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Ranjodh Singh Dhaliwal

Biographic Data

ID341565
NAMERanjodh Singh Dhaliwal
GIVEN NAMESRanjodh Singh
FAMILY NAMEDhaliwal
SIGNATUREDHALIWAL R S
AFFILIATIONSUniversity of Basel
ORCID0000-0002-9826-0614
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS9
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2022
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Two Years “in the Wild”

    Open Access•Alexi Orchard, John T Behrens et al.•ARTICLE•IEEE Technology and Society…•2025

  • Neural Networks

    Ranjodh Singh Dhaliwal, Théo Lepage-Richer et al.•BOOK•Neural Networks•2024

  • Technics

    Anna Rogers, Iain Christie et al.•BOOK•Technics•2024•References: 28

    The Key Debates series was launched in 2010 with the aim of revisiting "the central issues that continue to animate thinking about film and audiovisual media," which we have now done across ten volumes.All of these have followed a pattern of reexamining foundational texts and issues, while also investigating new lines of transmission and interpretation.Our book series' dual interest in foundations and novel lines of inquiry is demonstrated by the…

  • Join the Fold

    Colin Milburn, Katherine Buse et al.•ARTICLE•Design Issues•2023

    This article explores the value of science fiction narratives in games for citizen science. Focusing on the protein-folding game Foldit, it describes the process of modifying and redesigning the game to feature a framing narrative and other alterations to the main tutorial campaign. The campaign narrative, Foldit: First Contact, situates the practices of citizen science in an expanded context of meanings and ethical implications, promoting critic…

  • Playing at SLSA

    Edmond Y Chang, Patrick Jagoda et al.•ARTICLE•Configurations•2023

    This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now…

  • What Do We Critique When We Critique Technology

    Ranjodh Singh Dhaliwal•ARTICLE•American Literature•2023•Cited by: 1•References: 3

    Thinking about the state of technology today necessarily means thinking about a number of interrelated but distinct entities. Considering the nuts and bolts of a news story in which, say, some corporate machine vision technology was found to be racially discriminatory can often mean having to study business practices, data sciences, specific suites of tools that can lay a claim to the moniker of AI, assemblages of hardware and software, platform …

  • The Cyber-Homunculus

    Ranjodh Singh Dhaliwal•ARTICLE•Configurations•2022•Cited by: 2

    By culling through a history of computing technologies and racial capitalism from the last 150 years, this paper identifies a trans-historical figuration at work. Following, as case studies, the metaphorical lives and afterlives of the Mechanical Turk—a chess-playing automaton from the nineteenth century—and Maxwell’s Demon—a scientific thought experiment first conceived in 1867— in technical and cultural discourses, it traces the figure of a cyb…

  • On Addressability, or What Even Is Computation

    Ranjodh Singh Dhaliwal•ARTICLE•Critical Inquiry•2022•Cited by: 6•References: 16

    This article argues against the conflation of digital and computational that ails contemporary critical discourse. Searching for a common logic among the three modes of computing (namely analog, digital, and quantum), it ends up finding an answer in the individuating backbone that runs through histories of postal, civic, and technological addresses. Borrowing the concept of addressability from computer science and adapting it to explain procedure…

  • On Addressability, or What Even Is Computation

    Ranjodh Singh Dhaliwal•ARTICLE•Critical Inquiry•2022•Cited by: 6•References: 16

    This article argues against the conflation of digital and computational that ails contemporary critical discourse. Searching for a common logic among the three modes of computing (namely analog, digital, and quantum), it ends up finding an answer in the individuating backbone that runs through histories of postal, civic, and technological addresses. Borrowing the concept of addressability from computer science and adapting it to explain procedure…

  • The Cyber-Homunculus

    Ranjodh Singh Dhaliwal•ARTICLE•Configurations•2022•Cited by: 2

    By culling through a history of computing technologies and racial capitalism from the last 150 years, this paper identifies a trans-historical figuration at work. Following, as case studies, the metaphorical lives and afterlives of the Mechanical Turk—a chess-playing automaton from the nineteenth century—and Maxwell’s Demon—a scientific thought experiment first conceived in 1867— in technical and cultural discourses, it traces the figure of a cyb…

  • What Do We Critique When We Critique Technology

    Ranjodh Singh Dhaliwal•ARTICLE•American Literature•2023•Cited by: 1•References: 3

    Thinking about the state of technology today necessarily means thinking about a number of interrelated but distinct entities. Considering the nuts and bolts of a news story in which, say, some corporate machine vision technology was found to be racially discriminatory can often mean having to study business practices, data sciences, specific suites of tools that can lay a claim to the moniker of AI, assemblages of hardware and software, platform …

  • The Cyber-Homunculus

    Ranjodh Singh Dhaliwal•ARTICLE•Configurations•2022•Cited by: 2

    By culling through a history of computing technologies and racial capitalism from the last 150 years, this paper identifies a trans-historical figuration at work. Following, as case studies, the metaphorical lives and afterlives of the Mechanical Turk—a chess-playing automaton from the nineteenth century—and Maxwell’s Demon—a scientific thought experiment first conceived in 1867— in technical and cultural discourses, it traces the figure of a cyb…

  • On Addressability, or What Even Is Computation

    Ranjodh Singh Dhaliwal•ARTICLE•Critical Inquiry•2022•Cited by: 6•References: 16

    This article argues against the conflation of digital and computational that ails contemporary critical discourse. Searching for a common logic among the three modes of computing (namely analog, digital, and quantum), it ends up finding an answer in the individuating backbone that runs through histories of postal, civic, and technological addresses. Borrowing the concept of addressability from computer science and adapting it to explain procedure…

  • Join the Fold

    Colin Milburn, Katherine Buse et al.•ARTICLE•Design Issues•2023

    This article explores the value of science fiction narratives in games for citizen science. Focusing on the protein-folding game Foldit, it describes the process of modifying and redesigning the game to feature a framing narrative and other alterations to the main tutorial campaign. The campaign narrative, Foldit: First Contact, situates the practices of citizen science in an expanded context of meanings and ethical implications, promoting critic…

  • Playing at SLSA

    Edmond Y Chang, Patrick Jagoda et al.•ARTICLE•Configurations•2023

    This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now…

  • What Do We Critique When We Critique Technology

    Ranjodh Singh Dhaliwal•ARTICLE•American Literature•2023•Cited by: 1•References: 3

    Thinking about the state of technology today necessarily means thinking about a number of interrelated but distinct entities. Considering the nuts and bolts of a news story in which, say, some corporate machine vision technology was found to be racially discriminatory can often mean having to study business practices, data sciences, specific suites of tools that can lay a claim to the moniker of AI, assemblages of hardware and software, platform …

  • Neural Networks

    Ranjodh Singh Dhaliwal, Théo Lepage-Richer et al.•BOOK•Neural Networks•2024

  • Technics

    Anna Rogers, Iain Christie et al.•BOOK•Technics•2024•References: 28

    The Key Debates series was launched in 2010 with the aim of revisiting "the central issues that continue to animate thinking about film and audiovisual media," which we have now done across ten volumes.All of these have followed a pattern of reexamining foundational texts and issues, while also investigating new lines of transmission and interpretation.Our book series' dual interest in foundations and novel lines of inquiry is demonstrated by the…

  • Two Years “in the Wild”

    Open Access•Alexi Orchard, John T Behrens et al.•ARTICLE•IEEE Technology and Society…•2025

Sociology (5 works) · Computer Science (4 works) · Epistemology (4 works) · Aesthetics (3 works) · Art (3 works) · Cybernetics and Technology in Society (2 works) · Educational Games and Gamification (2 works) · Law (2 works) · Literature (2 works) · Media studies (2 works)

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