Tine Kleif
Biographic Data
| ID | 2817684 |
|---|---|
| NAME | Tine Kleif |
| GIVEN NAMES | Tine |
| FAMILY NAME | Kleif |
| SIGNATURE | KLEIF T |
| AFFILIATIONS | University of Århus |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 17 |
| AUTHOR COUNT | 1 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2003 |
| H-INDEX | 1 |
"I'm No Athlete [but] I Can Make This Thing Dance!"-Men's Pleasures in Technology
The pleasures experienced by boys and men who work and play closely with technology have important implications for both gender and technology. This article presents empirical evidence on the topic from two studies: one of hobbyist "robot builders" who build machines for the U.K. television program Robot Wars (Kleif), the other of professional software developers working in a large U.S. corporation (Faulkner). In spite of the obvious differences …
"I'm No Athlete [but] I Can Make This Thing Dance!"-Men's Pleasures in Technology
The pleasures experienced by boys and men who work and play closely with technology have important implications for both gender and technology. This article presents empirical evidence on the topic from two studies: one of hobbyist "robot builders" who build machines for the U.K. television program Robot Wars (Kleif), the other of professional software developers working in a large U.S. corporation (Faulkner). In spite of the obvious differences …
"I'm No Athlete [but] I Can Make This Thing Dance!"-Men's Pleasures in Technology
The pleasures experienced by boys and men who work and play closely with technology have important implications for both gender and technology. This article presents empirical evidence on the topic from two studies: one of hobbyist "robot builders" who build machines for the U.K. television program Robot Wars (Kleif), the other of professional software developers working in a large U.S. corporation (Faulkner). In spite of the obvious differences …
Art (1 works) · Certainty (1 works) · Corporation (1 works) · Dance (1 works) · Digital Games and Media (1 works) · Empirical research (1 works) · Epistemology (1 works) · Gender, Feminism, and Media (1 works) · Impact of Technology on Adolescents (1 works) · Law (1 works)