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Marcos Cabezas-González

Biographic Data

ID3547487
NAMEMarcos Cabezas-González
GIVEN NAMESMarcos
FAMILY NAMECabezas-González
SIGNATURECABEZAS-GONZÁLEZ M
AFFILIATIONSUniversidad de Salamanca
ORCID0000-0002-3743-5839
VERIFIEDYes
TOTAL WORKS11
TOTAL CITATIONS1
AUTHOR COUNT11
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2026
H-INDEX1
  • From virality to pedagogy

    Open Access•Alicia Rodas-Coloma, Marcos Cabezas-González et al.•ARTICLE•Frontiers in Education•2026

    TikTok's rise invites scrutiny of its educational value, yet evidence from South America remains fragmented. This study synthesizes South-American research on TikTok-mediated learning to (i) map thematic and methodological trends and (ii) quantify reported learning gains. A PRISMA-guided search of Scopus, Web of Science, SciELO and Latindex (2018–2025) yielded 1 695 records; after screening, 26 peer-reviewed studies met the inclusion criteria. Na…

  • Expert consensus on gamification strategies for ICT courses in higher education

    Open Access•Lorena Jaramillo-Mediavilla, Andrea Basantes-Andrade et al.•ARTICLE•Frontiers in Education•2026

    Teaching Information and Communication Technologies (ICT) in higher education faces the challenge of engaging students accustomed to interactive and digital learning environments. Although gamification has emerged as a promising pedagogical strategy to enhance motivation, participation, and learning, there is still no consensus on which gamification elements and strategies should be prioritized in ICT courses. To address this gap, this study aime…

  • Artificial Intelligence, Social Media, and Web Platforms in Secondary Education

    Open Access•Gabriela Arcos-Cuaspud, Andrea Basantes-Andrade et al.•ARTICLE•Societies•2026

    This study examines the effects of a three-month pedagogical intervention that integrated artificial intelligence (AI), social media, and web-based tools to strengthen digital literacy, creativity, and cultural participation among secondary education students in Ecuador. The intervention was theoretically grounded in perspectives of inclusive digital education and Universal Design for Learning (UDL), emphasizing participation, accessibility, and …

  • From tweets to power

    Open Access•Andrés Naranjo-Vinueza, Sonia Casillas-Martín et al.•ARTICLE•Frontiers in Political Science•2025•References: 36

    Introduction This integrative thematic review synthesizes the body of peer-reviewed studies on political communication via Twitter/X, aiming to map the conceptual and methodological landscape of the field as indexed in major databases from the platform’s inception in 2009 through 2024. Methods The review followed a PRISMA-style workflow for search, de-duplication, and screening, resulting in a final corpus of 52 articles from the Web of Science C…

  • Impact of Gamification on Motivation and Academic Performance

    Open Access•Lorena Jaramillo-Mediavilla, Andrea Basantes-Andrade et al.•ARTICLE•Education Sciences•2024

    This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamifi…

  • La falsa Neuroeducación

    Open Access•Sonia Casillas-Martín, Marcos Cabezas-González•ARTICLE•Revista Electrónica Interuniversita…•2024

    Pedagogical practices supported by neuroscience are still in their early stages in the educational context, and the growing interest in neuroeducation does not always translate into proper implementation of research findings. Misconceptions about the brain, known as neuromyths, continue to prevail. This article presents the results of research aimed at analyzing the ability of university students in Education degrees to identify neuromyths in the…

  • Sustainability in Digital Education

    Open Access•Alién García-Hernández, Ana García-Valcárcel Muñoz-Repiso et al.•ARTICLE•Education Sciences•2022

    In the last decade, the extensive use of new Information and Communication Technologies (ICT) in education in recent years has changed the nature of the teaching–learning environment. However, the adequate use of ICT is necessary for promoting educational practices that contribute to sustainable development. The systematization of the research in this area is presented as an opportunity to provide a contribution to the already existing theories a…

  • Influencia del uso de WhatsApp y correo electrónico en la competencia digital en el área de comunicación

    Open Access•Sonia Casillas-Martín, Marcos Cabezas-González et al.•ARTICLE•Estudios sobre Educación•2021

    The technological advance of mobile devices has significantly changed the way students communicate and interact. The purpose of this research is to analyse the level of digital competence in the area of communication of Spanish schoolchildren aged 12-16 years and to determine whether the use of WhatsApp and email influence this competence. A quantitative methodology was used, working with a sample of 807 students and a problem-solving test was us…

  • Validación de prueba para evaluar la competencia digital en el área de resolución de problemas en estudiantes de educación obligatoria

    Open Access•Marcos Cabezas-González, Sonia Casillas-Martín et al.•ARTICLE•Revista Electrónica Educare•2021•Cited by: 1•References: 1

    Introducción. La evaluación de la competencia digital del estudiantado es una actividad importante, ya que sus resultados aportarán información relevante para diseñar y desarrollar propuestas de alfabetización tecnológica dentro del sistema educativo. Para ello, es necesario diseñar procesos de evaluación que superen la percepción que los sujetos tienen de sí mismos en relación con diferentes aspectos de la competencia digital, para identificar, …

  • Evaluación de competencias informacionales en escolares y estudio de algunas variables influyentes

    Open Access•Verónica Basilotta Gómez-Pablos, Ana García-Valcárcel Muñoz-Repiso et al.•ARTICLE•Revista Complutense de Educación•2020

    La alfabetización informacional es una de las dimensiones de la competencia digital y una necesidad básica e imprescindible para los estudiantes de hoy en día, de ahí nuestro interés en conocer qué nivel de competencias informacionales tienen adquiridas los niños/as y jóvenes entre 11 y 13 años. Para ello hemos aplicado una prueba de evaluación ya validada con una fiabilidad Alfa de Cronbach de .70, a una muestra de 600 sujetos de la provincia de…

  • Social Educators

    Open Access•Marcos Cabezas-González, Marcos Cabezas González et al.•ARTICLE•Croatian Journal of Education -…•2018

    Digital competence should be treated as an essential skill in the professional development of social educators. The purpose of the research project presented in this article is twofold: on the one hand, to conduct diagnostic self-assessment of students studying for an Undergraduate Degree in Social Education at the University of Salamanca (Spain), and on the other, to check whether the gender variable affects the results. Applied was the so-calle…

  • Validación de prueba para evaluar la competencia digital en el área de resolución de problemas en estudiantes de educación obligatoria

    Open Access•Marcos Cabezas-González, Sonia Casillas-Martín et al.•ARTICLE•Revista Electrónica Educare•2021•Cited by: 1•References: 1

    Introducción. La evaluación de la competencia digital del estudiantado es una actividad importante, ya que sus resultados aportarán información relevante para diseñar y desarrollar propuestas de alfabetización tecnológica dentro del sistema educativo. Para ello, es necesario diseñar procesos de evaluación que superen la percepción que los sujetos tienen de sí mismos en relación con diferentes aspectos de la competencia digital, para identificar, …

  • Social Educators

    Open Access•Marcos Cabezas-González, Marcos Cabezas González et al.•ARTICLE•Croatian Journal of Education -…•2018

    Digital competence should be treated as an essential skill in the professional development of social educators. The purpose of the research project presented in this article is twofold: on the one hand, to conduct diagnostic self-assessment of students studying for an Undergraduate Degree in Social Education at the University of Salamanca (Spain), and on the other, to check whether the gender variable affects the results. Applied was the so-calle…

  • Evaluación de competencias informacionales en escolares y estudio de algunas variables influyentes

    Open Access•Verónica Basilotta Gómez-Pablos, Ana García-Valcárcel Muñoz-Repiso et al.•ARTICLE•Revista Complutense de Educación•2020

    La alfabetización informacional es una de las dimensiones de la competencia digital y una necesidad básica e imprescindible para los estudiantes de hoy en día, de ahí nuestro interés en conocer qué nivel de competencias informacionales tienen adquiridas los niños/as y jóvenes entre 11 y 13 años. Para ello hemos aplicado una prueba de evaluación ya validada con una fiabilidad Alfa de Cronbach de .70, a una muestra de 600 sujetos de la provincia de…

  • Influencia del uso de WhatsApp y correo electrónico en la competencia digital en el área de comunicación

    Open Access•Sonia Casillas-Martín, Marcos Cabezas-González et al.•ARTICLE•Estudios sobre Educación•2021

    The technological advance of mobile devices has significantly changed the way students communicate and interact. The purpose of this research is to analyse the level of digital competence in the area of communication of Spanish schoolchildren aged 12-16 years and to determine whether the use of WhatsApp and email influence this competence. A quantitative methodology was used, working with a sample of 807 students and a problem-solving test was us…

  • Validación de prueba para evaluar la competencia digital en el área de resolución de problemas en estudiantes de educación obligatoria

    Open Access•Marcos Cabezas-González, Sonia Casillas-Martín et al.•ARTICLE•Revista Electrónica Educare•2021•Cited by: 1•References: 1

    Introducción. La evaluación de la competencia digital del estudiantado es una actividad importante, ya que sus resultados aportarán información relevante para diseñar y desarrollar propuestas de alfabetización tecnológica dentro del sistema educativo. Para ello, es necesario diseñar procesos de evaluación que superen la percepción que los sujetos tienen de sí mismos en relación con diferentes aspectos de la competencia digital, para identificar, …

  • Sustainability in Digital Education

    Open Access•Alién García-Hernández, Ana García-Valcárcel Muñoz-Repiso et al.•ARTICLE•Education Sciences•2022

    In the last decade, the extensive use of new Information and Communication Technologies (ICT) in education in recent years has changed the nature of the teaching–learning environment. However, the adequate use of ICT is necessary for promoting educational practices that contribute to sustainable development. The systematization of the research in this area is presented as an opportunity to provide a contribution to the already existing theories a…

  • Impact of Gamification on Motivation and Academic Performance

    Open Access•Lorena Jaramillo-Mediavilla, Andrea Basantes-Andrade et al.•ARTICLE•Education Sciences•2024

    This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamifi…

  • La falsa Neuroeducación

    Open Access•Sonia Casillas-Martín, Marcos Cabezas-González•ARTICLE•Revista Electrónica Interuniversita…•2024

    Pedagogical practices supported by neuroscience are still in their early stages in the educational context, and the growing interest in neuroeducation does not always translate into proper implementation of research findings. Misconceptions about the brain, known as neuromyths, continue to prevail. This article presents the results of research aimed at analyzing the ability of university students in Education degrees to identify neuromyths in the…

  • From tweets to power

    Open Access•Andrés Naranjo-Vinueza, Sonia Casillas-Martín et al.•ARTICLE•Frontiers in Political Science•2025•References: 36

    Introduction This integrative thematic review synthesizes the body of peer-reviewed studies on political communication via Twitter/X, aiming to map the conceptual and methodological landscape of the field as indexed in major databases from the platform’s inception in 2009 through 2024. Methods The review followed a PRISMA-style workflow for search, de-duplication, and screening, resulting in a final corpus of 52 articles from the Web of Science C…

  • From virality to pedagogy

    Open Access•Alicia Rodas-Coloma, Marcos Cabezas-González et al.•ARTICLE•Frontiers in Education•2026

    TikTok's rise invites scrutiny of its educational value, yet evidence from South America remains fragmented. This study synthesizes South-American research on TikTok-mediated learning to (i) map thematic and methodological trends and (ii) quantify reported learning gains. A PRISMA-guided search of Scopus, Web of Science, SciELO and Latindex (2018–2025) yielded 1 695 records; after screening, 26 peer-reviewed studies met the inclusion criteria. Na…

  • Expert consensus on gamification strategies for ICT courses in higher education

    Open Access•Lorena Jaramillo-Mediavilla, Andrea Basantes-Andrade et al.•ARTICLE•Frontiers in Education•2026

    Teaching Information and Communication Technologies (ICT) in higher education faces the challenge of engaging students accustomed to interactive and digital learning environments. Although gamification has emerged as a promising pedagogical strategy to enhance motivation, participation, and learning, there is still no consensus on which gamification elements and strategies should be prioritized in ICT courses. To address this gap, this study aime…

  • Artificial Intelligence, Social Media, and Web Platforms in Secondary Education

    Open Access•Gabriela Arcos-Cuaspud, Andrea Basantes-Andrade et al.•ARTICLE•Societies•2026

    This study examines the effects of a three-month pedagogical intervention that integrated artificial intelligence (AI), social media, and web-based tools to strengthen digital literacy, creativity, and cultural participation among secondary education students in Ecuador. The intervention was theoretically grounded in perspectives of inclusive digital education and Universal Design for Learning (UDL), emphasizing participation, accessibility, and …

Digital literacy in education (5 works) · Humanities (5 works) · Educational Innovations and Technology (4 works) · Art (3 works) · E-Learning and Knowledge Management (3 works) · Psychology (3 works) · Information and Communications Technology (2 works) · Pedagogy (2 works) · Political science (2 works) · Psychological intervention (2 works)

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