Alim Al Ayub Ahmed
Biographic Data
| ID | 3049093 |
|---|---|
| NAME | Alim Al Ayub Ahmed |
| GIVEN NAMES | Alim Al Ayub |
| FAMILY NAME | Ahmed |
| SIGNATURE | AHMED A A A |
| AFFILIATIONS | Jiujiang University |
| ORCID | 0000-0003-4836-5423 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 9 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Investigating the relationship between religious lifestyle and social health among Muslim teachers
Lifestyles are evidence for the influence of systems, cultures and civilisations within various societies. In view of that, all systems of thought aim to maintain certain ways of living in citizens to implement their ideals. Furthermore, if societies do not accept the lifestyles introduced by such systems, their intellectual foundations and values are rejected. In this regard, the Islamic lifestyle does not imply giving up all pleasures and bless…
Stimulating the Professional and Personal Self-Development of Future Teachers in the Context of Value-Semantic Orientation
The actualization of value-based approaches to vocational education is determined by the presence of several contradictions, among which it is necessary to name the following: the need for educational practice in more productive means; the implementation of a humanistic educational paradigm and the unpreparedness of teachers to use them; the need for teachers with formed attitudes towards value attitudes towards themselves, their professional act…
Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied. In this study, 58 Iranian intermediate EFL participants were selected and divided into two groups: control and experimental. Then, the questionnaires of the Foreign Language Classroom Anxiety Scale (FLCAS) and Motivation Test Battery (AMTB) were adm…
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Incorporating games into learning a foreign language is an effective strategy that can lower students’ stress and improve their learning. Thus, this study tried to examine the impacts of Kahoot as a game-based learning tool on Iranian EFL learners’ vocabulary recall and retention. To this end, 50 Iranian intermediate learners were chosen for the participants of the study. After that, the participants were randomly assigned to two equal groups, on…
The Comparative Effect of Online Instruction, Flipped Instruction, and Traditional Instruction on Developing Iranian EFL Learners’ Vocabulary Knowledge
During the COVID-19 pandemic, using online and flipped instruction is the best alternative for traditional instruction. Therefore, this study compared the effects of three instructions, including online, flipped, and traditional, on improving Iranian EFL learners’ vocabulary knowledge. To do so, 90 Iranian intermediate EFL learners were selected among 119 students as the participants of this study. The target participants were randomly divided in…
Courage
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge
Regarding the attractiveness of educational games for EFL learners, the present research intended to investigate the effects of gamification on improving Iranian EFL learners' idiomatic knowledge. In addition, the current research examined the attitudes of Iranian EFL learners towards using gamification in English learning in the Iranian EFL context. Firstly, to carry out this research, the researchers administered the Oxford Quick Placement Test…
Mall and EFL Learners' Speaking
Regarding the importance of using MALL in learning English, this study aimed to investigate the effects of Duolingo and WhatsApp applications on developing the speaking accuracy and fluency of Iranian EFL learners. To fulfill this objective, three groups of Iranian intermediate EFL learners were selected as the participants of this research. After that, all groups took the speaking pretest and then received the treatment. One group was taught ten…
Comparing the Effectiveness of Massive Open Online Course (Mooc) and Flipped Instruction on EFL Learners' Reading Comprehension
This study investigated the effects of massive open online course (MOOC) and flipped instruction on enhancing Iranian EFL learners' reading comprehension. For that purpose, the Oxford Quick Placement Test (OQPT) was given to 123 Iranian EFL students, 90 of whom were chosen and separated into different experimental groups (EGs)-MOOC (n = 30) and flipped (n = 30)-and a control group (CG) (n = 30). As a pretest, all chosen groups were given a readin…
Comparing the Effectiveness of Massive Open Online Course (Mooc) and Flipped Instruction on EFL Learners' Reading Comprehension
This study investigated the effects of massive open online course (MOOC) and flipped instruction on enhancing Iranian EFL learners' reading comprehension. For that purpose, the Oxford Quick Placement Test (OQPT) was given to 123 Iranian EFL students, 90 of whom were chosen and separated into different experimental groups (EGs)-MOOC (n = 30) and flipped (n = 30)-and a control group (CG) (n = 30). As a pretest, all chosen groups were given a readin…
Mall and EFL Learners' Speaking
Regarding the importance of using MALL in learning English, this study aimed to investigate the effects of Duolingo and WhatsApp applications on developing the speaking accuracy and fluency of Iranian EFL learners. To fulfill this objective, three groups of Iranian intermediate EFL learners were selected as the participants of this research. After that, all groups took the speaking pretest and then received the treatment. One group was taught ten…
Investigating the relationship between religious lifestyle and social health among Muslim teachers
Lifestyles are evidence for the influence of systems, cultures and civilisations within various societies. In view of that, all systems of thought aim to maintain certain ways of living in citizens to implement their ideals. Furthermore, if societies do not accept the lifestyles introduced by such systems, their intellectual foundations and values are rejected. In this regard, the Islamic lifestyle does not imply giving up all pleasures and bless…
Stimulating the Professional and Personal Self-Development of Future Teachers in the Context of Value-Semantic Orientation
The actualization of value-based approaches to vocational education is determined by the presence of several contradictions, among which it is necessary to name the following: the need for educational practice in more productive means; the implementation of a humanistic educational paradigm and the unpreparedness of teachers to use them; the need for teachers with formed attitudes towards value attitudes towards themselves, their professional act…
Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied. In this study, 58 Iranian intermediate EFL participants were selected and divided into two groups: control and experimental. Then, the questionnaires of the Foreign Language Classroom Anxiety Scale (FLCAS) and Motivation Test Battery (AMTB) were adm…
An Empirical Study on the Effects of Using Kahoot as a Game-Based Learning Tool on EFL Learners’ Vocabulary Recall and Retention
Incorporating games into learning a foreign language is an effective strategy that can lower students’ stress and improve their learning. Thus, this study tried to examine the impacts of Kahoot as a game-based learning tool on Iranian EFL learners’ vocabulary recall and retention. To this end, 50 Iranian intermediate learners were chosen for the participants of the study. After that, the participants were randomly assigned to two equal groups, on…
The Comparative Effect of Online Instruction, Flipped Instruction, and Traditional Instruction on Developing Iranian EFL Learners’ Vocabulary Knowledge
During the COVID-19 pandemic, using online and flipped instruction is the best alternative for traditional instruction. Therefore, this study compared the effects of three instructions, including online, flipped, and traditional, on improving Iranian EFL learners’ vocabulary knowledge. To do so, 90 Iranian intermediate EFL learners were selected among 119 students as the participants of this study. The target participants were randomly divided in…
Courage
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge
Regarding the attractiveness of educational games for EFL learners, the present research intended to investigate the effects of gamification on improving Iranian EFL learners' idiomatic knowledge. In addition, the current research examined the attitudes of Iranian EFL learners towards using gamification in English learning in the Iranian EFL context. Firstly, to carry out this research, the researchers administered the Oxford Quick Placement Test…
Mall and EFL Learners' Speaking
Regarding the importance of using MALL in learning English, this study aimed to investigate the effects of Duolingo and WhatsApp applications on developing the speaking accuracy and fluency of Iranian EFL learners. To fulfill this objective, three groups of Iranian intermediate EFL learners were selected as the participants of this research. After that, all groups took the speaking pretest and then received the treatment. One group was taught ten…
Comparing the Effectiveness of Massive Open Online Course (Mooc) and Flipped Instruction on EFL Learners' Reading Comprehension
This study investigated the effects of massive open online course (MOOC) and flipped instruction on enhancing Iranian EFL learners' reading comprehension. For that purpose, the Oxford Quick Placement Test (OQPT) was given to 123 Iranian EFL students, 90 of whom were chosen and separated into different experimental groups (EGs)-MOOC (n = 30) and flipped (n = 30)-and a control group (CG) (n = 30). As a pretest, all chosen groups were given a readin…
Psychology (9 works) · Mathematics education (7 works) · Computer Science (5 works) · Linguistics (4 works) · Educational Games and Gamification (3 works) · Innovative Teaching Methods (3 works) · Pedagogy (3 works) · Test (biology (3 works) · Vocabulary (3 works) · Vocabulary Learning (3 works)