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María Inmaculada Pedrera-Rodríguez

Biographic Data

ID3547417
NAMEMaría Inmaculada Pedrera-Rodríguez
GIVEN NAMESMaría Inmaculada
FAMILY NAMEPedrera-Rodríguez
SIGNATUREPEDRERA-RODRÍGUEZ M I
AFFILIATIONSUniversidad de Extremadura
ORCID0000-0001-5569-2807
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2021
LATEST PUBLICATION YEAR2025
H-INDEX0
  • From Emergency Remote Teaching to Hybrid Models

    Open Access•Carlos José González Ruiz, Sebastián Martín Gómez et al.•ARTICLE•Education Sciences•2025

    This study examines university teachers’ digital competences during Emergency Remote Teaching at three Spanish institutions—the University of La Laguna, the University of Extremadura, and the University of Valladolid—and, from the faculty perspective, appraises hybrid teaching experiences and institutional support services. We employed a qualitative multi-case design using semi-structured focus-group interviews and discussion groups with 57 instr…

  • Impacto de las creencias docentes y las competencias socioemocionales en la integración de las TIC por docentes de religión

    Open Access•Mario Armando Cartagena-Beteta, Yorkys Santana González et al.•ARTICLE•Revista Electrónica Educare•2025

    Objective. This study is part of a doctoral thesis and examines the impact of teaching beliefs and socioemotional competencies on the integration of information and communication technologies (ICT) in religious education, considering gender and experience. Methodology. A causal-comparative design with a quantitative approach was employed. The sample comprised 303 public school teachers from Lima, Peru, who responded to three instruments aligned w…

  • Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students

    Open Access•Francisco Ignacio Revuelta-Domínguez, Jorge Guerra-Antequera et al.•ARTICLE•Education Sciences•2023

    This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental…

  • Secondary School Teachers Self-Perception of Digital Teaching Competence in Spain Following Covid-19 Confinement

    Open Access•Jorge Manuel Prieto-Ballester, Francisco Ignacio Revuelta-Domínguez et al.•ARTICLE•Education Sciences•2021

    The education system has become even more complex following the global pandemic, which saw face-to-face teaching transition to virtual teaching. To cope with this abrupt transition, it is essential that teachers have a sufficient level of digital teaching competence. This article aims to increase awareness of teachers’ self-perception of their digital teaching competences in the educational field. Specifically, this study explores Spanish seconda…

No prominent works on this page.

  • Secondary School Teachers Self-Perception of Digital Teaching Competence in Spain Following Covid-19 Confinement

    Open Access•Jorge Manuel Prieto-Ballester, Francisco Ignacio Revuelta-Domínguez et al.•ARTICLE•Education Sciences•2021

    The education system has become even more complex following the global pandemic, which saw face-to-face teaching transition to virtual teaching. To cope with this abrupt transition, it is essential that teachers have a sufficient level of digital teaching competence. This article aims to increase awareness of teachers’ self-perception of their digital teaching competences in the educational field. Specifically, this study explores Spanish seconda…

  • Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students

    Open Access•Francisco Ignacio Revuelta-Domínguez, Jorge Guerra-Antequera et al.•ARTICLE•Education Sciences•2023

    This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental…

  • From Emergency Remote Teaching to Hybrid Models

    Open Access•Carlos José González Ruiz, Sebastián Martín Gómez et al.•ARTICLE•Education Sciences•2025

    This study examines university teachers’ digital competences during Emergency Remote Teaching at three Spanish institutions—the University of La Laguna, the University of Extremadura, and the University of Valladolid—and, from the faculty perspective, appraises hybrid teaching experiences and institutional support services. We employed a qualitative multi-case design using semi-structured focus-group interviews and discussion groups with 57 instr…

  • Impacto de las creencias docentes y las competencias socioemocionales en la integración de las TIC por docentes de religión

    Open Access•Mario Armando Cartagena-Beteta, Yorkys Santana González et al.•ARTICLE•Revista Electrónica Educare•2025

    Objective. This study is part of a doctoral thesis and examines the impact of teaching beliefs and socioemotional competencies on the integration of information and communication technologies (ICT) in religious education, considering gender and experience. Methodology. A causal-comparative design with a quantitative approach was employed. The sample comprised 303 public school teachers from Lima, Peru, who responded to three instruments aligned w…

Digital literacy in education (3 works) · Perception (3 works) · Computer Science (2 works) · Mathematics education (2 works) · Medicine (2 works) · Psychology (2 works) · Applied Psychology (1 works) · Child Development and Digital Technology (1 works) · Distance education (1 works) · E-Learning and Knowledge Management (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae