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Jason Rutter

Biographic Data

ID339940
NAMEJason Rutter
GIVEN NAMESJason
FAMILY NAMERutter
SIGNATURERUTTER J
AFFILIATIONSUniversity of Manchester
ORCID0000-0001-6371-173X
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS39
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2000
LATEST PUBLICATION YEAR2010
H-INDEX2
  • Consumers, crime and the downloading of music

    Open Access•Jason Rutter•ARTICLE•Prometheus•2010

    Dr Rutter is a Marie Curie Research Fellow at the School for Mass Communication Research, Catholic University of Leuven, where his research is focused primarily on community and the piracy of digital content. He was the inaugural vice‐president of the international Digital Games Research Association (DiGRA)

  • The Consumption of Counterfeit Goods: `Here Be Pirates

    Open Access•Jason Rutter, Jo Bryce•ARTICLE•Sociology•2008•References: 12

    Social science, policy and popular discourse around counterfeiting regularly position consumers of counterfeit goods as part of a technological elite or as motivated by anti-capitalist or anti-corporate positions. In order to explore this construction and highlight its associated limitations, this article presents quantitative data collected through postal and web-based questionnaires looking at the frequency, location and motivations for the pur…

  • Understanding Digital Games

    Jason Rutter, Jo Bryce•BOOK•Understanding Digital Games•2006

    PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra Kerr The Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy C…

  • Gender dynamics and the social and spatial organization of computer gaming

    Jo Bryce, Jason Rutter•ARTICLE•Leisure Studies•2003•Cited by: 21•References: 29

    The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the relative lack of understanding of computer gaming as a serious leisure activity. Previous research on computer gaming has tended to focus on the negative aspects of gaming such as aggression, addiction, and social …

  • The stand-up introduction sequence: Comparing comedy compères

    Open Access•Jason Rutter•ARTICLE•Journal of Pragmatics•2000•Cited by: 18•References: 10

  • Gender dynamics and the social and spatial organization of computer gaming

    Jo Bryce, Jason Rutter•ARTICLE•Leisure Studies•2003•Cited by: 21•References: 29

    The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the relative lack of understanding of computer gaming as a serious leisure activity. Previous research on computer gaming has tended to focus on the negative aspects of gaming such as aggression, addiction, and social …

  • The stand-up introduction sequence: Comparing comedy compères

    Open Access•Jason Rutter•ARTICLE•Journal of Pragmatics•2000•Cited by: 18•References: 10

  • The stand-up introduction sequence: Comparing comedy compères

    Open Access•Jason Rutter•ARTICLE•Journal of Pragmatics•2000•Cited by: 18•References: 10

  • Gender dynamics and the social and spatial organization of computer gaming

    Jo Bryce, Jason Rutter•ARTICLE•Leisure Studies•2003•Cited by: 21•References: 29

    The increasing popularity of computer gaming and its associated technologies are evidence of the increasing convergence of new technology and leisure practice. The size and popularity of the games industry stands out in contrast to the relative lack of understanding of computer gaming as a serious leisure activity. Previous research on computer gaming has tended to focus on the negative aspects of gaming such as aggression, addiction, and social …

  • Understanding Digital Games

    Jason Rutter, Jo Bryce•BOOK•Understanding Digital Games•2006

    PART ONE: HISTORY AND PRODUCTION A History of Digital Games - John Kirriemuir The Business of Making Digital Games - Aphra Kerr The Economics of Digital Games - Alberto Alvisi A Player-centred Approach to Digital Game Design - Jon Sykes PART TWO: THEORIES AND APPROACHES Literary Theory and Digital Games - Julian K Cklich Film Studies and Digital Games - Geoff King and Tanya Krzywinska Digital Games as New Media - Seth Giddings and Helen Kennedy C…

  • The Consumption of Counterfeit Goods: `Here Be Pirates

    Open Access•Jason Rutter, Jo Bryce•ARTICLE•Sociology•2008•References: 12

    Social science, policy and popular discourse around counterfeiting regularly position consumers of counterfeit goods as part of a technological elite or as motivated by anti-capitalist or anti-corporate positions. In order to explore this construction and highlight its associated limitations, this article presents quantitative data collected through postal and web-based questionnaires looking at the frequency, location and motivations for the pur…

  • Consumers, crime and the downloading of music

    Open Access•Jason Rutter•ARTICLE•Prometheus•2010

    Dr Rutter is a Marie Curie Research Fellow at the School for Mass Communication Research, Catholic University of Leuven, where his research is focused primarily on community and the piracy of digital content. He was the inaugural vice‐president of the international Digital Games Research Association (DiGRA)

Sociology (5 works) · Computer Science (4 works) · Digital Games and Media (3 works) · Psychology (3 works) · Business (2 works) · Media studies (2 works) · Political science (2 works) · Rutter (2 works) · Social science (2 works) · World Wide Web (2 works)

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