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Edward T Vieira

Biographic Data

ID3580643
NAMEEdward T Vieira
GIVEN NAMESEdward T
FAMILY NAMEVieira
SIGNATUREVIEIRA E T
AFFILIATIONSSimmons University
ORCID0000-0002-3735-2718
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS50
WORKS AS AUTHOR5
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2015
H-INDEX2
  • Family Communication Patterns, Sympathy, Perspective-Taking, and Girls’ Thoughts About Interpersonal Violence

    Open Access•Edward T Vieira•ARTICLE•Journal of Family Violence•2015•Cited by: 2•References: 11

  • News coverage of the Crimea

    Edward T Vieira•ARTICLE•Russian Journal of Communication•2014

  • Text network analysis of presidential rhetoric

    Edward T Vieira•ARTICLE•Russian Journal of Communication•2013

  • Striving for Legitimacy Through Corporate Social Responsibility

    Open Access•Shuili Du, Edward T Vieira•ARTICLE•Journal of Business Ethics•2012•Cited by: 48•References: 14

  • The Influences of Video Gaming on US Children's Moral Reasoning About Violence

    Edward T Vieira, Marina Krcmar•ARTICLE•Journal of Children and Media•2011

    Using the General Aggression Model as a framework, we surveyed children aged 7–15 to examine the effect of violent game play on their moral reasoning about violence. Variables examined were age, gender, perspective-taking ability, and ability to sympathize. Using confirmatory factor analysis and structural equation modeling, we found that violent video gaming was negatively related to perspective taking and ability to sympathize. Perspective taki…

  • Striving for Legitimacy Through Corporate Social Responsibility

    Open Access•Shuili Du, Edward T Vieira•ARTICLE•Journal of Business Ethics•2012•Cited by: 48•References: 14

  • Family Communication Patterns, Sympathy, Perspective-Taking, and Girls’ Thoughts About Interpersonal Violence

    Open Access•Edward T Vieira•ARTICLE•Journal of Family Violence•2015•Cited by: 2•References: 11

  • The Influences of Video Gaming on US Children's Moral Reasoning About Violence

    Edward T Vieira, Marina Krcmar•ARTICLE•Journal of Children and Media•2011

    Using the General Aggression Model as a framework, we surveyed children aged 7–15 to examine the effect of violent game play on their moral reasoning about violence. Variables examined were age, gender, perspective-taking ability, and ability to sympathize. Using confirmatory factor analysis and structural equation modeling, we found that violent video gaming was negatively related to perspective taking and ability to sympathize. Perspective taki…

  • Striving for Legitimacy Through Corporate Social Responsibility

    Open Access•Shuili Du, Edward T Vieira•ARTICLE•Journal of Business Ethics•2012•Cited by: 48•References: 14

  • Text network analysis of presidential rhetoric

    Edward T Vieira•ARTICLE•Russian Journal of Communication•2013

  • News coverage of the Crimea

    Edward T Vieira•ARTICLE•Russian Journal of Communication•2014

  • Family Communication Patterns, Sympathy, Perspective-Taking, and Girls’ Thoughts About Interpersonal Violence

    Open Access•Edward T Vieira•ARTICLE•Journal of Family Violence•2015•Cited by: 2•References: 11

Bullying, Victimization, and Aggression (2 works) · Developmental psychology (2 works) · Empathy (2 works) · Perspective-taking (2 works) · Political science (2 works) · Psychology (2 works) · Social Psychology (2 works) · Sympathy (2 works) · Aggression (1 work) · Attachment and Relationship Dynamics (1 work)

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