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James Baguley

Biographic Data

ID3534002
NAMEJames Baguley
GIVEN NAMESJames
FAMILY NAMEBaguley
SIGNATUREBAGULEY J
AFFILIATIONSThe University of Sydney
ORCID0009-0002-4477-4991
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2026
H-INDEX0
  • “Lucrative yet destructive”: Coverage of gambling live streams in the media

    Open Access•M R Johnson, Nathan J Jackson et al.•ARTICLE•Discourse & Communication•2026

    Gambling videos involving “influencers” or “content creators” wagering real-world money are increasingly popular on sites like Twitch and Kick. To understand how this phenomenon is being presented by news media and hence disseminated into the public sphere, we examine how live streamed gambling videos are framed in the media, drawing on 120 articles from 2018 to 2024. We identify three main emerging frames – risks to young people, risks of addict…

  • “A Really Good Network of People”: Knowledge Sharing and Community Amongst Twitch Live Streamers

    Open Access•M R Johnson, James Baguley•ARTICLE•Television & New Media•2026

    This paper examines the media production culture on live streaming site Twitch, where creative workers—the live streamers—are not employed by the platform. Drawing on data from interviews with successful live streamers, we outline how these broadcasters exchange and share knowledge with each other through both informal and formal channels, and the significant cultural importance assigned to being willing to support other streamers. We show that s…

  • “I will design emojis in 24 hours”: The hidden gig workers of Twitch live streaming

    M R Johnson, James Baguley•ARTICLE•The Communication Review•2026

    Live streaming has massively expanded in recent years, accruing millions of creators who broadcast to hundreds of millions of total viewers. However, the hidden ecosystem of third-party actors whose labor and professional skills are employed by live streamers remains unstudied. Here, we focus on one context where the presence of gig workers absolutely dominates: creating live-stream aesthetic assets. We examine these sellers and their stream-rela…

  • Game live streaming in the Japanese context: Initial findings

    Open Access•M R Johnson, James Baguley•ARTICLE•Convergence The International…•2025•References: 54

    Game live streaming has become a major component of global game culture. Through interview data with Japanese game live streamers, this paper offers a first consideration of Japanese-language game streaming and its associated cultural norms, expectations, and streamer perspectives. We firstly show that Japanese game streamers mostly stream anonymously, and interrogate this preference and situate it within wider contexts of Japanese internet cultu…

  • Less toxic and more empathetic: Examining Australian live streamers and viewers on Twitch

    Open Access•M R Johnson, James Baguley•ARTICLE•Media International Australia•2025•References: 55

    In this paper we present the first study of those who watch Australian live streamers on Twitch. Drawing on a survey of 779 Australian and non-Australian viewers of Australian live streamers, we present three key findings and analyses. Firstly, Australian viewers of Australian streamers prioritise feeling community with fellow Australians, but non-Australians express no comparable interest in Australia-focused Twitch communities. Secondly, Austra…

  • The Value of Puppy Raisers' Assessments of Potential Guide Dogs' Behavioral Tendencies and Ability to Graduate

    Lara S Batt, Lara Batt et al.•ARTICLE•Anthrozoös•2009•References: 24

    Using logistic regression analysis, we examined the use of questionnaires to evaluate variables that predict successful completion of a guide dog training program. The model compared the questionnaire responses from individual puppy raisers (PRs) with their dog's success in the guide dog training program at Guide Dogs NSW/ACT (New South Wales/Australian Capital Territory). Variables tested were the number and outcome of dogs previously raised, th…

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  • The Value of Puppy Raisers' Assessments of Potential Guide Dogs' Behavioral Tendencies and Ability to Graduate

    Lara S Batt, Lara Batt et al.•ARTICLE•Anthrozoös•2009•References: 24

    Using logistic regression analysis, we examined the use of questionnaires to evaluate variables that predict successful completion of a guide dog training program. The model compared the questionnaire responses from individual puppy raisers (PRs) with their dog's success in the guide dog training program at Guide Dogs NSW/ACT (New South Wales/Australian Capital Territory). Variables tested were the number and outcome of dogs previously raised, th…

  • Game live streaming in the Japanese context: Initial findings

    Open Access•M R Johnson, James Baguley•ARTICLE•Convergence The International…•2025•References: 54

    Game live streaming has become a major component of global game culture. Through interview data with Japanese game live streamers, this paper offers a first consideration of Japanese-language game streaming and its associated cultural norms, expectations, and streamer perspectives. We firstly show that Japanese game streamers mostly stream anonymously, and interrogate this preference and situate it within wider contexts of Japanese internet cultu…

  • Less toxic and more empathetic: Examining Australian live streamers and viewers on Twitch

    Open Access•M R Johnson, James Baguley•ARTICLE•Media International Australia•2025•References: 55

    In this paper we present the first study of those who watch Australian live streamers on Twitch. Drawing on a survey of 779 Australian and non-Australian viewers of Australian live streamers, we present three key findings and analyses. Firstly, Australian viewers of Australian streamers prioritise feeling community with fellow Australians, but non-Australians express no comparable interest in Australia-focused Twitch communities. Secondly, Austra…

  • “Lucrative yet destructive”: Coverage of gambling live streams in the media

    Open Access•M R Johnson, Nathan J Jackson et al.•ARTICLE•Discourse & Communication•2026

    Gambling videos involving “influencers” or “content creators” wagering real-world money are increasingly popular on sites like Twitch and Kick. To understand how this phenomenon is being presented by news media and hence disseminated into the public sphere, we examine how live streamed gambling videos are framed in the media, drawing on 120 articles from 2018 to 2024. We identify three main emerging frames – risks to young people, risks of addict…

  • “A Really Good Network of People”: Knowledge Sharing and Community Amongst Twitch Live Streamers

    Open Access•M R Johnson, James Baguley•ARTICLE•Television & New Media•2026

    This paper examines the media production culture on live streaming site Twitch, where creative workers—the live streamers—are not employed by the platform. Drawing on data from interviews with successful live streamers, we outline how these broadcasters exchange and share knowledge with each other through both informal and formal channels, and the significant cultural importance assigned to being willing to support other streamers. We show that s…

  • “I will design emojis in 24 hours”: The hidden gig workers of Twitch live streaming

    M R Johnson, James Baguley•ARTICLE•The Communication Review•2026

    Live streaming has massively expanded in recent years, accruing millions of creators who broadcast to hundreds of millions of total viewers. However, the hidden ecosystem of third-party actors whose labor and professional skills are employed by live streamers remains unstudied. Here, we focus on one context where the presence of gig workers absolutely dominates: creating live-stream aesthetic assets. We examine these sellers and their stream-rela…

Digital Games and Media (3 works) · Impact of Technology on Adolescents (3 works) · Live Streaming (3 works) · Digital media (2 works) · Psychology (2 works) · Advertising (1 works) · Animal Behavior and Welfare Studies (1 works) · Animal welfare (1 works) · Animal-assisted therapy (1 works) · Archaeology (1 works)

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