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Jason Cleverly

Biographic Data

ID3081192
NAMEJason Cleverly
GIVEN NAMESJason
FAMILY NAMECleverly
SIGNATURECLEVERLY J
AFFILIATIONSUniversity of Staffordshire
ORCID0000-0001-7738-4223
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS16
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2002
LATEST PUBLICATION YEAR2016
H-INDEX2
  • Playing with words

    Menisha Patel, C Heath et al.•ARTICLE•Museum Management and Curatorship•2016•Cited by: 3•References: 17

    There is growing interest within museums and galleries in enabling visitors to contribute thoughts, reflections and materials and to make these available to the wider public both within the museum space and beyond. It is widely recognised that digital technologies and developments provide unprecedented opportunities to facilitate engagement and provide new and distinctive forms of participation, sociality and creativity. In this paper, we explore…

  • Creating Assemblies in Public Environments

    Open Access•J Hindmarsh, C Heath et al.•ARTICLE•Computer Supported Cooperative…•2005

  • Crafting participation

    Open Access•C Heath, Paul Luff et al.•ARTICLE•Visual Communication•2002•Cited by: 13•References: 5

    There is a growing interest amongst both artists and curators in designing art works which create new forms of visual communication and enhance interaction in museums and galleries. Despite extraordinary advances in the analysis of talk and discourse, there is relatively little research concerned with conduct and collaboration with and around aesthetic objects and artefacts, and to some extent, the social and cognitive sciences have paid less att…

  • Crafting participation

    Open Access•C Heath, Paul Luff et al.•ARTICLE•Visual Communication•2002•Cited by: 13•References: 5

    There is a growing interest amongst both artists and curators in designing art works which create new forms of visual communication and enhance interaction in museums and galleries. Despite extraordinary advances in the analysis of talk and discourse, there is relatively little research concerned with conduct and collaboration with and around aesthetic objects and artefacts, and to some extent, the social and cognitive sciences have paid less att…

  • Playing with words

    Menisha Patel, C Heath et al.•ARTICLE•Museum Management and Curatorship•2016•Cited by: 3•References: 17

    There is growing interest within museums and galleries in enabling visitors to contribute thoughts, reflections and materials and to make these available to the wider public both within the museum space and beyond. It is widely recognised that digital technologies and developments provide unprecedented opportunities to facilitate engagement and provide new and distinctive forms of participation, sociality and creativity. In this paper, we explore…

  • Crafting participation

    Open Access•C Heath, Paul Luff et al.•ARTICLE•Visual Communication•2002•Cited by: 13•References: 5

    There is a growing interest amongst both artists and curators in designing art works which create new forms of visual communication and enhance interaction in museums and galleries. Despite extraordinary advances in the analysis of talk and discourse, there is relatively little research concerned with conduct and collaboration with and around aesthetic objects and artefacts, and to some extent, the social and cognitive sciences have paid less att…

  • Creating Assemblies in Public Environments

    Open Access•J Hindmarsh, C Heath et al.•ARTICLE•Computer Supported Cooperative…•2005

  • Playing with words

    Menisha Patel, C Heath et al.•ARTICLE•Museum Management and Curatorship•2016•Cited by: 3•References: 17

    There is growing interest within museums and galleries in enabling visitors to contribute thoughts, reflections and materials and to make these available to the wider public both within the museum space and beyond. It is widely recognised that digital technologies and developments provide unprecedented opportunities to facilitate engagement and provide new and distinctive forms of participation, sociality and creativity. In this paper, we explore…

Art (3 works) · Computer Science (3 works) · Sociology (3 works) · Aesthetics (2 works) · Design Education and Practice (2 works) · Innovative Human-Technology Interaction (2 works) · Social relation (2 works) · Visual arts (2 works) · Aesthetic Perception and Analysis (1 work) · Anthropology (1 work)

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