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José Antonio González-Calero

Biographic Data

ID2824438
NAMEJosé Antonio González-Calero
GIVEN NAMESJosé Antonio
FAMILY NAMEGonzález-Calero
SIGNATUREGONZÁLEZ-CALERO J A
AFFILIATIONSUniversity of Castilla-La Mancha
ORCID0000-0003-0842-8151
VERIFIEDYes
TOTAL WORKS20
TOTAL CITATIONS7
AUTHOR COUNT20
EDITOR COUNT0
FIRST PUBLICATION YEAR2019
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Competencia digital y transición a Secundaria

    Open Access•Andrea Bueno Baquero, María Del Carmen Sánchez Pérez et al.•ARTICLE•Alteridad•2026

    Technology plays a key role in the educational transition from primary to secondary school. This longitudinal study analyses the evolution of students' digital competence during this period. A mixed methodological design was followed in three phases: diagnosis and intervention in sixth grade of primary education (pre- and post-intervention application of a questionnaire to assess students' digital competence) and follow-up of students in their tr…

  • Is gamification always productive? A study of the effectiveness of Bebras cards in promoting primary students’ computational thinking skills

    Open Access•Belén Ramírez de Arellano Falcón, Javier del Olmo‐Muñoz et al.•ARTICLE•Asia Pacific Education Review•2025

  • Boosting Digital Competence

    Open Access•Andrea Bueno Baquero, Javier del Olmo‐Muñoz et al.•ARTICLE•TechTrends•2025•References: 3

    The present study analyses the effect of an educational program on the digital competence (DC) level of 126 sixth-grade students from three schools in a mid-sized urban area of Spain, based on the DigComp framework, which defines five areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem solving. A validated questionnaire was applied to analyse the students’ DC level before and after …

  • Prior proficiency level matters

    Open Access•Rocío Mínguez‐Pardo, Javier del Olmo‐Muñoz et al.•ARTICLE•Journal of Computer Assisted…•2024

  • Training future primary teachers in historical thinking through error-based learning and learning analytics

    Open Access•Sergio Tirado‐Olivares, Roberto C Gutierrez et al.•ARTICLE•Humanities and Social Sciences…•2023

    Current pedagogical trends move towards the implementation of active methodologies; however, little research has been conducted in the field of history teaching. Purely memorised learning no longer has a place in today’s age of information and technology. Simulating the role of historians in the classroom, what is known as promoting historical thinking, makes more sense. Thus, training teachers on how to develop historical thinking by active meth…

  • Uso de entornos de realidad virtual para la enseñanza de la Historia en educación primaria

    Open Access•Mónica Córcoles-Charcos, Sergio Tirado‐Olivares et al.•ARTICLE•Education in the Knowledge…•2023

    La tecnología ha producido una gran revolución en múltiples aspectos de la sociedad, siendo uno de ellos el ámbito educativo. Una de las nuevas tendencias metodológicas gracias a estas tecnologías se centra en la integración de la realidad virtual (RV) dentro del aula. Entre sus ventajas, destaca la capacidad de adentrar al alumnado en un mundo tridimensional donde es el protagonista del proceso de enseñanza-aprendizaje. Sin embargo, el uso de la…

  • Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners

    Open Access•Javier del Olmo‐Muñoz, Andrea Bueno Baquero et al.•ARTICLE•Education Sciences•2023

    The integration of computational thinking (CT) in mathematics education is increasingly important due to its intersections with mathematical thinking and its role in the 21st century. Recent years have seen a growing interest in the use of innovative tools to enhance mathematics education, including the exploration of gamification techniques to improve student engagement. While previous research suggests that the inclusion of CT activities at an …

  • Is Reality in Conflict with Perception? The Impact of Technology-Enhanced Active Learning and Formative Assessment on the Formation of Pre-Service Teachers in the Social Sciences

    Open Access•Sergio Tirado‐Olivares, Roberto C Gutierrez et al.•ARTICLE•Education Sciences•2023

    Active learning environments mediated by technologies in which learners assume ownership of their learning and receive daily feedback are gaining in popularity. Nevertheless, variables such as pre-service teachers’ learning gains and their perception towards these educational approaches have been little studied in the field of social science teaching. This quantitative study analyses to what extent (if any) an active methodology such as inquiry-b…

  • The effect of after-school extracurricular robotic classes on elementary students’ computational thinking

    José Miguel Merino-Armero, José Antonio González-Calero et al.•ARTICLE•Interactive Learning Environments•2023

    In modern society technology is widely used and, with the digitization of many services, this is an upward trend. Therefore, computational thinking (CT) is an increasingly important concept; an aspect that is being reflected on educational policies and the extracurricular offer of different countries. This study aims to look at the efficacy of private after-school extracurricular robotics activities, controlling fluid intelligence (Gf), a determi…

  • Scratch and unity design in elementary education

    Open Access•José-Manuel Sáez-López, José Antonio González-Calero et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Building personalised homework from a learning analytics based formative assessment

    Open Access•José Antonio Rodríguez‐Martínez, José Antonio González-Calero et al.•ARTICLE•British Journal of Educational…•2023

    This study analyses the potential of a learning analytics (LA) based formative assessment to construct personalised teaching sequences in Mathematics for 5th‐grade primary school students. A total of 127 students from Spanish public schools participated in the study. The quasi‐experimental study was conducted over the course of six sessions, in which both control and experimental groups participated in a teaching sequence based on mathematical pr…

  • Effects of virtual reality on learning outcomes in K-6 education

    Open Access•Rafael Villena-Taranilla, Sergio Tirado‐Olivares et al.•ARTICLE•Educational Research Review•2022

  • Computational thinking in K-12 education. An insight through meta-analysis

    José Miguel Merino-Armero, José Antonio González-Calero et al.•ARTICLE•Journal of Research on Technology…•2022

    The interest in computational thinking development at pre-university education stage is increasing. In this study, a meta-analysis was conducted to address two main objectives: (a) to analyze the effectiveness of empirical interventions in K-12 education for the development of Computational Thinking (CT); and (b) to identify and evaluate the variables that influences the effectiveness of the interventions. The analysis was especially focused on t…

  • Using intra‐task flexibility on an intelligent tutoring system to promote arithmetic problem‐solving proficiency

    Open Access•Javier del Olmo‐Muñoz, José Antonio González-Calero et al.•ARTICLE•British Journal of Educational…•2022

    Problem solving is often regarded as one of the most essential cognitive functions in our daily lives, and, for that reason, educational theorists have long stressed the need for its development. As cognitive flexibility is a fundamental characteristic necessary throughout the problem‐solving process, the purpose of this study is to analyse students' problem‐solving performance after following intra‐task flexibility‐based training mediated by an …

  • Active learning in history teaching in higher education

    Open Access•Sergio Tirado‐Olivares, Sergio Tirado-Olivares et al.•ARTICLE•Australasian Journal of…•2021

    Information and communication technology has produced changes in the demands of modern-day society (e.g., most jobs will require advanced digital skills in the short term). In addition, nowadays, new active methodologies using emerging technologies are being put into practice. However, little research has been conducted with pre-service teachers, particularly in the teaching of history. This quantitative study analysed the impact of the implement…

  • Gamificando la Evaluación

    Open Access•Sergio Tirado‐Olivares, José Antonio González-Calero et al.•ARTICLE•REICE Revista Iberoamericana…•2021•Cited by: 3•References: 2

    En la actualidad, es cada vez más habitual la incorporación de acciones educativas de carácter lúdico a los procesos de aprendizaje, entre los que destaca especialmente la gamificación. A pesar de ello, con frecuencia en estos proyectos no se presta la suficiente atención a la evaluación del aprendizaje producido durante el propio proceso de enseñanza; recurriéndose normalmente a sistemas de evaluación sumativos, como son, por ejemplo, los tradic…

  • Towards a coordinated vision of ICT in education

    Open Access•María del Carmen Ramírez-Rueda, Roberto C Gutierrez et al.•ARTICLE•Teaching and Teacher Education•2021•References: 2

  • Augmented Reality in Higher Education

    Open Access•José-Manuel Sáez-López, José Manuel Sáez-López et al.•ARTICLE•Education Sciences•2020

    One of the emerging technologies that have sparked greater interest in pedagogical contexts is augmented reality. This paper aims to assess the impact, practices and attitudes that are generated from augmented reality in the initial training of future teachers, and the presence of these practices in a university training context. The study was carried out with 87 trainee primary teachers. Information was obtained by applying the Wilcoxon test. Th…

  • Computational thinking through unplugged activities in early years of Primary Education

    Open Access•Javier del Olmo‐Muñoz, Javier del Olmo-Muñoz et al.•ARTICLE•Computers & Education•2020

  • Análisis de la autopercepción sobre el nivel de competencia digital docente en la formación inicial de maestros/as

    Open Access•Virginia Girón Escudero, Roberto C Gutierrez et al.•ARTICLE•Revista Electrónica Interuniversita…•2019•Cited by: 4

    La competencia digital en la formación inicial docente es esencial en la actualidad ya que los estudiantes de enseñanza básica están en frecuente contacto con las nuevas tecnologías. Por tanto, sería conveniente que los futuros docentes acabasen el grado con una competencia digital óptima. Los objetivos de este estudio se centran en analizar el grado de competencia digital docente en el alumnado de Grado de Educación Infantil y Primaria mediante …

  • Análisis de la autopercepción sobre el nivel de competencia digital docente en la formación inicial de maestros/as

    Open Access•Virginia Girón Escudero, Roberto C Gutierrez et al.•ARTICLE•Revista Electrónica Interuniversita…•2019•Cited by: 4

    La competencia digital en la formación inicial docente es esencial en la actualidad ya que los estudiantes de enseñanza básica están en frecuente contacto con las nuevas tecnologías. Por tanto, sería conveniente que los futuros docentes acabasen el grado con una competencia digital óptima. Los objetivos de este estudio se centran en analizar el grado de competencia digital docente en el alumnado de Grado de Educación Infantil y Primaria mediante …

  • Gamificando la Evaluación

    Open Access•Sergio Tirado‐Olivares, José Antonio González-Calero et al.•ARTICLE•REICE Revista Iberoamericana…•2021•Cited by: 3•References: 2

    En la actualidad, es cada vez más habitual la incorporación de acciones educativas de carácter lúdico a los procesos de aprendizaje, entre los que destaca especialmente la gamificación. A pesar de ello, con frecuencia en estos proyectos no se presta la suficiente atención a la evaluación del aprendizaje producido durante el propio proceso de enseñanza; recurriéndose normalmente a sistemas de evaluación sumativos, como son, por ejemplo, los tradic…

  • Análisis de la autopercepción sobre el nivel de competencia digital docente en la formación inicial de maestros/as

    Open Access•Virginia Girón Escudero, Roberto C Gutierrez et al.•ARTICLE•Revista Electrónica Interuniversita…•2019•Cited by: 4

    La competencia digital en la formación inicial docente es esencial en la actualidad ya que los estudiantes de enseñanza básica están en frecuente contacto con las nuevas tecnologías. Por tanto, sería conveniente que los futuros docentes acabasen el grado con una competencia digital óptima. Los objetivos de este estudio se centran en analizar el grado de competencia digital docente en el alumnado de Grado de Educación Infantil y Primaria mediante …

  • Augmented Reality in Higher Education

    Open Access•José-Manuel Sáez-López, José Manuel Sáez-López et al.•ARTICLE•Education Sciences•2020

    One of the emerging technologies that have sparked greater interest in pedagogical contexts is augmented reality. This paper aims to assess the impact, practices and attitudes that are generated from augmented reality in the initial training of future teachers, and the presence of these practices in a university training context. The study was carried out with 87 trainee primary teachers. Information was obtained by applying the Wilcoxon test. Th…

  • Computational thinking through unplugged activities in early years of Primary Education

    Open Access•Javier del Olmo‐Muñoz, Javier del Olmo-Muñoz et al.•ARTICLE•Computers & Education•2020

  • Active learning in history teaching in higher education

    Open Access•Sergio Tirado‐Olivares, Sergio Tirado-Olivares et al.•ARTICLE•Australasian Journal of…•2021

    Information and communication technology has produced changes in the demands of modern-day society (e.g., most jobs will require advanced digital skills in the short term). In addition, nowadays, new active methodologies using emerging technologies are being put into practice. However, little research has been conducted with pre-service teachers, particularly in the teaching of history. This quantitative study analysed the impact of the implement…

  • Gamificando la Evaluación

    Open Access•Sergio Tirado‐Olivares, José Antonio González-Calero et al.•ARTICLE•REICE Revista Iberoamericana…•2021•Cited by: 3•References: 2

    En la actualidad, es cada vez más habitual la incorporación de acciones educativas de carácter lúdico a los procesos de aprendizaje, entre los que destaca especialmente la gamificación. A pesar de ello, con frecuencia en estos proyectos no se presta la suficiente atención a la evaluación del aprendizaje producido durante el propio proceso de enseñanza; recurriéndose normalmente a sistemas de evaluación sumativos, como son, por ejemplo, los tradic…

  • Towards a coordinated vision of ICT in education

    Open Access•María del Carmen Ramírez-Rueda, Roberto C Gutierrez et al.•ARTICLE•Teaching and Teacher Education•2021•References: 2

  • Effects of virtual reality on learning outcomes in K-6 education

    Open Access•Rafael Villena-Taranilla, Sergio Tirado‐Olivares et al.•ARTICLE•Educational Research Review•2022

  • Computational thinking in K-12 education. An insight through meta-analysis

    José Miguel Merino-Armero, José Antonio González-Calero et al.•ARTICLE•Journal of Research on Technology…•2022

    The interest in computational thinking development at pre-university education stage is increasing. In this study, a meta-analysis was conducted to address two main objectives: (a) to analyze the effectiveness of empirical interventions in K-12 education for the development of Computational Thinking (CT); and (b) to identify and evaluate the variables that influences the effectiveness of the interventions. The analysis was especially focused on t…

  • Using intra‐task flexibility on an intelligent tutoring system to promote arithmetic problem‐solving proficiency

    Open Access•Javier del Olmo‐Muñoz, José Antonio González-Calero et al.•ARTICLE•British Journal of Educational…•2022

    Problem solving is often regarded as one of the most essential cognitive functions in our daily lives, and, for that reason, educational theorists have long stressed the need for its development. As cognitive flexibility is a fundamental characteristic necessary throughout the problem‐solving process, the purpose of this study is to analyse students' problem‐solving performance after following intra‐task flexibility‐based training mediated by an …

  • Training future primary teachers in historical thinking through error-based learning and learning analytics

    Open Access•Sergio Tirado‐Olivares, Roberto C Gutierrez et al.•ARTICLE•Humanities and Social Sciences…•2023

    Current pedagogical trends move towards the implementation of active methodologies; however, little research has been conducted in the field of history teaching. Purely memorised learning no longer has a place in today’s age of information and technology. Simulating the role of historians in the classroom, what is known as promoting historical thinking, makes more sense. Thus, training teachers on how to develop historical thinking by active meth…

  • Uso de entornos de realidad virtual para la enseñanza de la Historia en educación primaria

    Open Access•Mónica Córcoles-Charcos, Sergio Tirado‐Olivares et al.•ARTICLE•Education in the Knowledge…•2023

    La tecnología ha producido una gran revolución en múltiples aspectos de la sociedad, siendo uno de ellos el ámbito educativo. Una de las nuevas tendencias metodológicas gracias a estas tecnologías se centra en la integración de la realidad virtual (RV) dentro del aula. Entre sus ventajas, destaca la capacidad de adentrar al alumnado en un mundo tridimensional donde es el protagonista del proceso de enseñanza-aprendizaje. Sin embargo, el uso de la…

  • Exploring Gamification Approaches for Enhancing Computational Thinking in Young Learners

    Open Access•Javier del Olmo‐Muñoz, Andrea Bueno Baquero et al.•ARTICLE•Education Sciences•2023

    The integration of computational thinking (CT) in mathematics education is increasingly important due to its intersections with mathematical thinking and its role in the 21st century. Recent years have seen a growing interest in the use of innovative tools to enhance mathematics education, including the exploration of gamification techniques to improve student engagement. While previous research suggests that the inclusion of CT activities at an …

  • Is Reality in Conflict with Perception? The Impact of Technology-Enhanced Active Learning and Formative Assessment on the Formation of Pre-Service Teachers in the Social Sciences

    Open Access•Sergio Tirado‐Olivares, Roberto C Gutierrez et al.•ARTICLE•Education Sciences•2023

    Active learning environments mediated by technologies in which learners assume ownership of their learning and receive daily feedback are gaining in popularity. Nevertheless, variables such as pre-service teachers’ learning gains and their perception towards these educational approaches have been little studied in the field of social science teaching. This quantitative study analyses to what extent (if any) an active methodology such as inquiry-b…

  • The effect of after-school extracurricular robotic classes on elementary students’ computational thinking

    José Miguel Merino-Armero, José Antonio González-Calero et al.•ARTICLE•Interactive Learning Environments•2023

    In modern society technology is widely used and, with the digitization of many services, this is an upward trend. Therefore, computational thinking (CT) is an increasingly important concept; an aspect that is being reflected on educational policies and the extracurricular offer of different countries. This study aims to look at the efficacy of private after-school extracurricular robotics activities, controlling fluid intelligence (Gf), a determi…

  • Scratch and unity design in elementary education

    Open Access•José-Manuel Sáez-López, José Antonio González-Calero et al.•ARTICLE•Journal of Computer Assisted…•2023

  • Building personalised homework from a learning analytics based formative assessment

    Open Access•José Antonio Rodríguez‐Martínez, José Antonio González-Calero et al.•ARTICLE•British Journal of Educational…•2023

    This study analyses the potential of a learning analytics (LA) based formative assessment to construct personalised teaching sequences in Mathematics for 5th‐grade primary school students. A total of 127 students from Spanish public schools participated in the study. The quasi‐experimental study was conducted over the course of six sessions, in which both control and experimental groups participated in a teaching sequence based on mathematical pr…

  • Prior proficiency level matters

    Open Access•Rocío Mínguez‐Pardo, Javier del Olmo‐Muñoz et al.•ARTICLE•Journal of Computer Assisted…•2024

  • Is gamification always productive? A study of the effectiveness of Bebras cards in promoting primary students’ computational thinking skills

    Open Access•Belén Ramírez de Arellano Falcón, Javier del Olmo‐Muñoz et al.•ARTICLE•Asia Pacific Education Review•2025

  • Boosting Digital Competence

    Open Access•Andrea Bueno Baquero, Javier del Olmo‐Muñoz et al.•ARTICLE•TechTrends•2025•References: 3

    The present study analyses the effect of an educational program on the digital competence (DC) level of 126 sixth-grade students from three schools in a mid-sized urban area of Spain, based on the DigComp framework, which defines five areas: information and data literacy, communication and collaboration, digital content creation, safety, and problem solving. A validated questionnaire was applied to analyse the students’ DC level before and after …

  • Competencia digital y transición a Secundaria

    Open Access•Andrea Bueno Baquero, María Del Carmen Sánchez Pérez et al.•ARTICLE•Alteridad•2026

    Technology plays a key role in the educational transition from primary to secondary school. This longitudinal study analyses the evolution of students' digital competence during this period. A mixed methodological design was followed in three phases: diagnosis and intervention in sixth grade of primary education (pre- and post-intervention application of a questionnaire to assess students' digital competence) and follow-up of students in their tr…

Psychology (16 works) · Computer Science (15 works) · Mathematics education (15 works) · Pedagogy (11 works) · Educational Games and Gamification (7 works) · Social Psychology (7 works) · Teaching and Learning Programming (6 works) · Computational Thinking (5 works) · Mathematics (5 works) · Digital literacy in education (4 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae