Jason Rutter
Biographic Data
| ID | 339940 |
|---|---|
| NAME | Jason Rutter |
| GIVEN NAMES | Jason |
| FAMILY NAME | Rutter |
| SIGNATURE | RUTTER J |
| AFFILIATIONS | University of Manchester |
| ORCID | 0000-0001-6371-173X |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 39 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2000 |
| LATEST PUBLICATION YEAR | 2010 |
| H-INDEX | 2 |
Consumers, crime and the downloading of music
Dr Rutter is a Marie Curie Research Fellow at the School for Mass Communication Research, Catholic University of Leuven, where his research is focused primarily on community and the piracy of digital content. He was the inaugural vice‐president of the international Digital Games Research Association (DiGRA)
The Consumption of Counterfeit Goods: `Here Be Pirates
Social science, policy and popular discourse around counterfeiting regularly position consumers of counterfeit goods as part of a technological elite or as motivated by anti-capitalist or anti-corporate positions. In order to explore this construction and highlight its associated limitations, this article presents quantitative data collected through postal and web-based questionnaires looking at the frequency, location and motivations for the pur…
Understanding Digital Games
PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra Kerr The Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy C…
Gender dynamics and the social and spatial organization of computer gaming
The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the relative lack of understanding of computer gaming as a serious leisure activity. Previous research on computer gaming has tended to focus on the negative aspects of gaming such as aggression, addiction, and social …
The stand-up introduction sequence: Comparing comedy compères
Gender dynamics and the social and spatial organization of computer gaming
The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the relative lack of understanding of computer gaming as a serious leisure activity. Previous research on computer gaming has tended to focus on the negative aspects of gaming such as aggression, addiction, and social …
The stand-up introduction sequence: Comparing comedy compères
The stand-up introduction sequence: Comparing comedy compères
Gender dynamics and the social and spatial organization of computer gaming
The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the relative lack of understanding of computer gaming as a serious leisure activity. Previous research on computer gaming has tended to focus on the negative aspects of gaming such as aggression, addiction, and social …
Understanding Digital Games
PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra Kerr The Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy C…
The Consumption of Counterfeit Goods: `Here Be Pirates
Social science, policy and popular discourse around counterfeiting regularly position consumers of counterfeit goods as part of a technological elite or as motivated by anti-capitalist or anti-corporate positions. In order to explore this construction and highlight its associated limitations, this article presents quantitative data collected through postal and web-based questionnaires looking at the frequency, location and motivations for the pur…
Consumers, crime and the downloading of music
Dr Rutter is a Marie Curie Research Fellow at the School for Mass Communication Research, Catholic University of Leuven, where his research is focused primarily on community and the piracy of digital content. He was the inaugural vice‐president of the international Digital Games Research Association (DiGRA)
Sociology (5 works) · Computer Science (4 works) · Digital Games and Media (3 works) · Psychology (3 works) · Business (2 works) · Media studies (2 works) · Political science (2 works) · Rutter (2 works) · Social science (2 works) · World Wide Web (2 works)