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Robert Houghton

Biographic Data

ID327840
NAMERobert Houghton
GIVEN NAMESRobert
FAMILY NAMEHoughton
SIGNATUREHOUGHTON R
AFFILIATIONSUniversity of Winchester
ORCID0000-0002-2966-2097
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS10
AUTHOR COUNT8
EDITOR COUNT2
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2026
H-INDEX2
  • Decisions for a future self: Identity-relevant attributes rated more important when anticipating intervening self-change

    Open Access•Daniel Fletcher, Robert Houghton et al.•ARTICLE•Self and Identity•2026

    Evidence indicates people more strongly prioritize present over future outcomes when they feel dissimilar to their imagined future self (i.e. low future self-continuity). However, the role of future self-continuity in judgment and decision making beyond intertemporal trade-offs has received limited empirical attention. Guided by construal level theory and perspectives on identity processes, we hypothesized individuals would attach greater importa…

  • Historical Empathy and Player Agency in Computer Roleplaying Games: Kingdom Come: Deliverance and Pentiment

    Robert Houghton•ARTICLE•Digital Culture & Society•2025

  • Playing the Middle Ages: Pitfalls and Potential in Modern Games

    Robert Houghton•BOOK•Playing the Middle Ages•2023

    The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin’s Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period., highlighting innovative attempts …

  • Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games

    Open Access•Robert Houghton•ARTICLE•Open Library of Humanities•2023•Cited by: 2•References: 67

    Medievalist computer games possess a vast reach and potent influence over their audience, but this influence often runs counter to the goals of heritage and teaching practitioners. This piece argues that while the commercial and mechanical requirements of computer games limit the utility of these games as heritage and educational tools on the macro scale, these same qualities enable computer games to engage their players with the Middle Ages in a…

  • Secondary Qualitative Research Methodology Using Online Data within the Context of Social Sciences

    Open Access•He-In Cheong, Agnieszka Lyons et al.•ARTICLE•International Journal of…•2023•Cited by: 8•References: 43

    Qualitative research using interviews is a crucial and established inquiry method in social sciences to ensure that the study outputs represent the researched people and area rather than those who are researching. However, first hand primary data collection is not always possible, often due to external circumstances. Additionally, the use of secondary data, particularly open data, is progressively preferred to increase efficiency and gain geograp…

  • Teaching the Middle Ages Through Modern Games: Using, Modding and Creating Games for Education and Impact

    Erik Champion, Shawn Clybor et al.•BOOK•Teaching the Middle Ages Through…•2022

  • Hugh, Lothar and Berengar: The balance of power in Italy 945–50

    Robert Houghton•ARTICLE•Journal of Medieval History•2019

    The return of Berengar of Ivrea to Italy in 945 was a point of great change for the political networks of the kingdom of Italy. Berengar is typically presented assuming control, first ruling in practice with the Bosonids Hugh and Lothar as puppets, then openly taking the crown following Lothar’s death in 950. Berengar, we are told, installed those who supported his insurrection in key positions, and marginalised or suborned those who had supporte…

  • How relevant is copyright to online artists? A qualitative study of understandings, coping strategies, and possible solutions

    Open Access•Liz Dowthwaite, Robert Houghton et al.•ARTICLE•First Monday•2016

    Online copyright law is a major issue for many in the creative industries. Independent artists often rely on sharing their work across social media and content-sharing sites, leaving them open to having their work stolen or misused. This paper discusses a series of 11 semi-structured interviews that examined attitudes towards copyright and attribution amongst webcomic artists, in relation to current copyright laws across the EU and internationall…

  • The vocabulary of groups in eleventh‐century Mantua

    Open Access•Robert Houghton•ARTICLE•Early Medieval Europe•2016

    Imperial charters issued to the cities of Italy in the eleventh and early twelfth century have been studied extensively for their presentation of social groups and the interaction of these groups with the imperial court. However, these studies have generally overlooked the role of these documents as political rhetoric. This paper argues that the terms and phrasing used to describe the people of Mantua in the imperial charters of the eleventh cent…

  • Reconsidering Donizone's Vita Mathildis: Boniface of Canossa and Emperor Henry II

    Robert Houghton•ARTICLE•Journal of Medieval History•2015

    Boniface of Canossa is a figure of great importance to the political and military history of eleventh-century Italy. Modern historiography has almost universally argued that Boniface gained his power through a close relationship and alliance with a series of German emperors. Most accounts see Boniface's fall and eventual murder in 1052 as a direct consequence of the breakdown of this relationship. This analysis is flawed, however, as it rests pre…

  • Secondary Qualitative Research Methodology Using Online Data within the Context of Social Sciences

    Open Access•He-In Cheong, Agnieszka Lyons et al.•ARTICLE•International Journal of…•2023•Cited by: 8•References: 43

    Qualitative research using interviews is a crucial and established inquiry method in social sciences to ensure that the study outputs represent the researched people and area rather than those who are researching. However, first hand primary data collection is not always possible, often due to external circumstances. Additionally, the use of secondary data, particularly open data, is progressively preferred to increase efficiency and gain geograp…

  • Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games

    Open Access•Robert Houghton•ARTICLE•Open Library of Humanities•2023•Cited by: 2•References: 67

    Medievalist computer games possess a vast reach and potent influence over their audience, but this influence often runs counter to the goals of heritage and teaching practitioners. This piece argues that while the commercial and mechanical requirements of computer games limit the utility of these games as heritage and educational tools on the macro scale, these same qualities enable computer games to engage their players with the Middle Ages in a…

  • Reconsidering Donizone's Vita Mathildis: Boniface of Canossa and Emperor Henry II

    Robert Houghton•ARTICLE•Journal of Medieval History•2015

    Boniface of Canossa is a figure of great importance to the political and military history of eleventh-century Italy. Modern historiography has almost universally argued that Boniface gained his power through a close relationship and alliance with a series of German emperors. Most accounts see Boniface's fall and eventual murder in 1052 as a direct consequence of the breakdown of this relationship. This analysis is flawed, however, as it rests pre…

  • How relevant is copyright to online artists? A qualitative study of understandings, coping strategies, and possible solutions

    Open Access•Liz Dowthwaite, Robert Houghton et al.•ARTICLE•First Monday•2016

    Online copyright law is a major issue for many in the creative industries. Independent artists often rely on sharing their work across social media and content-sharing sites, leaving them open to having their work stolen or misused. This paper discusses a series of 11 semi-structured interviews that examined attitudes towards copyright and attribution amongst webcomic artists, in relation to current copyright laws across the EU and internationall…

  • The vocabulary of groups in eleventh‐century Mantua

    Open Access•Robert Houghton•ARTICLE•Early Medieval Europe•2016

    Imperial charters issued to the cities of Italy in the eleventh and early twelfth century have been studied extensively for their presentation of social groups and the interaction of these groups with the imperial court. However, these studies have generally overlooked the role of these documents as political rhetoric. This paper argues that the terms and phrasing used to describe the people of Mantua in the imperial charters of the eleventh cent…

  • Hugh, Lothar and Berengar: The balance of power in Italy 945–50

    Robert Houghton•ARTICLE•Journal of Medieval History•2019

    The return of Berengar of Ivrea to Italy in 945 was a point of great change for the political networks of the kingdom of Italy. Berengar is typically presented assuming control, first ruling in practice with the Bosonids Hugh and Lothar as puppets, then openly taking the crown following Lothar’s death in 950. Berengar, we are told, installed those who supported his insurrection in key positions, and marginalised or suborned those who had supporte…

  • Teaching the Middle Ages Through Modern Games: Using, Modding and Creating Games for Education and Impact

    Erik Champion, Shawn Clybor et al.•BOOK•Teaching the Middle Ages Through…•2022

  • Playing the Middle Ages: Pitfalls and Potential in Modern Games

    Robert Houghton•BOOK•Playing the Middle Ages•2023

    The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin’s Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period., highlighting innovative attempts …

  • Awesome, but Impractical? Deeper Engagement with the Middle Ages through Commercial Digital Games

    Open Access•Robert Houghton•ARTICLE•Open Library of Humanities•2023•Cited by: 2•References: 67

    Medievalist computer games possess a vast reach and potent influence over their audience, but this influence often runs counter to the goals of heritage and teaching practitioners. This piece argues that while the commercial and mechanical requirements of computer games limit the utility of these games as heritage and educational tools on the macro scale, these same qualities enable computer games to engage their players with the Middle Ages in a…

  • Secondary Qualitative Research Methodology Using Online Data within the Context of Social Sciences

    Open Access•He-In Cheong, Agnieszka Lyons et al.•ARTICLE•International Journal of…•2023•Cited by: 8•References: 43

    Qualitative research using interviews is a crucial and established inquiry method in social sciences to ensure that the study outputs represent the researched people and area rather than those who are researching. However, first hand primary data collection is not always possible, often due to external circumstances. Additionally, the use of secondary data, particularly open data, is progressively preferred to increase efficiency and gain geograp…

  • Historical Empathy and Player Agency in Computer Roleplaying Games: Kingdom Come: Deliverance and Pentiment

    Robert Houghton•ARTICLE•Digital Culture & Society•2025

  • Decisions for a future self: Identity-relevant attributes rated more important when anticipating intervening self-change

    Open Access•Daniel Fletcher, Robert Houghton et al.•ARTICLE•Self and Identity•2026

    Evidence indicates people more strongly prioritize present over future outcomes when they feel dissimilar to their imagined future self (i.e. low future self-continuity). However, the role of future self-continuity in judgment and decision making beyond intertemporal trade-offs has received limited empirical attention. Guided by construal level theory and perspectives on identity processes, we hypothesized individuals would attach greater importa…

Political science (7 works) · Computer Science (6 works) · History (6 works) · Law (6 works) · Sociology (6 works) · Archaeology (4 works) · Art (4 works) · Digital Games and Media (4 works) · Politics (4 works) · Aesthetics (3 works)

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