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Narcis Pares

Biographic Data

ID315657
NAMENarcis Pares
GIVEN NAMESNarcis
FAMILY NAMEPares
SIGNATUREPARES N
AFFILIATIONSUniversitat Pompeu Fabra
ORCID0000-0002-1696-6876
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS0
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2025
H-INDEX0
  • The Moving Mandala

    Open Access•Liam Cross, Narcis Pares et al.•ARTICLE•European Journal of Investigation…•2025

    Synchronous movement between individuals has been shown to increase pro-sociality, such as closeness and generosity. To date, synchrony research tests these effects using a variety of movement tasks, including musical and non-musical coordination. However, musical versus non-musical synchrony may have separable pro-social effects. To test this, we had 60 children immersed in an augmented reality space called the ‘Moving Mandala’ where they moved …

  • Think-4-EmCoDe framework

    Open Access•Marie-Monique Schaper, Elena Márquez Segura et al.•ARTICLE•International Journal of…•2023

    Embodied, co-design and children-specific methods have been gaining traction in Interaction Design for Children, and their potential and benefits are well-established. Yet methods at the intersection of all three areas are scarcer. In addition, design researchers lack tools for the analysis and adaptation of existing methods, and the creation of new ones to suit the particularities of the design project at hand. Here, we present the Think-4-EmCoD…

  • Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism

    Open Access•Ciera Crowell, Batuhan Sayis et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Despite a proliferation in digital intervention tools for autism, many studies lack comparison with standard intervention tools, and are not evaluated with objective and standardized measures. In this article, we present research on the potential of mixed reality (MR) experiences using full-body interaction to foster social initiation behaviors in children with autism while playing with a child without autism, in a face-to-face colocated configur…

  • Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments

    Open Access•Laura Malinverni, Marie-Monique Schaper et al.•ARTICLE•Qualitative Research•2019•References: 33

    Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require ex…

  • Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration

    Ciera Crowell, Joan Mora-Guiard et al.•ARTICLE•Human-Computer Interaction•2017

    This article addresses the design and study of novel interaction settings and systems supporting collocated interaction. More specifically, we aim to analyze the implications of two different interaction approaches, namely first-person and third-person interaction paradigms, and the corresponding theoretical approaches when designing and developing collocated experiences for children with Autism Spectrum Disorders (ASDs). This analysis is support…

No prominent works on this page.

  • Impact of Interaction Paradigms on Full-Body Interaction Collocated Experiences for Promoting Social Initiation and Collaboration

    Ciera Crowell, Joan Mora-Guiard et al.•ARTICLE•Human-Computer Interaction•2017

    This article addresses the design and study of novel interaction settings and systems supporting collocated interaction. More specifically, we aim to analyze the implications of two different interaction approaches, namely first-person and third-person interaction paradigms, and the corresponding theoretical approaches when designing and developing collocated experiences for children with Autism Spectrum Disorders (ASDs). This analysis is support…

  • Multimodal methodological approach for participatory design of Full-Body Interaction Learning Environments

    Open Access•Laura Malinverni, Marie-Monique Schaper et al.•ARTICLE•Qualitative Research•2019•References: 33

    Over the past years an increasing number of digital learning environments based on Full-Body Interaction have been developed. Research in this field is often based on Designer-Driven approaches and is only recently employing Participatory Design techniques. However, these participatory approaches have reported relevant challenges related to including users in the design of spatial and bodily qualities of interaction. These shortcomings require ex…

  • Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism

    Open Access•Ciera Crowell, Batuhan Sayis et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Despite a proliferation in digital intervention tools for autism, many studies lack comparison with standard intervention tools, and are not evaluated with objective and standardized measures. In this article, we present research on the potential of mixed reality (MR) experiences using full-body interaction to foster social initiation behaviors in children with autism while playing with a child without autism, in a face-to-face colocated configur…

  • Think-4-EmCoDe framework

    Open Access•Marie-Monique Schaper, Elena Márquez Segura et al.•ARTICLE•International Journal of…•2023

    Embodied, co-design and children-specific methods have been gaining traction in Interaction Design for Children, and their potential and benefits are well-established. Yet methods at the intersection of all three areas are scarcer. In addition, design researchers lack tools for the analysis and adaptation of existing methods, and the creation of new ones to suit the particularities of the design project at hand. Here, we present the Think-4-EmCoD…

  • The Moving Mandala

    Open Access•Liam Cross, Narcis Pares et al.•ARTICLE•European Journal of Investigation…•2025

    Synchronous movement between individuals has been shown to increase pro-sociality, such as closeness and generosity. To date, synchrony research tests these effects using a variety of movement tasks, including musical and non-musical coordination. However, musical versus non-musical synchrony may have separable pro-social effects. To test this, we had 60 children immersed in an augmented reality space called the ‘Moving Mandala’ where they moved …

Psychology (4 works) · Child Development and Digital Technology (3 works) · Computer Science (3 works) · Innovative Human-Technology Interaction (3 works) · Artificial Intelligence (2 works) · Autism Spectrum Disorder Research (2 works) · Embodied cognition (2 works) · Human–computer interaction (2 works) · Interaction Design (2 works) · Persona Design and Applications (2 works)

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