M Nitsche
Biographic Data
| ID | 28452 |
|---|---|
| NAME | M Nitsche |
| GIVEN NAMES | M |
| FAMILY NAME | Nitsche |
| SIGNATURE | NITSCHE M |
| AFFILIATIONS | Georgia Institute of Technology |
| ORCID | 0000-0002-5885-8697 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2012 |
| H-INDEX | 0 |
Rediscovering the City with UrbanRemix
UrbanRemix is a collaborative and locative sound project. Participants record geo-tagged sounds on their mobile devices, explore and remix them through a web-based interface, and share them with professional DJs for live performances. This article discusses the background and goals of the project, its design and implementation, and its realization at several workshops and public events
A Look Back at Machinima’s Potential
The author examines the quintessence of machinima, suggesting that the main difference between machinima and any other CGI technique lies in the playable real-time image that informs it. The implication is that machinima’s artistic, cultural, and even commercial future is rooted in this specific flexibility of the image as it opens up a new opportunity for the development of a procedural media format in visual culture and in the history of the mo…
Video Game Spaces
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport throug…
Narrative expressive space
article Share on Narrative expressive space Authors: Michael Nitsche Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKView Profile , Stanislav Roudavski Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKView Profile , François Penz Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKView Profile , Maureen Thomas Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKVie…
No prominent works on this page.
Narrative expressive space
article Share on Narrative expressive space Authors: Michael Nitsche Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKView Profile , Stanislav Roudavski Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKView Profile , François Penz Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKView Profile , Maureen Thomas Cambridge University, Cambridge, UK Cambridge University, Cambridge, UKVie…
Video Game Spaces
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport throug…
A Look Back at Machinima’s Potential
The author examines the quintessence of machinima, suggesting that the main difference between machinima and any other CGI technique lies in the playable real-time image that informs it. The implication is that machinima’s artistic, cultural, and even commercial future is rooted in this specific flexibility of the image as it opens up a new opportunity for the development of a procedural media format in visual culture and in the history of the mo…
Rediscovering the City with UrbanRemix
UrbanRemix is a collaborative and locative sound project. Participants record geo-tagged sounds on their mobile devices, explore and remix them through a web-based interface, and share them with professional DJs for live performances. This article discusses the background and goals of the project, its design and implementation, and its realization at several workshops and public events
Computer Science (4 works) · Art (3 works) · Multimedia (3 works) · Aesthetics (2 works) · Artificial Intelligence in Games (2 works) · Digital Games and Media (2 works) · Literature (2 works) · Media studies (2 works) · Narrative (2 works) · Sociology (2 works)