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Marek Hatala

Biographic Data

ID3534666
NAMEMarek Hatala
GIVEN NAMESMarek
FAMILY NAMEHatala
SIGNATUREHATALA M
AFFILIATIONSSimon Fraser University
ORCID0000-0001-7418-9529
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS2
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2008
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Progression of students' SRL processes in subsequent programming problem-solving tasks and its association with tasks outcomes

    Open Access•Marek Hatala, Sina Nazeri et al.•ARTICLE•The Internet and Higher Education•2023

  • Social presence in online discussions as a process predictor of academic performance

    Open Access•Srecko Joksimovic, Dragan Gašević et al.•ARTICLE•Journal of Computer Assisted…•2015

    With the steady development of online education and online learning environments, possibilities to support social interactions between students have advanced significantly. This study examined the relationship between indicators of social presence and academic performance. Social presence is defined as students' ability to engage socially with an online learning community. The results of a multiple regression analysis showed that certain indicato…

  • Situating Approaches to Interactive Museum Guides

    Ron Wakkary, Kevin Muise et al.•ARTICLE•Museum Management and Curatorship•2008•Cited by: 2•References: 17

    This paper examines the current state of museum guide technologies and applications in order to develop an analytical foundation for future research on an adaptive museum guide for families. The analysis focuses on three critical areas of interest in considering group and social interaction in museums: tangibility – the role of tangible user interfaces; interaction – visit types and visit flows; and adaptivity–user modeling approaches. It conclud…

  • Situating Approaches to Interactive Museum Guides

    Ron Wakkary, Kevin Muise et al.•ARTICLE•Museum Management and Curatorship•2008•Cited by: 2•References: 17

    This paper examines the current state of museum guide technologies and applications in order to develop an analytical foundation for future research on an adaptive museum guide for families. The analysis focuses on three critical areas of interest in considering group and social interaction in museums: tangibility – the role of tangible user interfaces; interaction – visit types and visit flows; and adaptivity–user modeling approaches. It conclud…

  • Situating Approaches to Interactive Museum Guides

    Ron Wakkary, Kevin Muise et al.•ARTICLE•Museum Management and Curatorship•2008•Cited by: 2•References: 17

    This paper examines the current state of museum guide technologies and applications in order to develop an analytical foundation for future research on an adaptive museum guide for families. The analysis focuses on three critical areas of interest in considering group and social interaction in museums: tangibility – the role of tangible user interfaces; interaction – visit types and visit flows; and adaptivity–user modeling approaches. It conclud…

  • Social presence in online discussions as a process predictor of academic performance

    Open Access•Srecko Joksimovic, Dragan Gašević et al.•ARTICLE•Journal of Computer Assisted…•2015

    With the steady development of online education and online learning environments, possibilities to support social interactions between students have advanced significantly. This study examined the relationship between indicators of social presence and academic performance. Social presence is defined as students' ability to engage socially with an online learning community. The results of a multiple regression analysis showed that certain indicato…

  • Progression of students' SRL processes in subsequent programming problem-solving tasks and its association with tasks outcomes

    Open Access•Marek Hatala, Sina Nazeri et al.•ARTICLE•The Internet and Higher Education•2023

Computer Science (3 works) · Innovative Teaching and Learning Methods (2 works) · Mathematics education (2 works) · Online Learning and Analytics (2 works) · Psychology (2 works) · Academic achievement (1 works) · Affect (linguistics) (1 works) · Cognition (1 works) · Data science (1 works) · Embodied cognition (1 works)

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