Naofumi Suematsu
Biographic Data
| ID | 2773320 |
|---|---|
| NAME | Naofumi Suematsu |
| GIVEN NAMES | Naofumi |
| FAMILY NAME | Suematsu |
| SIGNATURE | SUEMATSU N |
| AFFILIATIONS | The University of Osaka |
| ORCID | 0000-0002-5431-1723 |
| VERIFIED | Yes |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 2 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Spatial Accuracy of Predictive Saccades Determines the Performance of Continuous Visuomotor Action
In a table tennis rally, players perform interceptive actions on a moving ball continuously in a short time, such that the acquisition process of visual information is an important determinant of the performance of the action. However, because it is technically hard to measure gaze movement in a real game, little is known about how gaze behavior is conducted during the continuous visuomotor actions and contributes to the performance. To examine t…
Spatial Accuracy of Predictive Saccades Determines the Performance of Continuous Visuomotor Action
In a table tennis rally, players perform interceptive actions on a moving ball continuously in a short time, such that the acquisition process of visual information is an important determinant of the performance of the action. However, because it is technically hard to measure gaze movement in a real game, little is known about how gaze behavior is conducted during the continuous visuomotor actions and contributes to the performance. To examine t…
Spatial Accuracy of Predictive Saccades Determines the Performance of Continuous Visuomotor Action
In a table tennis rally, players perform interceptive actions on a moving ball continuously in a short time, such that the acquisition process of visual information is an important determinant of the performance of the action. However, because it is technically hard to measure gaze movement in a real game, little is known about how gaze behavior is conducted during the continuous visuomotor actions and contributes to the performance. To examine t…
Artificial Intelligence (1 work) · Communication (1 work) · Communication (1 work) · Computer Science (1 work) · Computer vision (1 work) · Cursor (databases (1 work) · Eye movement (1 work) · Gaze (1 work) · Kinematics (1 work) · Motor Control and Adaptation (1 work)