Pablo César
Biographic Data
| ID | 3461569 |
|---|---|
| NAME | Pablo César |
| GIVEN NAMES | Pablo |
| FAMILY NAME | César |
| SIGNATURE | CÉSAR P |
| AFFILIATIONS | Centrum Wiskunde & Informatica |
| ORCID | 0000-0003-1752-6837 |
| VERIFIED | Yes |
| TOTAL WORKS | 9 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 3 |
| FIRST PUBLICATION YEAR | 2007 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Understanding trust toward human versus AI-generated health information through behavioral and physiological sensing
As AI-generated health information proliferates online and becomes increasingly indistinguishable from human-sourced information, it becomes critical to understand how people trust and label such content, especially when the information is inaccurate. We conducted two complementary studies: (1) a mixed-methods survey (N=142) employing a 2 (source: Human vs. LLM) × 2 (label: Human vs. AI) × 3 (type: General, Symptom, Treatment) design, and (2) a w…
Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks how might we design an immersive game for children to meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract m…
Augmenting Media Experiences with Affective Haptics
opinion Share on Augmenting Media Experiences with Affective Haptics Authors: Simone Ooms Utrecht University Utrecht UniversityView Profile , Thomas Röggla Centrum Wiskunde & Informatics Centrum Wiskunde & InformaticsView Profile , Pablo Cesar Centrum Wiskunde & Informatics and TU Delft Centrum Wiskunde & Informatics and TU DelftView Profile , Abdallah El Ali Centrum Wiskunde & Informatica Centrum Wiskunde & InformaticaView Profile Authors Info &…
A chronology of SIGCHI conferences: 1983 To 2022
Conferences form the backbone of SIGCHI. They are the reason we exist as a collective entity and a special interest group. They connect us and bring us together as a community of human-computer interaction (HCI) researchers, educators, students, and practitioners. In this article, we take stock of SIGCHI's portfolio of conferences, offering a snapshot of their histories toward better understanding our eclectic knowledge commitments and intertwine…
MediaSync
Online video and interactive TV experiences
Experts share their views on the increasing importance of online video and interactive TV experiences. Four key areas of research in interactive television are content, recommendations, device ecosystems, and user feedback. Research has shown that mixing broadcast content with Internet content is a promising new possibility, with emerging standards such as Hybrid Broadcast Broadband Television (HbbTV) providing frameworks that enable these links …
Social Interactive Television: Immersive Shared Experiences and Perspectives
"This book discusses the advent of social interactive television with its complex opportunities and challenges for media researchers and others today" - Provided by publisher
Interactive TV: A Shared Experience
The Evolution of TV Systems, Content, and Users Toward Interactivity
The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals…
No prominent works on this page.
Interactive TV: A Shared Experience
The Evolution of TV Systems, Content, and Users Toward Interactivity
The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals…
Social Interactive Television: Immersive Shared Experiences and Perspectives
"This book discusses the advent of social interactive television with its complex opportunities and challenges for media researchers and others today" - Provided by publisher
Online video and interactive TV experiences
Experts share their views on the increasing importance of online video and interactive TV experiences. Four key areas of research in interactive television are content, recommendations, device ecosystems, and user feedback. Research has shown that mixing broadcast content with Internet content is a promising new possibility, with emerging standards such as Hybrid Broadcast Broadband Television (HbbTV) providing frameworks that enable these links …
MediaSync
A chronology of SIGCHI conferences: 1983 To 2022
Conferences form the backbone of SIGCHI. They are the reason we exist as a collective entity and a special interest group. They connect us and bring us together as a community of human-computer interaction (HCI) researchers, educators, students, and practitioners. In this article, we take stock of SIGCHI's portfolio of conferences, offering a snapshot of their histories toward better understanding our eclectic knowledge commitments and intertwine…
Augmenting Media Experiences with Affective Haptics
opinion Share on Augmenting Media Experiences with Affective Haptics Authors: Simone Ooms Utrecht University Utrecht UniversityView Profile , Thomas Röggla Centrum Wiskunde & Informatics Centrum Wiskunde & InformaticsView Profile , Pablo Cesar Centrum Wiskunde & Informatics and TU Delft Centrum Wiskunde & Informatics and TU DelftView Profile , Abdallah El Ali Centrum Wiskunde & Informatica Centrum Wiskunde & InformaticaView Profile Authors Info &…
Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks how might we design an immersive game for children to meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract m…
Understanding trust toward human versus AI-generated health information through behavioral and physiological sensing
As AI-generated health information proliferates online and becomes increasingly indistinguishable from human-sourced information, it becomes critical to understand how people trust and label such content, especially when the information is inaccurate. We conducted two complementary studies: (1) a mixed-methods survey (N=142) employing a 2 (source: Human vs. LLM) × 2 (label: Human vs. AI) × 3 (type: General, Symptom, Treatment) design, and (2) a w…
Computer Science (7 works) · Multimedia (5 works) · Multimedia Communication and Technology (5 works) · Human–computer interaction (4 works) · World Wide Web (4 works) · Art (2 works) · Digital Games and Media (2 works) · Interactive television (2 works) · Psychology (2 works) · Affordance (1 works)