Johan Van De Walle
Biographic Data
| ID | 347111 |
|---|---|
| NAME | Johan Van De Walle |
| GIVEN NAMES | Johan |
| FAMILY NAME | Van De Walle |
| SIGNATURE | VAN DE WALLE J |
| AFFILIATIONS | Maastricht University |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 3 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2003 |
| LATEST PUBLICATION YEAR | 2007 |
| H-INDEX | 1 |
Frustrating Desire: On Repens and Repositio , or the Attractions and Distractions of Digital games
In the emerging academic field of game studies, Roger Caillois' Les Jeux et les hommes has already received the status of an obligatory reference. It is honoured as one of the few classic texts in game theory, but some also argue that it is not useful for analysing digital games. Caillois' book is of particular interest for cultural theorists, though, because it presents a theory of games and play while also addressing the meaning of play. After …
Books
Frustrating Desire: On Repens and Repositio , or the Attractions and Distractions of Digital games
In the emerging academic field of game studies, Roger Caillois' Les Jeux et les hommes has already received the status of an obligatory reference. It is honoured as one of the few classic texts in game theory, but some also argue that it is not useful for analysing digital games. Caillois' book is of particular interest for cultural theorists, though, because it presents a theory of games and play while also addressing the meaning of play. After …
Books
Frustrating Desire: On Repens and Repositio , or the Attractions and Distractions of Digital games
In the emerging academic field of game studies, Roger Caillois' Les Jeux et les hommes has already received the status of an obligatory reference. It is honoured as one of the few classic texts in game theory, but some also argue that it is not useful for analysing digital games. Caillois' book is of particular interest for cultural theorists, though, because it presents a theory of games and play while also addressing the meaning of play. After …
Action (physics (1 works) · Art (1 works) · Artificial Intelligence in Games (1 works) · Computer Science (1 works) · Digital Games and Media (1 works) · Educational Games and Gamification (1 works) · Epistemology (1 works) · Field (mathematics (1 works) · Linguistics (1 works) · Mathematics (1 works)