Mark E Silverman
Biographic Data
| ID | 3589700 |
|---|---|
| NAME | Mark E Silverman |
| GIVEN NAMES | Mark E |
| FAMILY NAME | Silverman |
| SIGNATURE | SILVERMAN M E |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 7 |
| AUTHOR COUNT | 3 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
The Value of a Statistical Life” in Economics, Law, and Policy: Reflections from the Pandemic
Mitigation policies during the COVID-19 pandemic were justified on benefit-cost-analysis (BCA) grounds, with the value of a statistical life (VSL) measuring the benefit of saving lives. This essay argues that a BCA and VSL framework is not a value-neutral basis for pandemic policy: first because the characterization of labor-market behavior as choices merely regarding money and risk of mortality implicitly endorses those institutions that constra…
LikeWar: The Weaponization of Social Media P. W. Singer and Emerson T. Brooking
An abstract is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content
Discipline and Dragon Kill Points in the Online Power Game
This article discusses the origins and development of the player-innovated dragon kill point (DKP) system as an example for thinking about Foucauldian conceptions of disciplinary power and the production of gamer subjectivity in the contexts of massively multiplayer online game (MMOG) power gaming. The argument considers the generalized hyperrationalism of DKP-based gaming as both an ideal digital form of panoptic control as well as a kind of iro…
Discipline and Dragon Kill Points in the Online Power Game
This article discusses the origins and development of the player-innovated dragon kill point (DKP) system as an example for thinking about Foucauldian conceptions of disciplinary power and the production of gamer subjectivity in the contexts of massively multiplayer online game (MMOG) power gaming. The argument considers the generalized hyperrationalism of DKP-based gaming as both an ideal digital form of panoptic control as well as a kind of iro…
Discipline and Dragon Kill Points in the Online Power Game
This article discusses the origins and development of the player-innovated dragon kill point (DKP) system as an example for thinking about Foucauldian conceptions of disciplinary power and the production of gamer subjectivity in the contexts of massively multiplayer online game (MMOG) power gaming. The argument considers the generalized hyperrationalism of DKP-based gaming as both an ideal digital form of panoptic control as well as a kind of iro…
LikeWar: The Weaponization of Social Media P. W. Singer and Emerson T. Brooking
An abstract is not available for this content so a preview has been provided. Please use the Get access link above for information on how to access this content
The Value of a Statistical Life” in Economics, Law, and Policy: Reflections from the Pandemic
Mitigation policies during the COVID-19 pandemic were justified on benefit-cost-analysis (BCA) grounds, with the value of a statistical life (VSL) measuring the benefit of saving lives. This essay argues that a BCA and VSL framework is not a value-neutral basis for pandemic policy: first because the characterization of labor-market behavior as choices merely regarding money and risk of mortality implicitly endorses those institutions that constra…
Computer Science (2 works) · Mathematics (2 works) · Sociology (2 works) · Argument (complex analysis (1 works) · Artificial Intelligence (1 works) · Cinema and Media Studies (1 works) · Content (measure theory (1 works) · Control (management (1 works) · Coronavirus disease 2019 (COVID-19 (1 works) · Digital Games and Media (1 works)