Lesley Gallacher
Biographic Data
| ID | 3459034 |
|---|---|
| NAME | Lesley Gallacher |
| GIVEN NAMES | Lesley |
| FAMILY NAME | Gallacher |
| SIGNATURE | GALLACHER L |
| AFFILIATIONS | Education Scotland |
| ORCID | 0000-0002-1246-3243 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 279 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2005 |
| LATEST PUBLICATION YEAR | 2015 |
| H-INDEX | 4 |
Becoming Attuned
This chapter discusses the model of embodied methodology based on attunement. The term attunement can be defined as the capacity to sense difference. The chapter develops two ways of becoming attuned through the body in terms of vibration and tone. It draws upon empirical vignettes from everyday situations that regularly form the basis of social science research and shows how these concepts is used to understand and become attuned to complex embo…
Children and Young People’s Cultural Worlds
Children and young people in the early twenty-first century encounter, and creatively adapt to, a range of cultural phenomena in an increasingly mediated, commercialised and globalised world. Children and young people's cultural worlds offers a critical introduction to childhood in the digital age. Childhood innocence is a concept that often underpins the way adults think about children and new technologies. The book challenges adult concerns, hi…
Cultural Geography and Videogames
While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics. Although there is a burgeoning body of scholarship that deals with videogames in new media and games studies, human geography is only just beginning to offer its own take on the medium and the practices associated with it. This essay outlines ways in which scholars (both within geog…
(Fullmetal) alchemy
Shonen manga (Japanese comics aimed at an audience of teenage boys) are often teeming with monsters, but the texts themselves are more monstrous still. The monstrous combinations of words and picture dispersed across the manga page seem to expose and challenge a fissure within representation itself-but productively so. Through reading a short section of Hiromu Arakawa's Fullmetal Alchemist, this paper explores the ways in which words and pictures…
Methodological Immaturity in Childhood Research
Much of the recent literature on social research with children advocates the use of participatory techniques. This article attempts to rethink such techniques in several ways. The authors argue that participatory approaches, in their insistence that children should take part in research, may in fact involve children in processes that aim to regulate them. Using examples drawn from their own work, the authors question whether participatory methods…
The terrible twos’
The terrible twos' are often described as a time of 'gaining control', usually thought of as adults asserting control over children, who learn to control themselves. However, toddlerhood is as much about children learning to take control for themselves. This paper is an attempt to detail something of the social geography in the toddler room of a Scottish nursery, considering both styles of adult control and the ways in which toddlers attempt to a…
Methodological Immaturity in Childhood Research
Much of the recent literature on social research with children advocates the use of participatory techniques. This article attempts to rethink such techniques in several ways. The authors argue that participatory approaches, in their insistence that children should take part in research, may in fact involve children in processes that aim to regulate them. Using examples drawn from their own work, the authors question whether participatory methods…
The terrible twos’
The terrible twos' are often described as a time of 'gaining control', usually thought of as adults asserting control over children, who learn to control themselves. However, toddlerhood is as much about children learning to take control for themselves. This paper is an attempt to detail something of the social geography in the toddler room of a Scottish nursery, considering both styles of adult control and the ways in which toddlers attempt to a…
Cultural Geography and Videogames
While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics. Although there is a burgeoning body of scholarship that deals with videogames in new media and games studies, human geography is only just beginning to offer its own take on the medium and the practices associated with it. This essay outlines ways in which scholars (both within geog…
(Fullmetal) alchemy
Shonen manga (Japanese comics aimed at an audience of teenage boys) are often teeming with monsters, but the texts themselves are more monstrous still. The monstrous combinations of words and picture dispersed across the manga page seem to expose and challenge a fissure within representation itself-but productively so. Through reading a short section of Hiromu Arakawa's Fullmetal Alchemist, this paper explores the ways in which words and pictures…
The terrible twos’
The terrible twos' are often described as a time of 'gaining control', usually thought of as adults asserting control over children, who learn to control themselves. However, toddlerhood is as much about children learning to take control for themselves. This paper is an attempt to detail something of the social geography in the toddler room of a Scottish nursery, considering both styles of adult control and the ways in which toddlers attempt to a…
Methodological Immaturity in Childhood Research
Much of the recent literature on social research with children advocates the use of participatory techniques. This article attempts to rethink such techniques in several ways. The authors argue that participatory approaches, in their insistence that children should take part in research, may in fact involve children in processes that aim to regulate them. Using examples drawn from their own work, the authors question whether participatory methods…
Cultural Geography and Videogames
While videogames have been a popular form of entertainment practice for a number of decades, it is only recently that they have been paid much attention by academics. Although there is a burgeoning body of scholarship that deals with videogames in new media and games studies, human geography is only just beginning to offer its own take on the medium and the practices associated with it. This essay outlines ways in which scholars (both within geog…
(Fullmetal) alchemy
Shonen manga (Japanese comics aimed at an audience of teenage boys) are often teeming with monsters, but the texts themselves are more monstrous still. The monstrous combinations of words and picture dispersed across the manga page seem to expose and challenge a fissure within representation itself-but productively so. Through reading a short section of Hiromu Arakawa's Fullmetal Alchemist, this paper explores the ways in which words and pictures…
Children and Young People’s Cultural Worlds
Children and young people in the early twenty-first century encounter, and creatively adapt to, a range of cultural phenomena in an increasingly mediated, commercialised and globalised world. Children and young people's cultural worlds offers a critical introduction to childhood in the digital age. Childhood innocence is a concept that often underpins the way adults think about children and new technologies. The book challenges adult concerns, hi…
Becoming Attuned
This chapter discusses the model of embodied methodology based on attunement. The term attunement can be defined as the capacity to sense difference. The chapter develops two ways of becoming attuned through the body in terms of vibration and tone. It draws upon empirical vignettes from everyday situations that regularly form the basis of social science research and shows how these concepts is used to understand and become attuned to complex embo…
Art (3 works) · Political science (3 works) · Psychology (3 works) · Sociology (3 works) · Aesthetics (2 works) · Children's Rights and Participation (2 works) · Citizen journalism (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Early Childhood Education and Development (2 works)