based survey of n = 1066 players (91.9% male; 22.9 ± 5.9 years; body mass ind…

  • Media Consumption, Stress and Wellbeing of Video Game and eSports Players in Germany

    Open Access•Kevin Rudolf, Markus Soffner et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 41

    The popularity of video gaming and eSports is increasing rapidly. However, most research focuses on the economical features and psychological consequences of gaming and only little is known about the health behavior of the players. Therefore, this study is a follow-up of the eSports Study 2019 and further investigates the health and health behavior of video game and eSports players in Germany. This cross-sectional study, conducted between April a…

Body mass index (2 works) · Computer Science (2 works) · Demography (2 works) · Demography (2 works) · Impact of Technology on Adolescents (2 works) · Medicine (2 works) · Multimedia (2 works) · Physical activity (2 works) · Physical therapy (2 works) · Psychology (2 works)

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