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Dayna Galloway

Biographic Data

ID3589687
NAMEDayna Galloway
GIVEN NAMESDayna
FAMILY NAMEGalloway
SIGNATUREGALLOWAY D
AFFILIATIONSAbertay University
ORCID0000-0002-2087-7702
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS1
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2020
H-INDEX1
  • Worlds at Our Fingertips

    Open Access•Mona Bozdog, Dayna Galloway•ARTICLE•Games and Culture•2020•Cited by: 1•References: 12

    Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms, and techniques; deploying text in an a…

  • From Michael Moore to JFK Reloaded

    Dayna Galloway, Kenneth B McAlpine et al.•ARTICLE•Journal of Media Practice•2007

    Traditionally, documentary has been presented as an objective portrayal of fact: the actualité. Recently, a new breed of ‘dramatic’ documentary that uses coercion; persuasion, and emotional manipulation has emerged to critical and commercial success. Contemporaneously, interactive entertainment has evolved to the point at which near-realism can be portrayed in real time. This, taken alongside the immersive interaction in which the industry specia…

  • Worlds at Our Fingertips

    Open Access•Mona Bozdog, Dayna Galloway•ARTICLE•Games and Culture•2020•Cited by: 1•References: 12

    Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms, and techniques; deploying text in an a…

  • From Michael Moore to JFK Reloaded

    Dayna Galloway, Kenneth B McAlpine et al.•ARTICLE•Journal of Media Practice•2007

    Traditionally, documentary has been presented as an objective portrayal of fact: the actualité. Recently, a new breed of ‘dramatic’ documentary that uses coercion; persuasion, and emotional manipulation has emerged to critical and commercial success. Contemporaneously, interactive entertainment has evolved to the point at which near-realism can be portrayed in real time. This, taken alongside the immersive interaction in which the industry specia…

  • Worlds at Our Fingertips

    Open Access•Mona Bozdog, Dayna Galloway•ARTICLE•Games and Culture•2020•Cited by: 1•References: 12

    Video games are works of written code that portray worlds and characters in action and facilitate an aesthetic and interpretive experience. Beyond this similarity to literary works, some video games deploy various design strategies that blend gameplay and literary elements to explicitly foreground a hybrid literary/ludic experience. We identify three such strategies: engaging with literary structures, forms, and techniques; deploying text in an a…

Aesthetics (2 works) · Art (2 works) · Digital Games and Media (2 works) · Sociology (2 works) · Affordance (1 work) · Ambiguity (1 work) · Cinema and Media Studies (1 work) · Computer Science (1 work) · Digital Media and Philosophy (1 work) · Documentary evidence (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae