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Jennifer Pecoraro

Biographic Data

ID2772429
NAMEJennifer Pecoraro
GIVEN NAMESJennifer
FAMILY NAMEPecoraro
SIGNATUREPECORARO J
VERIFIEDNo
TOTAL WORKS1
TOTAL CITATIONS2
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Clustering Esports Gameplay Consumers via Game Experiences

    Open Access•Wooyoung William Jang, Wooyoung Jang et al.•ARTICLE•Frontiers in Sports and Active…•2021•Cited by: 2•References: 23

    This study focuses on "game experiences" in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware. The purpose of this study is to identify adequate consumer groups through consumer segmentation. Based on the literature review, a matrix of esports gameplay was proposed based on high/low esports gameplay, viewi…

  • Clustering Esports Gameplay Consumers via Game Experiences

    Open Access•Wooyoung William Jang, Wooyoung Jang et al.•ARTICLE•Frontiers in Sports and Active…•2021•Cited by: 2•References: 23

    This study focuses on "game experiences" in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware. The purpose of this study is to identify adequate consumer groups through consumer segmentation. Based on the literature review, a matrix of esports gameplay was proposed based on high/low esports gameplay, viewi…

  • Clustering Esports Gameplay Consumers via Game Experiences

    Open Access•Wooyoung William Jang, Wooyoung Jang et al.•ARTICLE•Frontiers in Sports and Active…•2021•Cited by: 2•References: 23

    This study focuses on "game experiences" in the context of esports gameplay consumption and aims to identify adequate consumer groups based on their esports experience including perceptions of gameplay, watching, and purchasing hardware. The purpose of this study is to identify adequate consumer groups through consumer segmentation. Based on the literature review, a matrix of esports gameplay was proposed based on high/low esports gameplay, viewi…

Advertising (1 works) · Business (1 works) · Cluster analysis (1 works) · Computer Science (1 works) · Context (archaeology (1 works) · Digital Games and Media (1 works) · Digital marketing (1 works) · Digital Marketing and Social Media (1 works) · Educational Games and Gamification (1 works) · Expectancy theory (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae