Ali Rohi
Biographic Data
| ID | 3053179 |
|---|---|
| NAME | Ali Rohi |
| GIVEN NAMES | Ali |
| FAMILY NAME | Rohi |
| SIGNATURE | ROHI A |
| ORCID | 0000-0003-0494-9005 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge
Regarding the attractiveness of educational games for EFL learners, the present research intended to investigate the effects of gamification on improving Iranian EFL learners' idiomatic knowledge. In addition, the current research examined the attitudes of Iranian EFL learners towards using gamification in English learning in the Iranian EFL context. Firstly, to carry out this research, the researchers administered the Oxford Quick Placement Test…
Mall and EFL Learners' Speaking
Regarding the importance of using MALL in learning English, this study aimed to investigate the effects of Duolingo and WhatsApp applications on developing the speaking accuracy and fluency of Iranian EFL learners. To fulfill this objective, three groups of Iranian intermediate EFL learners were selected as the participants of this research. After that, all groups took the speaking pretest and then received the treatment. One group was taught ten…
Mall and EFL Learners' Speaking
Regarding the importance of using MALL in learning English, this study aimed to investigate the effects of Duolingo and WhatsApp applications on developing the speaking accuracy and fluency of Iranian EFL learners. To fulfill this objective, three groups of Iranian intermediate EFL learners were selected as the participants of this research. After that, all groups took the speaking pretest and then received the treatment. One group was taught ten…
Assessing the Effects of Gamification on Developing EFL Learners' Idiomatic Knowledge
Regarding the attractiveness of educational games for EFL learners, the present research intended to investigate the effects of gamification on improving Iranian EFL learners' idiomatic knowledge. In addition, the current research examined the attitudes of Iranian EFL learners towards using gamification in English learning in the Iranian EFL context. Firstly, to carry out this research, the researchers administered the Oxford Quick Placement Test…
Mall and EFL Learners' Speaking
Regarding the importance of using MALL in learning English, this study aimed to investigate the effects of Duolingo and WhatsApp applications on developing the speaking accuracy and fluency of Iranian EFL learners. To fulfill this objective, three groups of Iranian intermediate EFL learners were selected as the participants of this research. After that, all groups took the speaking pretest and then received the treatment. One group was taught ten…
Mathematics education (2 works) · Psychology (2 works) · Technology-Enhanced Education Studies (2 works) · Test (biology (2 works) · Attractiveness (1 works) · Context (archaeology (1 works) · Education and Technology Integration (1 works) · Educational Games and Gamification (1 works) · Fluency (1 works) · Mobile Learning in Education (1 works)