Ben Berners‐lee
Biographic Data
| ID | 307252 |
|---|---|
| NAME | Ben Berners‐lee |
| GIVEN NAMES | Ben |
| FAMILY NAME | Berners‐lee |
| SIGNATURE | LEE B B |
| AFFILIATIONS | University of California San Diego |
| VERIFIED | No |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 6 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2022 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 2 |
Training humans to supplement a machine learning system
In the absence of meaning
Reconciling healthism and techno-solutionism
In a growing trend in digital psychiatry, algorithmic systems are used to determine correlations between data that is collected using wearable devices and self-reports of mood. They then offer recommendations for behaviour modification for improved mood. The present study consists of observations of the development of one of these systems. Descriptions of the trial emphasise the powerful role of the intrinsically motivated, responsible participan…
The semiotics of digital cartography at the Geoguessr interface
In digital cartography, Google Maps and Google Street View (GSV) are often used side-by-side at the computer interface. This study consists of an analysis of recordings of Geoguessr, an online game that presents players with GSV imagery and challenges them to guess the location of the images on a digital map. Gameplay requires semiotic moves that put the diagrammatic signs of the GSV images and the map into a dynamic interplay. By specifying thes…
Accommodating representation in the neuroscience of memory
Neurons called place cells are selectively activated in correspondence with the location or place field that a rodent occupies. In a phenomenon that neuroscientists call replay, place cell activation sequences rapidly repeat during subsequent periods of rest and grooming. Replay has been theorized as a mechanism for reinforcement learning of the spatial trajectories represented by place cell coactivation. Preplay is a competing theory that sugges…
Reconciling healthism and techno-solutionism
In a growing trend in digital psychiatry, algorithmic systems are used to determine correlations between data that is collected using wearable devices and self-reports of mood. They then offer recommendations for behaviour modification for improved mood. The present study consists of observations of the development of one of these systems. Descriptions of the trial emphasise the powerful role of the intrinsically motivated, responsible participan…
The semiotics of digital cartography at the Geoguessr interface
In digital cartography, Google Maps and Google Street View (GSV) are often used side-by-side at the computer interface. This study consists of an analysis of recordings of Geoguessr, an online game that presents players with GSV imagery and challenges them to guess the location of the images on a digital map. Gameplay requires semiotic moves that put the diagrammatic signs of the GSV images and the map into a dynamic interplay. By specifying thes…
Accommodating representation in the neuroscience of memory
Neurons called place cells are selectively activated in correspondence with the location or place field that a rodent occupies. In a phenomenon that neuroscientists call replay, place cell activation sequences rapidly repeat during subsequent periods of rest and grooming. Replay has been theorized as a mechanism for reinforcement learning of the spatial trajectories represented by place cell coactivation. Preplay is a competing theory that sugges…
The semiotics of digital cartography at the Geoguessr interface
In digital cartography, Google Maps and Google Street View (GSV) are often used side-by-side at the computer interface. This study consists of an analysis of recordings of Geoguessr, an online game that presents players with GSV imagery and challenges them to guess the location of the images on a digital map. Gameplay requires semiotic moves that put the diagrammatic signs of the GSV images and the map into a dynamic interplay. By specifying thes…
In the absence of meaning
Reconciling healthism and techno-solutionism
In a growing trend in digital psychiatry, algorithmic systems are used to determine correlations between data that is collected using wearable devices and self-reports of mood. They then offer recommendations for behaviour modification for improved mood. The present study consists of observations of the development of one of these systems. Descriptions of the trial emphasise the powerful role of the intrinsically motivated, responsible participan…
Training humans to supplement a machine learning system
Psychology (4 works) · Computer Science (3 works) · Digital Mental Health Interventions (3 works) · Psychotherapist (3 works) · Applied Psychology (2 works) · Applied Psychology (2 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Medicine (2 works) · Mental health (2 works)