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Pablo César

Biographic Data

ID3461569
NAMEPablo César
GIVEN NAMESPablo
FAMILY NAMECésar
SIGNATURECÉSAR P
AFFILIATIONSCentrum Wiskunde & Informatica
ORCID0000-0003-1752-6837
VERIFIEDYes
TOTAL WORKS9
TOTAL CITATIONS0
AUTHOR COUNT6
EDITOR COUNT3
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Understanding trust toward human versus AI-generated health information through behavioral and physiological sensing

    Open Access•Xin Sun, Rongjun Ma et al.•ARTICLE•International Journal of…•2026

    As AI-generated health information proliferates online and becomes increasingly indistinguishable from human-sourced information, it becomes critical to understand how people trust and label such content, especially when the information is inaccurate. We conducted two complementary studies: (1) a mixed-methods survey (N=142) employing a 2 (source: Human vs. LLM) × 2 (label: Human vs. AI) × 3 (type: General, Symptom, Treatment) design, and (2) a w…

  • Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage

    Open Access•Alina Striner, Rasa Bočytė et al.•ARTICLE•Heritage•2025•References: 3

    Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks how might we design an immersive game for children to meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract m…

  • Augmenting Media Experiences with Affective Haptics

    Open Access•Simone Ooms, Thomas Röggla et al.•ARTICLE•interactions•2024

    opinion Share on Augmenting Media Experiences with Affective Haptics Authors: Simone Ooms Utrecht University Utrecht UniversityView Profile , Thomas Röggla Centrum Wiskunde & Informatics Centrum Wiskunde & InformaticsView Profile , Pablo Cesar Centrum Wiskunde & Informatics and TU Delft Centrum Wiskunde & Informatics and TU DelftView Profile , Abdallah El Ali Centrum Wiskunde & Informatica Centrum Wiskunde & InformaticaView Profile Authors Info &…

  • A chronology of SIGCHI conferences: 1983 To 2022

    Open Access•Neha Kumar, Julie A Adams et al.•ARTICLE•interactions•2022

    Conferences form the backbone of SIGCHI. They are the reason we exist as a collective entity and a special interest group. They connect us and bring us together as a community of human-computer interaction (HCI) researchers, educators, students, and practitioners. In this article, we take stock of SIGCHI's portfolio of conferences, offering a snapshot of their histories toward better understanding our eclectic knowledge commitments and intertwine…

  • MediaSync

    Open Access•Mario Montagud Climent, Mario Montagud et al.•BOOK•MediaSync•2018

  • Online video and interactive TV experiences

    Open Access•Marianna Obrist, Pablo César et al.•ARTICLE•interactions•2015

    Experts share their views on the increasing importance of online video and interactive TV experiences. Four key areas of research in interactive television are content, recommendations, device ecosystems, and user feedback. Research has shown that mixing broadcast content with Internet content is a promising new possibility, with emerging standards such as Hybrid Broadcast Broadband Television (HbbTV) providing frameworks that enable these links …

  • Social Interactive Television: Immersive Shared Experiences and Perspectives

    Pablo César, David Geerts et al.•BOOK•Social interactive television•2009

    "This book discusses the advent of social interactive television with its complex opportunities and challenges for media researchers and others today" - Provided by publisher

  • Interactive TV: A Shared Experience

    Open Access•EuroITV Amsterdam, Pablo César et al.•BOOK•Interactive TV : a Shared…•2007

  • The Evolution of TV Systems, Content, and Users Toward Interactivity

    Pablo César, Konstantinos Chorianopoulos•BOOK•The Evolution of TV Systems,…•2007

    The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals…

No prominent works on this page.

  • Interactive TV: A Shared Experience

    Open Access•EuroITV Amsterdam, Pablo César et al.•BOOK•Interactive TV : a Shared…•2007

  • The Evolution of TV Systems, Content, and Users Toward Interactivity

    Pablo César, Konstantinos Chorianopoulos•BOOK•The Evolution of TV Systems,…•2007

    The Evolution of TV Systems, Content, and Users towards Interactivity provides an overview of the evolution of TV systems, TV content, and TV users towards interactivity, with a special focus on sociability aspects. Three basic concepts are introduced, namely, content editing, content sharing, and content control. Content editing corresponds to the activity of developing or organizing multimedia material, traditionally the domain of professionals…

  • Social Interactive Television: Immersive Shared Experiences and Perspectives

    Pablo César, David Geerts et al.•BOOK•Social interactive television•2009

    "This book discusses the advent of social interactive television with its complex opportunities and challenges for media researchers and others today" - Provided by publisher

  • Online video and interactive TV experiences

    Open Access•Marianna Obrist, Pablo César et al.•ARTICLE•interactions•2015

    Experts share their views on the increasing importance of online video and interactive TV experiences. Four key areas of research in interactive television are content, recommendations, device ecosystems, and user feedback. Research has shown that mixing broadcast content with Internet content is a promising new possibility, with emerging standards such as Hybrid Broadcast Broadband Television (HbbTV) providing frameworks that enable these links …

  • MediaSync

    Open Access•Mario Montagud Climent, Mario Montagud et al.•BOOK•MediaSync•2018

  • A chronology of SIGCHI conferences: 1983 To 2022

    Open Access•Neha Kumar, Julie A Adams et al.•ARTICLE•interactions•2022

    Conferences form the backbone of SIGCHI. They are the reason we exist as a collective entity and a special interest group. They connect us and bring us together as a community of human-computer interaction (HCI) researchers, educators, students, and practitioners. In this article, we take stock of SIGCHI's portfolio of conferences, offering a snapshot of their histories toward better understanding our eclectic knowledge commitments and intertwine…

  • Augmenting Media Experiences with Affective Haptics

    Open Access•Simone Ooms, Thomas Röggla et al.•ARTICLE•interactions•2024

    opinion Share on Augmenting Media Experiences with Affective Haptics Authors: Simone Ooms Utrecht University Utrecht UniversityView Profile , Thomas Röggla Centrum Wiskunde & Informatics Centrum Wiskunde & InformaticsView Profile , Pablo Cesar Centrum Wiskunde & Informatics and TU Delft Centrum Wiskunde & Informatics and TU DelftView Profile , Abdallah El Ali Centrum Wiskunde & Informatica Centrum Wiskunde & InformaticaView Profile Authors Info &…

  • Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage

    Open Access•Alina Striner, Rasa Bočytė et al.•ARTICLE•Heritage•2025•References: 3

    Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks how might we design an immersive game for children to meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract m…

  • Understanding trust toward human versus AI-generated health information through behavioral and physiological sensing

    Open Access•Xin Sun, Rongjun Ma et al.•ARTICLE•International Journal of…•2026

    As AI-generated health information proliferates online and becomes increasingly indistinguishable from human-sourced information, it becomes critical to understand how people trust and label such content, especially when the information is inaccurate. We conducted two complementary studies: (1) a mixed-methods survey (N=142) employing a 2 (source: Human vs. LLM) × 2 (label: Human vs. AI) × 3 (type: General, Symptom, Treatment) design, and (2) a w…

Computer Science (7 works) · Multimedia (5 works) · Multimedia Communication and Technology (5 works) · Human–computer interaction (4 works) · World Wide Web (4 works) · Art (2 works) · Digital Games and Media (2 works) · Interactive television (2 works) · Psychology (2 works) · Affordance (1 works)

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