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Ben Berners‐lee

Biographic Data

ID307252
NAMEBen Berners‐lee
GIVEN NAMESBen
FAMILY NAMEBerners‐lee
SIGNATURELEE B B
AFFILIATIONSUniversity of California San Diego
VERIFIEDNo
TOTAL WORKS5
TOTAL CITATIONS6
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Training humans to supplement a machine learning system

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Social Science & Medicine•2025•References: 31

  • In the absence of meaning

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Social Theory & Health•2024•References: 17

  • Reconciling healthism and techno-solutionism

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Sociology of Health & Illness•2024•Cited by: 3•References: 14

    In a growing trend in digital psychiatry, algorithmic systems are used to determine correlations between data that is collected using wearable devices and self-reports of mood. They then offer recommendations for behaviour modification for improved mood. The present study consists of observations of the development of one of these systems. Descriptions of the trial emphasise the powerful role of the intrinsically motivated, responsible participan…

  • The semiotics of digital cartography at the Geoguessr interface

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•New Media & Society•2023•Cited by: 3•References: 8

    In digital cartography, Google Maps and Google Street View (GSV) are often used side-by-side at the computer interface. This study consists of an analysis of recordings of Geoguessr, an online game that presents players with GSV imagery and challenges them to guess the location of the images on a digital map. Gameplay requires semiotic moves that put the diagrammatic signs of the GSV images and the map into a dynamic interplay. By specifying thes…

  • Accommodating representation in the neuroscience of memory

    Ben Berners‐lee, Ben Berners-Lee•ARTICLE•Cognitive Semiotics•2022

    Neurons called place cells are selectively activated in correspondence with the location or place field that a rodent occupies. In a phenomenon that neuroscientists call replay, place cell activation sequences rapidly repeat during subsequent periods of rest and grooming. Replay has been theorized as a mechanism for reinforcement learning of the spatial trajectories represented by place cell coactivation. Preplay is a competing theory that sugges…

  • Reconciling healthism and techno-solutionism

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Sociology of Health & Illness•2024•Cited by: 3•References: 14

    In a growing trend in digital psychiatry, algorithmic systems are used to determine correlations between data that is collected using wearable devices and self-reports of mood. They then offer recommendations for behaviour modification for improved mood. The present study consists of observations of the development of one of these systems. Descriptions of the trial emphasise the powerful role of the intrinsically motivated, responsible participan…

  • The semiotics of digital cartography at the Geoguessr interface

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•New Media & Society•2023•Cited by: 3•References: 8

    In digital cartography, Google Maps and Google Street View (GSV) are often used side-by-side at the computer interface. This study consists of an analysis of recordings of Geoguessr, an online game that presents players with GSV imagery and challenges them to guess the location of the images on a digital map. Gameplay requires semiotic moves that put the diagrammatic signs of the GSV images and the map into a dynamic interplay. By specifying thes…

  • Accommodating representation in the neuroscience of memory

    Ben Berners‐lee, Ben Berners-Lee•ARTICLE•Cognitive Semiotics•2022

    Neurons called place cells are selectively activated in correspondence with the location or place field that a rodent occupies. In a phenomenon that neuroscientists call replay, place cell activation sequences rapidly repeat during subsequent periods of rest and grooming. Replay has been theorized as a mechanism for reinforcement learning of the spatial trajectories represented by place cell coactivation. Preplay is a competing theory that sugges…

  • The semiotics of digital cartography at the Geoguessr interface

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•New Media & Society•2023•Cited by: 3•References: 8

    In digital cartography, Google Maps and Google Street View (GSV) are often used side-by-side at the computer interface. This study consists of an analysis of recordings of Geoguessr, an online game that presents players with GSV imagery and challenges them to guess the location of the images on a digital map. Gameplay requires semiotic moves that put the diagrammatic signs of the GSV images and the map into a dynamic interplay. By specifying thes…

  • In the absence of meaning

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Social Theory & Health•2024•References: 17

  • Reconciling healthism and techno-solutionism

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Sociology of Health & Illness•2024•Cited by: 3•References: 14

    In a growing trend in digital psychiatry, algorithmic systems are used to determine correlations between data that is collected using wearable devices and self-reports of mood. They then offer recommendations for behaviour modification for improved mood. The present study consists of observations of the development of one of these systems. Descriptions of the trial emphasise the powerful role of the intrinsically motivated, responsible participan…

  • Training humans to supplement a machine learning system

    Open Access•Ben Berners‐lee, David Ben Berners-Lee•ARTICLE•Social Science & Medicine•2025•References: 31

Psychology (4 works) · Computer Science (3 works) · Digital Mental Health Interventions (3 works) · Psychotherapist (3 works) · Applied Psychology (2 works) · Applied Psychology (2 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Medicine (2 works) · Mental health (2 works)

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