Turi Reiten Finserås
Biographic Data
| ID | 344148 |
|---|---|
| NAME | Turi Reiten Finserås |
| GIVEN NAMES | Turi Reiten |
| FAMILY NAME | Finserås |
| SIGNATURE | FINSERÅS T R |
| AFFILIATIONS | Norwegian Institute of Public Health |
| ORCID | 0000-0003-1443-9850 |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 13 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Increased Risk of Internalizing Disorders Among Gamers: A Study of Norwegian University Students Using The Self-Report Version of the Composite International Diagnostic Interview
Pathological gaming has been linked to poor mental health, but few studies differentiate between gaming categories. This study examined associations between gaming behavior and internalizing disorders among Norwegian university students ( N = 5578). Participants completed the Gaming Addiction Scale for Adolescents (GASA) and a self-report version of the Composite International Diagnostic Interview (CIDI). Gaming was categorized as non-gaming, rec…
Behind the screens: What underlies the experience of social media as a stressor among adolescents
This study explores which aspects of social media use are associated with experiencing it as a stressor among Norwegian adolescents. Data include 3568 participants (aged 16−18), with a longitudinal subsample (n = 432). The outcome was a single item assessing whether social media is perceived as a stressor; 35% reported this at least sometimes. Fourteen predictors were selected from a broader questionnaire based on prior research and qualitative i…
Engagement, Attitudes, and Perceptions of Social Media Use: Associations with Adolescents' Mental Well-Being
This study seeks to explore the relationship between mental well-being and engagement, attitudes, and perceptions of social media use across adolescents. This study is based on a survey of adolescents ( n = 3,568, mean age = 17.3) conducted in 2020 and 2021. Mental well-being was assessed using the Warwick-Edinburgh Mental Well-being Scale (WEMWBS) and categorized into low, mid-range and high mental well-being. Social media activity was measured …
Digital self-presentation and adolescent mental health: Cross-sectional and longitudinal insights from the “LifeOnSoMe”-study
The results of the present study suggest that a heightened focus on self-presentation, which includes behaviours such as seeking feedback, employing strategic self-presentation tactics, and engaging in upward social comparisons, is associated with an elevated risk of reduced mental health
Mirror, mirror on my screen: Focus on self-presentation on social media is associated with perfectionism and disordered eating among adolescents. Results from the “LifeOnSoMe”-study
Findings suggest that focus on self-presentation and upward social comparison on social media is associated with perfectionism and disordered eating. We recommend promoting a healthy use of social media. This could be established by increasing adolescents' ability to reflect on and think critically about self-presentation and upward social comparison on social media
Can Social Media Use Be More Health-Promoting? Description and Pilot Evaluation of a School-Based Program to Increase Awareness and Reflection on the Use of Social Media
Social media plays a significant role in adolescents' lives, with both positive and negative effects. Implementing interventions to mitigate the negative aspects and enhance the positive ones could improve adolescents' well-being. Unfortunately, there is a scarcity of evidence-based interventions available. To fill this gap, we have developed a school-based program based on combining evidence-based and consensus-based approaches, incorporating in…
Commonly reported negative experiences on social media are associated with poor mental health and well-being among adolescents: Results from the “LifeOnSoMe”-study
Introduction: Cyberbullying has been extensively studied and is associated with adverse mental health outcomes in adolescents. However, adolescents may also experience a range of other negative experiences, such as name-calling, threats, exclusion, and unwanted attention or contact from others. Few studies have investigated how adolescents' mental health is affected by these relatively common and less severe types of negative experiences on socia…
Lower Subjective Socioeconomic Status Is Associated With Increased Risk of Reporting Negative Experiences on Social Media. Findings From the “LifeOnSoMe”-Study
Objectives: To investigate the association between subjective socioeconomic status (SES) and a) frequency and daily duration of social media use, and b) self-reported negative experiences on social media platforms. Methods: = 3,415) recruiting high school students aged 16 years or more in Bergen, Norway. Subjective SES was the independent variable and measured by perceived family affluence. The dependent variables included self-reported amount of…
Different Typologies of Gamers Are Associated with Mental Health: Are Students Doomed
(1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, previous studies suggest that some of the symptoms in the diagnosis reflect engagement in gaming rather than a disorder or addiction. The aim of the present cross-sectional study was to investigate mental health associations w…
Focus on Self-Presentation on Social Media across Sociodemographic Variables, Lifestyles, and Personalities: A Cross-Sectional Study
Upward social comparison and aspects of self-presentation on social media such as feedback-seeking and strategic self-presentation may represent risk factors for experiencing negative mental health effects of social media use. The aim of this exploratory study was to assess how adolescents differ in upward social comparison and aspects of self-presentation on social media and whether these differences are linked to sociodemographic variables, lif…
Negative experiences, social exclusion and unwanted attention on social media: Exploring the association with adolescent alcohol use
Both exclusion and unwanted attention on SoMe were associated with indicators of problematic drinking, including frequency, quantity, and consequences related to alcohol
Near Miss in a Video Game: An Experimental Study
Models to explain persistent and excessive gaming behavior have proposed that reward characteristics in video games influence gaming behavior, yet these characteristics have received minimal empirical attention to date. The present study employed an experimental approach to examine how a near miss and other different outcomes (a win or loss with small and large margin, respectively) influence gaming behavior and subjective experiences and evaluat…
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway ( N = 3389). Results showed there were 1.4 % addicted gamers, 7…
Can Social Media Use Be More Health-Promoting? Description and Pilot Evaluation of a School-Based Program to Increase Awareness and Reflection on the Use of Social Media
Social media plays a significant role in adolescents' lives, with both positive and negative effects. Implementing interventions to mitigate the negative aspects and enhance the positive ones could improve adolescents' well-being. Unfortunately, there is a scarcity of evidence-based interventions available. To fill this gap, we have developed a school-based program based on combining evidence-based and consensus-based approaches, incorporating in…
Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming. This study investigated prevalence rates and predictors of video game addiction in a sample of gamers, randomly selected from the National Population Registry of Norway ( N = 3389). Results showed there were 1.4 % addicted gamers, 7…
Near Miss in a Video Game: An Experimental Study
Models to explain persistent and excessive gaming behavior have proposed that reward characteristics in video games influence gaming behavior, yet these characteristics have received minimal empirical attention to date. The present study employed an experimental approach to examine how a near miss and other different outcomes (a win or loss with small and large margin, respectively) influence gaming behavior and subjective experiences and evaluat…
Lower Subjective Socioeconomic Status Is Associated With Increased Risk of Reporting Negative Experiences on Social Media. Findings From the “LifeOnSoMe”-Study
Objectives: To investigate the association between subjective socioeconomic status (SES) and a) frequency and daily duration of social media use, and b) self-reported negative experiences on social media platforms. Methods: = 3,415) recruiting high school students aged 16 years or more in Bergen, Norway. Subjective SES was the independent variable and measured by perceived family affluence. The dependent variables included self-reported amount of…
Different Typologies of Gamers Are Associated with Mental Health: Are Students Doomed
(1) Background: The inclusion of Internet Gaming Disorder in the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) led to a rapid development of assessment instruments based on the suggested diagnosis. However, previous studies suggest that some of the symptoms in the diagnosis reflect engagement in gaming rather than a disorder or addiction. The aim of the present cross-sectional study was to investigate mental health associations w…
Focus on Self-Presentation on Social Media across Sociodemographic Variables, Lifestyles, and Personalities: A Cross-Sectional Study
Upward social comparison and aspects of self-presentation on social media such as feedback-seeking and strategic self-presentation may represent risk factors for experiencing negative mental health effects of social media use. The aim of this exploratory study was to assess how adolescents differ in upward social comparison and aspects of self-presentation on social media and whether these differences are linked to sociodemographic variables, lif…
Negative experiences, social exclusion and unwanted attention on social media: Exploring the association with adolescent alcohol use
Both exclusion and unwanted attention on SoMe were associated with indicators of problematic drinking, including frequency, quantity, and consequences related to alcohol
Commonly reported negative experiences on social media are associated with poor mental health and well-being among adolescents: Results from the “LifeOnSoMe”-study
Introduction: Cyberbullying has been extensively studied and is associated with adverse mental health outcomes in adolescents. However, adolescents may also experience a range of other negative experiences, such as name-calling, threats, exclusion, and unwanted attention or contact from others. Few studies have investigated how adolescents' mental health is affected by these relatively common and less severe types of negative experiences on socia…
Digital self-presentation and adolescent mental health: Cross-sectional and longitudinal insights from the “LifeOnSoMe”-study
The results of the present study suggest that a heightened focus on self-presentation, which includes behaviours such as seeking feedback, employing strategic self-presentation tactics, and engaging in upward social comparisons, is associated with an elevated risk of reduced mental health
Mirror, mirror on my screen: Focus on self-presentation on social media is associated with perfectionism and disordered eating among adolescents. Results from the “LifeOnSoMe”-study
Findings suggest that focus on self-presentation and upward social comparison on social media is associated with perfectionism and disordered eating. We recommend promoting a healthy use of social media. This could be established by increasing adolescents' ability to reflect on and think critically about self-presentation and upward social comparison on social media
Can Social Media Use Be More Health-Promoting? Description and Pilot Evaluation of a School-Based Program to Increase Awareness and Reflection on the Use of Social Media
Social media plays a significant role in adolescents' lives, with both positive and negative effects. Implementing interventions to mitigate the negative aspects and enhance the positive ones could improve adolescents' well-being. Unfortunately, there is a scarcity of evidence-based interventions available. To fill this gap, we have developed a school-based program based on combining evidence-based and consensus-based approaches, incorporating in…
Increased Risk of Internalizing Disorders Among Gamers: A Study of Norwegian University Students Using The Self-Report Version of the Composite International Diagnostic Interview
Pathological gaming has been linked to poor mental health, but few studies differentiate between gaming categories. This study examined associations between gaming behavior and internalizing disorders among Norwegian university students ( N = 5578). Participants completed the Gaming Addiction Scale for Adolescents (GASA) and a self-report version of the Composite International Diagnostic Interview (CIDI). Gaming was categorized as non-gaming, rec…
Behind the screens: What underlies the experience of social media as a stressor among adolescents
This study explores which aspects of social media use are associated with experiencing it as a stressor among Norwegian adolescents. Data include 3568 participants (aged 16−18), with a longitudinal subsample (n = 432). The outcome was a single item assessing whether social media is perceived as a stressor; 35% reported this at least sometimes. Fourteen predictors were selected from a broader questionnaire based on prior research and qualitative i…
Engagement, Attitudes, and Perceptions of Social Media Use: Associations with Adolescents' Mental Well-Being
This study seeks to explore the relationship between mental well-being and engagement, attitudes, and perceptions of social media use across adolescents. This study is based on a survey of adolescents ( n = 3,568, mean age = 17.3) conducted in 2020 and 2021. Mental well-being was assessed using the Warwick-Edinburgh Mental Well-being Scale (WEMWBS) and categorized into low, mid-range and high mental well-being. Social media activity was measured …
Impact of Technology on Adolescents (12 works) · Psychology (11 works) · Medicine (9 works) · Social media (8 works) · Public health (6 works) · Child Development and Digital Technology (5 works) · Clinical Psychology (5 works) · Computer Science (5 works) · Environmental health (5 works) · Mental health (5 works)