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Irene Alice Chicchi Giglioli

Biographic Data

ID3432443
NAMEIrene Alice Chicchi Giglioli
GIVEN NAMESIrene Alice Chicchi
FAMILY NAMEGiglioli
SIGNATUREGIGLIOLI I A C
AFFILIATIONSUniversitat Politècnica de València
ORCID0000-0003-2577-0039
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS17
WORKS AS AUTHOR8
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Age-It

    Open Access•Stefano De Gaspari, Irene Alice Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2025

  • Pave

    Open Access•Eleonora Noselli, Irene Alice Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2025

  • Leveraging human–robot interaction and virtual reality for digital biomarkers in diagnostics and rehabilitation

    Open Access•Alessandra Sorrentino, Federico Carpi et al.•ARTICLE•The Journals of Gerontology…•2025•Cited by: 2•References: 3

    Despite promising results, several improvements are needed. Robotic solutions offer versatility in terms of applications but have low readiness. Similarly, thermodynamic models require strict conditions for reliability. Virtual reality-based cognitive assessment lacks temporal data for better discrimination, and VR-based cognitive rehabilitation is limited by a lack of multimodal stimulation. Future research should address these limitations effec…

  • Assessing Executive Functioning in Schizophrenia

    Open Access•Asier Adriasola, Sergio C Torres et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    Deficits in executive functions (EF) are strongly related to real-life functioning and negative symptoms (NS) in schizophrenia. Recently, virtual reality has enabled more ecologically valid approaches to assess EF in simulated “real-life” scenarios among which the virtual cooking task (VCT) has gained attention. However, the clinical implications of the VCT in schizophrenia have not been investigated exhaustively. In this study, clinically stable…

  • Social Signal Processing in Affective Virtual Reality

    Open Access•Sergio C Torres, Desirée I Gracia Laso et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this q…

  • The Virtual Cooking Task

    Open Access•Irene Alice Chicchi Giglioli, Bartolomé Pérez Gálvez et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    Alcohol use disorder (AUD) is a major global problem. Neuropsychological studies have shown that AUD causes deficits in executive functions (EFs), a set of higher order cognitive skills that govern individual behavior in everyday situations. Many standardized neuropsychological tests are used to evaluate EF. These are reliable and valid but have limitations in predicting real-life performance. To address this, we present a preliminary study to te…

  • The Spheres & Shield Maze Task

    Open Access•Carla de-Juan-Ripoll, José L Soler-Domínguez et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from v…

  • The Past, Present, and Future of Virtual and Augmented Reality Research

    Open Access•Pietro Cipresso, Irene Alice Chicchi Giglioli et al.•ARTICLE•Frontiers in Psychology•2018•Cited by: 15•References: 4

    The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the HTC Vive and the Sony PlayStation VR - and Mixed Reality Interfaces (MRITF) - like the Hololens - is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the f…

  • The Past, Present, and Future of Virtual and Augmented Reality Research

    Open Access•Pietro Cipresso, Irene Alice Chicchi Giglioli et al.•ARTICLE•Frontiers in Psychology•2018•Cited by: 15•References: 4

    The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the HTC Vive and the Sony PlayStation VR - and Mixed Reality Interfaces (MRITF) - like the Hololens - is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the f…

  • Leveraging human–robot interaction and virtual reality for digital biomarkers in diagnostics and rehabilitation

    Open Access•Alessandra Sorrentino, Federico Carpi et al.•ARTICLE•The Journals of Gerontology…•2025•Cited by: 2•References: 3

    Despite promising results, several improvements are needed. Robotic solutions offer versatility in terms of applications but have low readiness. Similarly, thermodynamic models require strict conditions for reliability. Virtual reality-based cognitive assessment lacks temporal data for better discrimination, and VR-based cognitive rehabilitation is limited by a lack of multimodal stimulation. Future research should address these limitations effec…

  • The Past, Present, and Future of Virtual and Augmented Reality Research

    Open Access•Pietro Cipresso, Irene Alice Chicchi Giglioli et al.•ARTICLE•Frontiers in Psychology•2018•Cited by: 15•References: 4

    The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the HTC Vive and the Sony PlayStation VR - and Mixed Reality Interfaces (MRITF) - like the Hololens - is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the f…

  • The Spheres & Shield Maze Task

    Open Access•Carla de-Juan-Ripoll, José L Soler-Domínguez et al.•ARTICLE•Cyberpsychology Behavior and…•2020

    Risk taking (RT) is an essential component in decision-making process that depicts the propensity to make risky decisions. RT assessment has traditionally focused on self-report questionnaires. These classical tools have shown clear distance from real-life responses. Behavioral tasks assess human behavior with more fidelity, but still show some limitations related to transferability. A way to overcome these constraints is to take advantage from v…

  • The Virtual Cooking Task

    Open Access•Irene Alice Chicchi Giglioli, Bartolomé Pérez Gálvez et al.•ARTICLE•Cyberpsychology Behavior and…•2021

    Alcohol use disorder (AUD) is a major global problem. Neuropsychological studies have shown that AUD causes deficits in executive functions (EFs), a set of higher order cognitive skills that govern individual behavior in everyday situations. Many standardized neuropsychological tests are used to evaluate EF. These are reliable and valid but have limitations in predicting real-life performance. To address this, we present a preliminary study to te…

  • Assessing Executive Functioning in Schizophrenia

    Open Access•Asier Adriasola, Sergio C Torres et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    Deficits in executive functions (EF) are strongly related to real-life functioning and negative symptoms (NS) in schizophrenia. Recently, virtual reality has enabled more ecologically valid approaches to assess EF in simulated “real-life” scenarios among which the virtual cooking task (VCT) has gained attention. However, the clinical implications of the VCT in schizophrenia have not been investigated exhaustively. In this study, clinically stable…

  • Social Signal Processing in Affective Virtual Reality

    Open Access•Sergio C Torres, Desirée I Gracia Laso et al.•ARTICLE•Cyberpsychology Behavior and…•2024

    Prior research on affect elicitation indicates that stimuli with social content (pictures or videos) are more arousing than nonsocial stimuli. In particular, they elicit stronger physiological arousal as measured by electrodermal activity (EDA; i.e., social EDA effect). However, it is unclear how this effect applies to virtual reality (VR), which enables an enhanced sense of presence (SoP) and ecological validity. The study here approached this q…

  • Age-It

    Open Access•Stefano De Gaspari, Irene Alice Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2025

  • Pave

    Open Access•Eleonora Noselli, Irene Alice Chicchi Giglioli et al.•ARTICLE•Cyberpsychology Behavior and…•2025

  • Leveraging human–robot interaction and virtual reality for digital biomarkers in diagnostics and rehabilitation

    Open Access•Alessandra Sorrentino, Federico Carpi et al.•ARTICLE•The Journals of Gerontology…•2025•Cited by: 2•References: 3

    Despite promising results, several improvements are needed. Robotic solutions offer versatility in terms of applications but have low readiness. Similarly, thermodynamic models require strict conditions for reliability. Virtual reality-based cognitive assessment lacks temporal data for better discrimination, and VR-based cognitive rehabilitation is limited by a lack of multimodal stimulation. Future research should address these limitations effec…

Psychology (5 works) · Virtual reality (5 works) · Cognition (4 works) · Computer Science (3 works) · Executive functions (3 works) · Human–computer interaction (3 works) · Stroke Rehabilitation and Recovery (3 works) · Applied Psychology (2 works) · Artificial Intelligence (2 works) · Behavioral Health and Interventions (2 works)

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