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Karina Sedeño-Peralta

Biographic Data

ID3546820
NAMEKarina Sedeño-Peralta
GIVEN NAMESKarina
FAMILY NAMESedeño-Peralta
SIGNATURESEDEÑO-PERALTA K
AFFILIATIONSUniversidad de Guadalajara
ORCID0000-0003-2395-1936
VERIFIEDYes
TOTAL WORKS1
TOTAL CITATIONS1
AUTHOR COUNT1
EDITOR COUNT0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2023
H-INDEX1
  • Adicción a los videojuegos y al internet en estudiantado mexicano de bachillerato

    Open Access•Samuel Alejandro Portillo-Peñuela, Juan Francisco Caldera-Montes et al.•ARTICLE•Revista Electrónica Educare•2023•Cited by: 1•References: 1

    Introduction. The indiscriminate use of Information and Communication Technologies in modern society has led to dependence on technological devices and their connectivity to the Internet, particularly for leisure and entertainment. Objectives. This study aims to (1) identify the prevalence of internet and video game addiction among high school students in Mexico, and (2) explore associations between addiction levels, gender, context (urban/rural)…

  • Adicción a los videojuegos y al internet en estudiantado mexicano de bachillerato

    Open Access•Samuel Alejandro Portillo-Peñuela, Juan Francisco Caldera-Montes et al.•ARTICLE•Revista Electrónica Educare•2023•Cited by: 1•References: 1

    Introduction. The indiscriminate use of Information and Communication Technologies in modern society has led to dependence on technological devices and their connectivity to the Internet, particularly for leisure and entertainment. Objectives. This study aims to (1) identify the prevalence of internet and video game addiction among high school students in Mexico, and (2) explore associations between addiction levels, gender, context (urban/rural)…

  • Adicción a los videojuegos y al internet en estudiantado mexicano de bachillerato

    Open Access•Samuel Alejandro Portillo-Peñuela, Juan Francisco Caldera-Montes et al.•ARTICLE•Revista Electrónica Educare•2023•Cited by: 1•References: 1

    Introduction. The indiscriminate use of Information and Communication Technologies in modern society has led to dependence on technological devices and their connectivity to the Internet, particularly for leisure and entertainment. Objectives. This study aims to (1) identify the prevalence of internet and video game addiction among high school students in Mexico, and (2) explore associations between addiction levels, gender, context (urban/rural)…

Art (1 work) · Communication and COVID-19 Impact (1 work) · Humanities (1 work) · Impact of Technology on Adolescents (1 work) · Psychology (1 work)

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