Francesco Ferrise
Biographic Data
| ID | 2772094 |
|---|---|
| NAME | Francesco Ferrise |
| GIVEN NAMES | Francesco |
| FAMILY NAME | Ferrise |
| SIGNATURE | FERRISE F |
| AFFILIATIONS | Politecnico di Milano |
| ORCID | 0000-0001-8951-8807 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2023 |
| H-INDEX | 1 |
Design of a sensor network for the quantitative analysis of sport climbing
We describe the design of a modular sensorized climbing wall for motion analysis in a naturalistic environment. The wall is equipped with force sensors to measure interaction forces between the athlete and the wall, which can be used by experienced instructors, athletes, or therapists, to gain insights into the quality of motion. A specifically designed triaxial load cell is integrated into each hold placement, invisible to the climber, and compa…
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses
Research shows that reduced exposure to natural contexts is associated with an increase in psychophysical disorders. Recent evidence suggests that even a brief experience in natural scenarios can positively affect people's health and well-being. However, natural contexts are not always easily accessible. This study investigates the effects of natural and indoor virtual environments (VREs) on psychophysiological and cognitive responses. Following …
A design methodology for affective Virtual Reality
Designing Awe in Virtual Reality
Awe is a little-studied emotion with a great transformative potential. Therefore, the interest toward the study of awe's underlying mechanisms has been increased. Specifically, researchers have been interested in how to reproduce intense feelings of awe within laboratory conditions. It has been proposed that the use of virtual reality (VR) could be an effective way to induce awe in controlled experimental settings, thanks to its ability of provid…
Design of a sensor network for the quantitative analysis of sport climbing
We describe the design of a modular sensorized climbing wall for motion analysis in a naturalistic environment. The wall is equipped with force sensors to measure interaction forces between the athlete and the wall, which can be used by experienced instructors, athletes, or therapists, to gain insights into the quality of motion. A specifically designed triaxial load cell is integrated into each hold placement, invisible to the climber, and compa…
Designing Awe in Virtual Reality
Awe is a little-studied emotion with a great transformative potential. Therefore, the interest toward the study of awe's underlying mechanisms has been increased. Specifically, researchers have been interested in how to reproduce intense feelings of awe within laboratory conditions. It has been proposed that the use of virtual reality (VR) could be an effective way to induce awe in controlled experimental settings, thanks to its ability of provid…
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses
Research shows that reduced exposure to natural contexts is associated with an increase in psychophysical disorders. Recent evidence suggests that even a brief experience in natural scenarios can positively affect people's health and well-being. However, natural contexts are not always easily accessible. This study investigates the effects of natural and indoor virtual environments (VREs) on psychophysiological and cognitive responses. Following …
A design methodology for affective Virtual Reality
Design of a sensor network for the quantitative analysis of sport climbing
We describe the design of a modular sensorized climbing wall for motion analysis in a naturalistic environment. The wall is equipped with force sensors to measure interaction forces between the athlete and the wall, which can be used by experienced instructors, athletes, or therapists, to gain insights into the quality of motion. A specifically designed triaxial load cell is integrated into each hold placement, invisible to the climber, and compa…
Computer Science (4 works) · Human–computer interaction (3 works) · Psychology (3 works) · Virtual reality (3 works) · Cognitive psychology (2 works) · Social Psychology (2 works) · Virtual Reality Applications and Impacts (2 works) · Advanced Sensor and Energy Harvesting Materials (1 works) · Aesthetic Perception and Analysis (1 works) · Affect (linguistics) (1 works)