Prathamesh Churi
Biographic Data
| ID | 3052315 |
|---|---|
| NAME | Prathamesh Churi |
| GIVEN NAMES | Prathamesh |
| FAMILY NAME | Churi |
| SIGNATURE | CHURI P |
| AFFILIATIONS | Narsee Monjee Institute of Management Studies |
| ORCID | 0000-0002-1732-1703 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning
This research has been experimented on our previous literature review. Technological advancement has prevailed in the modern era from the 20th century. Artificial intelligence and virtual worlds have been created for rapid technological development. This paper is aimed at exploring the effect of virtual reality as a pedagogical tool for enhancing experiential learning among undergraduate students. Considering this, it was a mixed-methods study fo…
Impact of Flipped Classroom Approach on Students' Learning in Post-Pandemic
This research focuses on the increasing dependency on flipped classrooms with the merger of distance teaching and learning instead of face-to-face classrooms during the pandemic, which impacted student's performance and learning post-pandemic. The primary purpose of this research study was to identify support, motivation, participation, collaboration, assessment, and feedback gained through the use of flipped classrooms with the merger of distanc…
Techno-Pedagogical Skills for 21st Century Digital Classrooms
Techno-pedagogical ability is a way and reasonable value education available to everyone. Indeed, although in the past it has been found that there are many benefits to using innovation in the classroom environment, there are still obstacles or experiences related to the use of innovation. The literature review was utilized to gather and choose the papers for this research. This article investigates the techno-pedagogical skills requirements of t…
Students’ Satisfaction towards E-Assessment for Academic Achievement in ESL at Public Schools and Colleges
The core aim of this research study is to assess, analyze, and evaluate students’ perception of traditional and electronic assessment, which may affect their academic performance. This research study focuses on students’ perceptions about English as a second language in the context of formal assessment and electronic assessment, which is taken as a problem of this study, i.e., students’ perception of traditional and electronic assessment. This st…
Virtual Reality as Pedagogical Tool to Enhance Experiential Learning
Since half of the century, technology has dominated the modern era. The rapid advancement of technology has reached generating artificial intelligence and artificial realities. So, virtual reality is an emerging technology and is applicable in education as well. Virtual reality is a computer-generated simulation, where people can interact within an artificial environment. Moreover, in an educational setting, such an environment provides students …
Impact of Flipped Classroom Approach on Students' Learning in Post-Pandemic
This research focuses on the increasing dependency on flipped classrooms with the merger of distance teaching and learning instead of face-to-face classrooms during the pandemic, which impacted student's performance and learning post-pandemic. The primary purpose of this research study was to identify support, motivation, participation, collaboration, assessment, and feedback gained through the use of flipped classrooms with the merger of distanc…
Techno-Pedagogical Skills for 21st Century Digital Classrooms
Techno-pedagogical ability is a way and reasonable value education available to everyone. Indeed, although in the past it has been found that there are many benefits to using innovation in the classroom environment, there are still obstacles or experiences related to the use of innovation. The literature review was utilized to gather and choose the papers for this research. This article investigates the techno-pedagogical skills requirements of t…
Students’ Satisfaction towards E-Assessment for Academic Achievement in ESL at Public Schools and Colleges
The core aim of this research study is to assess, analyze, and evaluate students’ perception of traditional and electronic assessment, which may affect their academic performance. This research study focuses on students’ perceptions about English as a second language in the context of formal assessment and electronic assessment, which is taken as a problem of this study, i.e., students’ perception of traditional and electronic assessment. This st…
Virtual Reality as Pedagogical Tool to Enhance Experiential Learning
Since half of the century, technology has dominated the modern era. The rapid advancement of technology has reached generating artificial intelligence and artificial realities. So, virtual reality is an emerging technology and is applicable in education as well. Virtual reality is a computer-generated simulation, where people can interact within an artificial environment. Moreover, in an educational setting, such an environment provides students …
Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning
This research has been experimented on our previous literature review. Technological advancement has prevailed in the modern era from the 20th century. Artificial intelligence and virtual worlds have been created for rapid technological development. This paper is aimed at exploring the effect of virtual reality as a pedagogical tool for enhancing experiential learning among undergraduate students. Considering this, it was a mixed-methods study fo…
Impact of Flipped Classroom Approach on Students' Learning in Post-Pandemic
This research focuses on the increasing dependency on flipped classrooms with the merger of distance teaching and learning instead of face-to-face classrooms during the pandemic, which impacted student's performance and learning post-pandemic. The primary purpose of this research study was to identify support, motivation, participation, collaboration, assessment, and feedback gained through the use of flipped classrooms with the merger of distanc…
Mathematics education (5 works) · Psychology (5 works) · Computer Science (4 works) · Mathematics (3 works) · Statistics (3 works) · Data collection (2 works) · Educational Games and Gamification (2 works) · Educational technology (2 works) · Experiential learning (2 works) · Human–computer interaction (2 works)