Tony D Sampson
Datos Biográficos
| ID | 330515 |
|---|---|
| NOMBRE | Tony D Sampson |
| NOMBRES | Tony D |
| APELLIDO | Sampson |
| FIRMA | SAMPSON T D |
| AFILIACIONES | University of East London |
| ORCID | 0000-0001-5695-6093 |
| VERIFICADO | Sí |
| TOTAL DE OBRAS | 14 |
| TOTAL DE CITAS | 11 |
| TOTAL COMO AUTOR | 14 |
| TOTAL COMO EDITOR | 0 |
| PRIMER AÑO DE PUBLICACIÓN | 2008 |
| AÑO MÁS RECIENTE DE PUBLICACIÓN | 2026 |
| ÍNDICE H | 2 |
The exhaustion of user experience
While referring to real-world experiences of digital culture, this article begins by adopting speculative fiction to examine three contrasting imaginary users of AI-generated ‘slop’: Ananya, a UX designer in Bengaluru facing layoff; Prakash, a Jakarta-based content creator monetizing viral absurdist content; and YOU , the exhausted user. Consistent with earlier analyses of spam, the article argues that AI slop is not an external failure, but a co…
On Modes of (Over)Stimulation
This essay provides an introductory account of concerns over media stimulation through a series of critical lenses. Building on theoretical debates concerning the struggle for control of perception and the potential to rewire the human perceptual apparatus, we examine issues such as distraction, shock, and desensitization, and consider their significance in the contemporary mediascape. First, we map historical precedents theorizing the modern sen…
The Operational Loops of a Pandemic
This article analyzes the visual operations of contagions and their material aftereffects. Data visualizations and diagrams have played a key role in the visual culture of the contagion, and this article explores especially two recurring themes: curves and simulations. The article addresses the data diagrams that describe and predict, advise and control actions during the pandemic. The authors argue that these curves and simulations are also cruc…
Spatiotemporal Zones of Neosomnambulism
Drawing on Deleuze and Guattari’s (1994) methodology developed in their swansong, What is Philosophy?, this article deploys its own conceptual persona: the Neosomnambulist or new sleepwalker. Not to be mistaken for an actual living person, the Neosomnambulist is utilized so as to bring concepts to life. In this case, what the sleepwalker gives life to are spatiotemporal zones of indistinction that pervade the digital now
Affect, Cognition and the Neurosciences
Like many academic disciplines in the twenty first century the humanities have been deeply affected by developments in the brain sciences. Conceptually this has meant that some of the major preoccupations of the previous century, like those adhering to a Cartesian division between mind and body or the psychoanalytical conscious/unconscious duality, have been supplanted by a new kind of neurological relation; that is to say, the relation establish…
A sleepwalker’s guide to the collective nonconscious
The image of the network has frequently been presented as a figurative global awakening of cognitive consciousness. To some extent, the metaphorical image of this global brain owes a debt to Durkhe
Transitions in human–computer interaction
Sergio Tonkonoff, From Tarde to Deleuze and Foucault
When I was finally hit by the wave of renewed interest in Gabriel Tarde back in the early 2000s, it soon became obvious that he was of real importance to Deleuze's development as a thinker.Reading Tarde's Social Laws make me return to machinic assemblages and approach them from a different position.Certainly, given Deleuze's celebrated preference for creeping up behind his other influences (Nietzsche, Foucault, Bergson, Spinoza, Leibniz etc.) and…
Cosmic Topologies of Imitation
This article expands on an earlier concept of horror autotoxicus linked to digital contagions of spam and network Virality.1 It aims to present, as such, a broader conception of cosmic topologies of imitation (CTI) intended to better grasp the relatively new practices of social media marketing. Similar to digital autotoxicity, CTI provide the perfect medium for sharing while also spreading contagions that can potentially contaminate the medium it…
Virality
This book presents a contagion theory fit for the age of networks. Unlike memes and microbial contagions, virality does not restrict itself to biological analogies and medical metaphors. It instead points toward a theory of contagious assemblages, events, and affects. Contagion is not necessarily a positive or negative force of encounter; it is how society comes together and relates. The book argues that a biological knowledge of contagion has be…
Tarde's phantom takes a deadly line of flight - from Obama Girl to the assassination of Bin Laden
This paper argues that a return to a theory of crowd contagion can potentially provide a valuable resource by which to think through the operations of the global. In short, the question of how certain events 'go global' can be usefully approached by acknowledging how they 'go viral'. Yet, although popular discourses, particularly those dependent on the purported virality of internet memes, have been quick to grasp something of the logic of global…
The Spam Book
E-Informality in Venezuela
The study explores arguments concerning the concept of the informal economy and makes the case that new media technologies, or more broadly, information and communication technologies (ICTs), as a socio-economic phenomenon, tend to be exploited in the same way as other economic activities by those actors that operate in the informal economy. Moreover, this exploitation tends to show similar patterns in terms of growth and ownership concentration.…
Latin America's new cultural industries still play old games - From the Banana Republic to Donkey Kong
This article explores the video games industry as part of what has become known as the "cultural industries" (Hesmondhalgh 2002), using Latin America as a case study. We suggest that the video game industry possesses a political economy that responds to the same principles and patterns a conventional business does. In our view, this industry has specific technological values defined by "convergence and digitalisation" (Baldwin et al. 1996) and sh…
The Operational Loops of a Pandemic
This article analyzes the visual operations of contagions and their material aftereffects. Data visualizations and diagrams have played a key role in the visual culture of the contagion, and this article explores especially two recurring themes: curves and simulations. The article addresses the data diagrams that describe and predict, advise and control actions during the pandemic. The authors argue that these curves and simulations are also cruc…
E-Informality in Venezuela
The study explores arguments concerning the concept of the informal economy and makes the case that new media technologies, or more broadly, information and communication technologies (ICTs), as a socio-economic phenomenon, tend to be exploited in the same way as other economic activities by those actors that operate in the informal economy. Moreover, this exploitation tends to show similar patterns in terms of growth and ownership concentration.…
Cosmic Topologies of Imitation
This article expands on an earlier concept of horror autotoxicus linked to digital contagions of spam and network Virality.1 It aims to present, as such, a broader conception of cosmic topologies of imitation (CTI) intended to better grasp the relatively new practices of social media marketing. Similar to digital autotoxicity, CTI provide the perfect medium for sharing while also spreading contagions that can potentially contaminate the medium it…
Tarde's phantom takes a deadly line of flight - from Obama Girl to the assassination of Bin Laden
This paper argues that a return to a theory of crowd contagion can potentially provide a valuable resource by which to think through the operations of the global. In short, the question of how certain events 'go global' can be usefully approached by acknowledging how they 'go viral'. Yet, although popular discourses, particularly those dependent on the purported virality of internet memes, have been quick to grasp something of the logic of global…
A sleepwalker’s guide to the collective nonconscious
The image of the network has frequently been presented as a figurative global awakening of cognitive consciousness. To some extent, the metaphorical image of this global brain owes a debt to Durkhe
E-Informality in Venezuela
The study explores arguments concerning the concept of the informal economy and makes the case that new media technologies, or more broadly, information and communication technologies (ICTs), as a socio-economic phenomenon, tend to be exploited in the same way as other economic activities by those actors that operate in the informal economy. Moreover, this exploitation tends to show similar patterns in terms of growth and ownership concentration.…
The Spam Book
Virality
This book presents a contagion theory fit for the age of networks. Unlike memes and microbial contagions, virality does not restrict itself to biological analogies and medical metaphors. It instead points toward a theory of contagious assemblages, events, and affects. Contagion is not necessarily a positive or negative force of encounter; it is how society comes together and relates. The book argues that a biological knowledge of contagion has be…
Tarde's phantom takes a deadly line of flight - from Obama Girl to the assassination of Bin Laden
This paper argues that a return to a theory of crowd contagion can potentially provide a valuable resource by which to think through the operations of the global. In short, the question of how certain events 'go global' can be usefully approached by acknowledging how they 'go viral'. Yet, although popular discourses, particularly those dependent on the purported virality of internet memes, have been quick to grasp something of the logic of global…
Cosmic Topologies of Imitation
This article expands on an earlier concept of horror autotoxicus linked to digital contagions of spam and network Virality.1 It aims to present, as such, a broader conception of cosmic topologies of imitation (CTI) intended to better grasp the relatively new practices of social media marketing. Similar to digital autotoxicity, CTI provide the perfect medium for sharing while also spreading contagions that can potentially contaminate the medium it…
Transitions in human–computer interaction
Sergio Tonkonoff, From Tarde to Deleuze and Foucault
When I was finally hit by the wave of renewed interest in Gabriel Tarde back in the early 2000s, it soon became obvious that he was of real importance to Deleuze's development as a thinker.Reading Tarde's Social Laws make me return to machinic assemblages and approach them from a different position.Certainly, given Deleuze's celebrated preference for creeping up behind his other influences (Nietzsche, Foucault, Bergson, Spinoza, Leibniz etc.) and…
Spatiotemporal Zones of Neosomnambulism
Drawing on Deleuze and Guattari’s (1994) methodology developed in their swansong, What is Philosophy?, this article deploys its own conceptual persona: the Neosomnambulist or new sleepwalker. Not to be mistaken for an actual living person, the Neosomnambulist is utilized so as to bring concepts to life. In this case, what the sleepwalker gives life to are spatiotemporal zones of indistinction that pervade the digital now
Affect, Cognition and the Neurosciences
Like many academic disciplines in the twenty first century the humanities have been deeply affected by developments in the brain sciences. Conceptually this has meant that some of the major preoccupations of the previous century, like those adhering to a Cartesian division between mind and body or the psychoanalytical conscious/unconscious duality, have been supplanted by a new kind of neurological relation; that is to say, the relation establish…
A sleepwalker’s guide to the collective nonconscious
The image of the network has frequently been presented as a figurative global awakening of cognitive consciousness. To some extent, the metaphorical image of this global brain owes a debt to Durkhe
The Operational Loops of a Pandemic
This article analyzes the visual operations of contagions and their material aftereffects. Data visualizations and diagrams have played a key role in the visual culture of the contagion, and this article explores especially two recurring themes: curves and simulations. The article addresses the data diagrams that describe and predict, advise and control actions during the pandemic. The authors argue that these curves and simulations are also cruc…
Latin America's new cultural industries still play old games - From the Banana Republic to Donkey Kong
This article explores the video games industry as part of what has become known as the "cultural industries" (Hesmondhalgh 2002), using Latin America as a case study. We suggest that the video game industry possesses a political economy that responds to the same principles and patterns a conventional business does. In our view, this industry has specific technological values defined by "convergence and digitalisation" (Baldwin et al. 1996) and sh…
The exhaustion of user experience
While referring to real-world experiences of digital culture, this article begins by adopting speculative fiction to examine three contrasting imaginary users of AI-generated ‘slop’: Ananya, a UX designer in Bengaluru facing layoff; Prakash, a Jakarta-based content creator monetizing viral absurdist content; and YOU , the exhausted user. Consistent with earlier analyses of spam, the article argues that AI slop is not an external failure, but a co…
On Modes of (Over)Stimulation
This essay provides an introductory account of concerns over media stimulation through a series of critical lenses. Building on theoretical debates concerning the struggle for control of perception and the potential to rewire the human perceptual apparatus, we examine issues such as distraction, shock, and desensitization, and consider their significance in the contemporary mediascape. First, we map historical precedents theorizing the modern sen…
Computer Science (7 obras) · Epistemology (6 obras) · Sociology (6 obras) · Philosophy (5 obras) · Psychology (5 obras) · Digital Games and Media (4 obras) · Philosophy (4 obras) · Cognitive science (3 obras) · Economics (3 obras) · Political science (3 obras)