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Naofumi Suematsu

Biographic Data

ID2773320
NAMENaofumi Suematsu
GIVEN NAMESNaofumi
FAMILY NAMESuematsu
SIGNATURESUEMATSU N
AFFILIATIONSThe University of Osaka
ORCID0000-0002-5431-1723
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS2
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2022
H-INDEX1
  • Spatial Accuracy of Predictive Saccades Determines the Performance of Continuous Visuomotor Action

    Open Access•Chisa Aoyama, Ryoma Goya et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 23

    In a table tennis rally, players perform interceptive actions on a moving ball continuously in a short time, such that the acquisition process of visual information is an important determinant of the performance of the action. However, because it is technically hard to measure gaze movement in a real game, little is known about how gaze behavior is conducted during the continuous visuomotor actions and contributes to the performance. To examine t…

  • Spatial Accuracy of Predictive Saccades Determines the Performance of Continuous Visuomotor Action

    Open Access•Chisa Aoyama, Ryoma Goya et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 23

    In a table tennis rally, players perform interceptive actions on a moving ball continuously in a short time, such that the acquisition process of visual information is an important determinant of the performance of the action. However, because it is technically hard to measure gaze movement in a real game, little is known about how gaze behavior is conducted during the continuous visuomotor actions and contributes to the performance. To examine t…

  • Spatial Accuracy of Predictive Saccades Determines the Performance of Continuous Visuomotor Action

    Open Access•Chisa Aoyama, Ryoma Goya et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 23

    In a table tennis rally, players perform interceptive actions on a moving ball continuously in a short time, such that the acquisition process of visual information is an important determinant of the performance of the action. However, because it is technically hard to measure gaze movement in a real game, little is known about how gaze behavior is conducted during the continuous visuomotor actions and contributes to the performance. To examine t…

Artificial Intelligence (1 work) · Communication (1 work) · Communication (1 work) · Computer Science (1 work) · Computer vision (1 work) · Cursor (databases (1 work) · Eye movement (1 work) · Gaze (1 work) · Kinematics (1 work) · Motor Control and Adaptation (1 work)

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